Development Preliminary development for
Anarchy Online began in 1995 at Funcom's
Oslo,
Norway studios. Up until that point, the company had only developed offline video games for
consoles, including the critically successful
Speed Punks for the
PlayStation. In a 2007 interview, former project leader
Gaute Godager said Funcom's management wanted to put substantial resources into developing a new MMORPG; they believed the genre's user base would expand in the coming years. Unlike most other games in the genre, which had traditional role-playing fantasy themes,
Anarchy Online featured a science-fiction theme. The game would also feature a relatively large playable area, and graphics that were, at the time, more advanced than existing MMORPGs. Godager said he and many other developers saw the idea as "crazy", describing the project as "very ambitious". The project's team grew steadily between 1995 and 2001 to include at least 70 developers. In a 2001 interview, gameworld designer Morten Byom said that the process of creating Rubi-Ka's virtual world had "taken more time and effort than anyone imagined" when they first started. The team took inspiration from a number of sources including science-fiction books, films, architecture in Oslo, and other games in the genre. They said that one of the biggest challenges was finding ways to encourage players to use the entire game world as they play, not to "gather in one corner". Byom said that he wanted to give the world as much detail as possible to make the game "convincing" to the player. Composers Morten Sørlie, Tor Linløkken, and Bjørn Arve Lagim created the soundtrack and music of
Anarchy Online. Using a system they call "Sample-based Interactive Music", the game
mixes numerous
music samples to create dynamic music. By starting, stopping, fading, and layering samples based on where the player is, and what they are doing, the game creates a continuous stream of background music. Bjørn Arve Lagim said that the music is inspired by the "traditional sound" of a film score, using both orchestral and electronic instruments. Longer full-length versions of some songs were later released on
compact disc with a special edition of the game in 2002.
Anarchy Online was officially announced at the 2000
Electronic Entertainment Expo (E3).
GameSpot, and other online sites, published articles tracking the game's development over the next year. It made its second appearance at E3 in May 2001, one month before launch. Based on the
beta version shown there, GameSpot said they were confident in the game's progress, given what they have seen. At the
European Computer Trade Show in 2001 it was awarded
Multiplayer Game of Show. A public beta test began two weeks before launch, during which 100,000 players downloaded and played pre-release versions of the game, helping the company find
bugs and other technical problems with the software.
Release Anarchy Online officially launched to the public on June 27, 2001, in the United States and Norway and on September 28 of the same year in the rest of Europe. In addition to being distributed as a retail box from physical and online stores,
Anarchy Online was one of the first MMORPGs available via online
digital distribution. During its first month of release many stability, registration, and billing issues hurt public perception of the game. Some gaming reporters claimed it was the worst launch of an MMO in the history of the genre. Funcom spent about 6 months fixing the game, particularly the beginning experience. The company then took the "fixed game" on a press tour to convince reporters to give it another try, even though reviews and scores had been printed months before. At the same time, the company needed to build subscribers, which was very difficult given the reputation of the game. Funcom introduced the first "free trial" of the game and gave out returned boxed copies for free at the 2002 Game Developer's Conference. Some gaming publications informed their readers of the improved game, although they did not change their original scores. By the end of that year,
Anarchy Online had recovered from the launch woes and won the MMO of the Year award from
PC Gamer. The company went on to create expansions, including the
Shadowlands expansion in 2003 that earned several ''Editor's Choice'' awards. Two months after its release in August 2001, Funcom began offering free trial subscriptions, now common practice for other games in the MMOG genre. New players were able to sign up for accounts that remained free for a limited number of days. This required them to supply some personal information, including a credit card number. After their trial period, players could either cancel their accounts, or keep them to continue playing the game at the cost of the monthly subscription fee.
Expansions Periodic free updates are released as
content patches on an average of three per month since the game's release. These fix bugs, and add relatively small amounts of new content. The patches are downloaded and installed automatically when players start the game software. Larger updates, called
expansion packs and booster packs, are available for purchase to further extend the game, typically adding new playable areas, creatures, equipment, and story progression. Expansions tend to introduce large amounts of new content; boosters are considered "too large" for a patch, but "not large enough" to warrant a full expansion.
Free Play program ; the revenue generated by
Massive Incorporated's advertising aids in keeping the game free to play. Under this program, new players are allowed indefinite access to the full original game without supplying a credit card number. With the exception of the first booster pack
Notum Wars, the offer does not include access to content added with expansion or booster packs. Free subscribers are shown advertisements provided by
Massive Incorporated, a company that supplies in-game advertising. The ads appear on virtual billboards placed in high traffic areas of the game world. Paying customers have the option to replace these ads with ones for fictitious products related to the game. Free subscribers may also purchase paid points to participate in micro-transactions and purchase in-game items that do not directly impact combat related gameplay. The Free Play program was originally set to last one year, but its length has been extended every year since its creation. As of April 2020, the free to play program still exists. Former game director Craig Morrison stated in a 2008 interview that the program has been a vital part of the success of the game. In January 2008, Funcom rebranded their subscription model as a "tier subscription system", adding a third option for customers to access to the game. Customers can access the original game and
Notum Wars booster pack for free via the Free Play program, pay the full monthly subscription fee for access to all expansion and booster packs, or pay a reduced monthly fee for access to only the
Shadowlands expansion pack. The
Shadowlands-only option was later removed.
Present The "Free Play" program, started in 2004, allows new players indefinite access to the original game in return for viewing in-game advertisements. Vital to the game's continued operation, the program created 400,000 new subscriptions in its first ten months, and had generated US$1 million in advertising revenue by 2006. By June 2007 Funcom began to update the game's
3D rendering engine. While the current engine — Funcom's proprietary Dreamworld — had received incremental improvements with the
Notum Wars booster in 2002 and
Shadowlands expansion in 2003, the 2008 announcement stated that it would be completely replaced with more modern software to "release the game fresh". OGRE was dropped in May 2009 because it did not provide "the full featureset" they had anticipated. Current game director Colin Cragg revealed that
Anarchy Onlines "small development team" could not afford the "growing [cost] estimates" involved in making the necessary modifications to it. This new engine features improved water rendering,
particle effects, and character animation. It also includes incremental improvements to technologies already used in
Anarchy Online, such as the dynamic weather system. No new release date has been announced, although periodic status updates are published in the game's official weekly development
blog Friday With Means. Also introduced in 2008, Funcom added micro-transactions to the game called
paid points, which may be acquired through several ways. First, players may purchase them outright via their account management page, which then becomes available to their characters in game. Alternatively, players are also awarded bonus
paid points based on number of months of subscription purchased. All items available for purchase with
paid points are strictly cosmetic in nature, with the exception of a
Personal Scout Mech, a combat vehicle that was a pre-order bonus for the
Lost Eden expansion. A game engine upgrade was originally slated for release in 2013. The new engine, also used for
Age of Conan and
The Secret World, was planned to be supported concurrently with the previous engine. This new 'dreamworld' engine was successfully released to the public for use on the live servers on June 25, 2015. While the engine is still in a 'beta' state, it is available for use with the 'live' production servers.
Server mergers For much of its existence,
Anarchy Online featured two game
servers for English-speaking players, Atlantean and Rimor, and one for German-speaking players, Die Neue Welt. In 2010, Die Neue Welt was brought offline with most of its player population distributed between the two English-speaking servers. In 2013, the two remaining English servers, Atlantean and Rimor merged to form a single unifying server to host remaining
Anarchy Online players. ==Music==