Ms. Pac-Man has been considered the first female lead character in a video game, though
Polygon writer, Patricia Hernandez, argued that she was not an "actual person" and not having her own name disqualified her, a sentiment shared by
GamesRadar+ writer, Dustin Bailey. A writer for
Polygon said that Ms. Pac-Man's "simplistic and stereotypical" presentation limited her appreciation of the character as the first playable depiction of a woman, though she acknowledged that technical limitations played a role in her overtly feminine design. Nevertheless,
Polygon staff regarded her as one of the most famous female video game characters, calling her "unforgettable."
GameSpot writers, Steve Watts and Gabe Gurwin, while arguing that
Princess Peach was the most famous woman in video games, suggested Ms. Pac-Man was the only character with similar fame.
Esquire staff ranked her as among the best video game characters, noting how her design and personality, as well as her game's superior gameplay, helped her stand apart from Pac-Man as a character.
Destructoid writer, Chris Moyse, criticized Bandai Namco for removing Ms. Pac-Man from certain video game re-releases and remakes, arguing that they were removing an important female character from video game history. He felt that this would continue to be the case, believing that the decision was financially motivated.
Kill Screen writer, Rachel Helps, discussed the tendency to represent female characters by redesigning male characters with female features. She cited designer Anjin Anhut's views on the problematic nature of making male the 'default' and limiting girly-looking features to girls, who noted how female characters having derivative male versions was a comparative rarity. While discussing the design of the gender swap feature in
Shovel Knight, developer
Yacht Club Games sought to avoid making them designed like Ms. Pac-Man, feeling that the idea of making a female character be akin to a male character but with a bow or dress would be regressive.
The Guardian columnist,
Charlie Brooker, noted how, where Pac-Man did not have explicit male identifiers in his design, Ms. Pac-Man had to have female identifiers, like lipstick, a
beauty mark, and a bow. He commented that, despite her portrayal possibly coming off as "patronizing," it was a more progressive depiction than many female characters in the early 2010s, specifically arguing that the industry tended to depict women as damsels or hypersexualized. ==References==