In 2009, the
IGN Xbox editor Hilary Goldstein praised
Shenmue for its "great ideas", but said it was "ultimately uninteresting". The editor of
IGN Nintendo, Matt Casamassina, felt it was "more of a
technical demo than a coherent game". However, the
IGN UK writer Martin Robinson described it as "a deeply personal game" that "opened my eyes to a whole new world for video games, suggesting that they didn't have to be about shooting aliens in the face, rescuing the princess or slaying orcs for hours on end — they could be about real people in a real place ... It's the mundane moments that gave
Shenmue its poetry." In his 2010 book
1001 Video Games You Must Play Before You Die, David McCarthy wrote of ''Shenmue's
"paradigmatic impact on the entire video game industry". According to McCarthy, while it appears "crude and blocky" compared to modern games, Shenmue
"recreated the real world with ... attention to detail that has never been rivaled". In a 2014 retrospective, Edge'' wrote that "some were entranced by the game's abounding atmosphere and visual detail. Others left frozen by clumpy interaction with an unthreatening, almost rustic world ... where they'd wander the districts of Yokosuka while asking unusual questions to pensioners and hairdressers." Reviews of the HD ports of
Shenmue in 2018 were less positive.
Destructoids Peter Glagowski wrote that
Shenmue had "interesting concepts that are marred by poor execution", and criticized the combat and slow pacing. He concluded: "This open-world design was truly original and fascinating in 1999, but there really wasn't a need to include half of the features that
Shenmue has." The
Escapist critic
Ben "Yahtzee" Croshaw disliked the "relentless" and "frenetic" combat, and felt that the open world lacked content between key story moments. The critic
James Stephanie Sterling wrote that "
Shenmue is dreadful [...] Maybe at the turn of the millennium when this game was worth a shit it could get away with being bold, but boldness is no excuse for wasting the player's time, having absolutely no respect for the audience or its patience, and generally expecting people to make their own fun in a game that doesn't really give all that many tools to have fun with."
Shenmue attracted a
cult following. Fans visit Dobuita Street in Yokosuka, where most of the game is set. It has been included in several lists of the
greatest games of all time. In 2007,
Edge named it the 50th-greatest game, and in 2008 it was voted the 25th-greatest in
Game's reader poll of more than 100,000 votes. In 2006 and 2008,
IGN readers voted
Shenmue the 81st-greatest game. In April 2011,
Empire ranked it the 42nd-best game. That September, readers of the German games magazine
M! Games voted
Shenmue the best game of all time, and in October
MSN UK named it one of the 20 best. In 2014,
Shenmue was named the 71st-best by
Slant Magazine and the seventh by
Empire.
Shenmue is credited for pioneering several game technologies.
Shenmue is also credited for naming and popularizing the
quick-time event, In a public poll held by the
British Academy of Film and Television Arts in 2025,
Shenmue was voted the most influential game of all time. ==Sequels==