Early history Game producer
Hiroyuki Takahashi left
Enix with fellow
Dragon Quest developer Kan Naito in April 1990 to found the game development studio
Climax Entertainment. Under a production contract with Sega, Climax developed
Shining in the Darkness, which was released for the
Mega Drive in March 1991. With funding from Sega to continue work on the
Shining series, Takahashi would register the studio
Sonic! Software Planning as a subsidiary of Sega. Sonic supported Climax in the development of
Shining Force and afterward become the primary developer of the series with credits for
Shining Force II, Shining Force CD, and the
Game Gear games
Shining Force Gaiden,
Shining Force Gaiden II, and
Shining Force Gaiden: Final Conflict. Hiroyuki Takahashi's brother, Shugo Takahashi, founded
Camelot Software Planning as an independent studio in April 1994 in order to develop games for
Sony's
PlayStation, but Camelot would also provide development support to Sonic for
Shining Wisdom,
Shining the Holy Ark, and
Shining Force III. By 1998, Sonic had ceased operations, and Sega's
Shining brand would not be used for any new games until 2002.
Reboot by Sega After Sega quit the hardware market, it was decided to reboot the
Shining franchise. In charge of the so called "Shining Project" was Sega employee Tadashi Takezaki, who joined marketing in 1993 and in 2004, and was not only in charge of the
Shining series, but also the
Sakura Wars franchise and the official Japanese Sega website. According to Takezaki, when you think of Sega RPG's, you think of
Phantasy Star and
Shining. While
Phantasy Star never strictly had a V entry, it was rebooted in the form of
Phantasy Star Online. The
Shining series never had an entry on the Dreamcast, due to various developers being busy with other projects and it being thought that it would be better to launch a new RPG instead, among other reasons. However, looking at the Japanese video game market, RPG's have the largest marketshare, so Sega decided to go ahead and restart the franchise, with a long-term plan, which included providing one game a year. This was new for Sega, people across different departments came together in 2001 to form what was called the "Shining Committee". The Committee included Takezaki himself, but also Youichi Shimosato who produced
Shining Force: Resurrection of the Dark Dragon and
Shining Force Neo, and also Tsuyoshi Sawada who produced
Shining Tears. While the "Force" games were meant to harken back to the earlier titles,
Tears was made from a completely blank slate for a modern audience, and looked at the
Shining series from a new angle, much like
Phantasy Star Online did. ==Games==