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Sonic Blast

Sonic Blast is a 1996 platform game developed by Aspect and published by Sega for the Game Gear. The player controls Sonic the Hedgehog and Knuckles the Echidna, who venture through 15 levels to stop Doctor Robotnik from using Chaos Emerald shards to fortify his base. As a Sonic the Hedgehog series platformer, the characters run and jump to reach the end of a level while defeating enemy robots and collecting rings. In separate special stages, the player must run forward and collect rings to earn one of the Chaos Emerald shards.

Gameplay
in the game's second level Sonic Blast is a 2D side-scrolling platform game. Its story begins when Doctor Robotnik shatters a Chaos Emerald into five shards with a laser. One of the shards hits Sonic the Hedgehog, who, with the help of Knuckles the Echidna, sets out to prevent Robotnik from collecting the other shards and fortifying his island base. Sonic and Knuckles serve as the player-characters of the single-player game. Sonic, in addition to his spinning attacks from prior Sonic games, has a special double-jump that gives him a secondary jump in midair. Knuckles retains his abilities from Sonic & Knuckles: like Sonic, he can perform spin attacks, but can also glide through the air and climb up walls when he hits them in midair. The player travels through 15 levels (called "acts"), across five parts called zones. Every third act contains a boss fight against Robotnik and one of his larger robots. Zones range from the traditional Green Hill Zone to underwater ruins, and feature vertical loops, slides, and teleporters. In the Sonic series tradition, Sonic and Knuckles collect rings as a form of health. Rings serve as protection for the animals, defending them from the attacks of robot enemies. When taking damage, ten rings scatter across the stage and can be recollected before they disappear. The player starts the game with several lives, which are lost if the player is crushed, drowns, falls into a bottomless pit, or is hit with no rings in their possession. Losing all lives results in a game over, after which the player is returned to the title screen and must restart the game. Power-ups hidden in television monitors provide Sonic and Knuckles numerous boons, including more rings, a burst of speed, shields, invincibility, extra lives, and the ability to save progress in a level. Some monitors, however, contain Robotnik's face and do not grant the player anything. Others contain question marks, which grant any of the power-ups. At the end of an act, the player must hit a signpost to complete the level. The signpost will spin until it lands on an image; the image will grant the player a reward. Similar in fashion to Sonic the Hedgehog 3, giant rings leading to special stages are hidden around levels. The special stages follow the same basic format of those in Sonic the Hedgehog 2: the player-character runs forward and must collect rings to meet a required amount. They must avoid bombs, and sometimes will jump, run on boost panels, or hop on springs to get more rings. Successful completion of special stages will grant the characters extra lives, rings, or one of the Chaos Emerald shards. ==Development and release==
Development and release
'' game for the Game Gear. Sonic Blast was the sixth and final Sonic the Hedgehog platformer released for the Game Gear. It was developed alongside other outsourced titles in the series, including Minato Gaiken's Sonic Labyrinth and Traveller's Tales' Sonic 3D Blast. Like the previous Game Gear titles, Sonic Blast was developed by Aspect and published by Sega. Key staff from Aspect's prior Sonic games did not work on Sonic Blast. A prominent feature of the game is its pre-rendered visuals, which had been popularized by Donkey Kong Country. Several gameplay elements were reused from Sonic the Hedgehog 3 and Sonic & Knuckles, such as Sonic's double-jump and the playable characters. Sonic Blast was released in North America and Europe in November 1996, and in Japan as part of the Kid's Gear brand on December 13, 1996, retitled G Sonic. Worldwide, it was the last Sega-published Game Gear game; it was the system's final game outright in Japan. Though they have similar titles and were released around the same time, Sonic Blast and Sonic 3D Blast have little in common. The game is fairly common in North America, but G Sonic is extremely rare, costing almost 350. A port of the game was released for the Master System exclusively in Brazil in December 1997, distributed by Tec Toy. The game had to be simplified to run on the Master System because of its lower graphical quality. Like G Sonic, the Master System version of Sonic Blast is rare. The game is also available in the compilation Sonic Mega Collection Plus for the PlayStation 2 and Xbox. Sonic Blast received a wide release in 2012 on the Nintendo 3DS's Virtual Console service. The release came as part of a campaign by Nintendo to release 8-bit games on the 3DS eShop following a drought of releases on the distribution service. It was released along with the other 11 Game Gear Sonic games on Sonic Origins Plus in 2023. ==Reception and legacy==
Reception and legacy
Retrospective reviewers did not remember Sonic Blast fondly. The gameplay was also criticized. USgamer wrote it was "an unpleasant end to the Game Gear" and attributed its shortcomings to the system's discontinuation. Some reviewers noted Sonic Blast was the first game to give Sonic the standard ability to double-jump, ==Notes==
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