Episode I was envisioned as the first installment of an
episodic video game trilogy. Shortly before
Episode I release, Balough confirmed that Sega had planned the entire
Sonic 4 story. While he did not confirm the number of episodes, he said "[they] will definitely make up a larger game. After completing them all, you'll have experienced a larger overall story arc that lives up to the epic nature of earlier
Sonics." Ahead of
Episode II, Sega rereleased
Sonic CD (1993) for modern consoles, and advertised it as a prequel to
Sonic 4.
Episode II, released in May 2012, reintroduces Tails and Metal Sonic, and follows Sonic and Tails as they attempt to prevent Eggman and Metal Sonic from relaunching the
Death Egg. Fan input from
Episode I played a significant role in the development of
Episode II, as the developers worked to address aspects fans took issue with, such as the physics engine. Players who own both episodes on a single platform unlock the ability to play as Metal Sonic in
Episode I levels. In 2015, Australian developer
Christian Whitehead said that he had been offered the opportunity to develop
Episode III with
Sega Studios Australia before that division was shut down, and he instead worked on
remasters of
Sonic the Hedgehog and
Sonic the Hedgehog 2 between 2012 and 2013. He said that while it was possible that
Episode III could eventually be made, it was unlikely. Whitehead would go on to lead the development of
Sonic Mania (2017), which, like
Sonic 4, acts as a sequel to the Genesis
Sonic games.
Sonic 4 and
Sonic Mania were frequently compared, with journalists viewing
Sonic 4 unfavorably in contrast to
Mania. In April 2025, an unused
Episode II ending cutscene surfaced online; it depicts the
Master Emerald rebooting the
Death Egg after Sonic and Tails disable it during
Episode II conclusion and features a
cameo from Knuckles.
ComicBook.com wrote that the cutscene suggests
Episode III would have featured Eggman tricking Knuckles into helping him. ==Notes==