Weapons Usually, lasers and other
directed-energy weapons are used rather than bullets. Science writer and
spaceflight popularizer
Willy Ley claimed in 1939 that bullets would be a more effective weapon in a real space battle. Other weapons include torpedoes and other ordnance that is described as employing particles or radiation known to current sub-atomic physics, such as the proton torpedo and photon torpedo from the
Star Wars and
Star Trek universes, respectively. Conversely, weapons in science fiction often employ fictional materials and kinds of radiation. Often, the radiation or material is specific to the fictional universe in question. For example, the space
warships in the
Stargate television series do battle with
directed-energy weapons that are described as being powered by a fictional metal, called naquadah. '' (1959)
Destruction of planets and stars Destruction of planets and stars has been a frequently used aspect of interstellar warfare since the
Lensman series. It has been calculated that a force on the order of 1032
joules of energy, or roughly the total output of the
sun in a week, would be required to overcome the gravity that holds together an Earth-sized planet. The destruction of
Alderaan in
Star Wars: Episode IV – A New Hope is estimated to require 1.0 × 1038
joules of energy, millions of times more than would be necessary to break the planet apart at a slower rate.
Naval influences Fictional space warfare tends to borrow elements from
naval warfare, often calling space forces as
space navies or simply
navies.
David Weber's
Honorverse series of novels portrays several of such space navies such as the Royal Manticoran Navy, which imitate themes from
Napoleonic-era naval warfare. The
Federation Starfleet (
Star Trek),
Imperial Navy (
Star Wars), Systems Alliance Navy (
Mass Effect), UNSC (
Halo) and
Earthforce (
Babylon 5) also use a naval-style rank-structure and hierarchy. The former is based on the
United States Navy and the
Royal Navy. The
United Nations Space Command in
Halo fully echoes all ranks of the
United States Armed Forces, even
the pay-grade system. Some fictional universes have different implementations. The
Colonial Fleet in
Battlestar Galactica uses a mixture of army and navy ranks, and the
Stargate universe has military spacecraft under the control of modern
air forces, and uses air-force ranks. In the
Halo universe, many of the ranks of the current-day
United States Armed Forces are used in lieu of fictional ranks. In the
Andromeda universe, officers of Systems Commonwealth ships follow naval ranking, but Lancers (soldiers analogous to Marines) use army ranks.
Ship types Though the details do differ between various science fiction
intellectual properties (IPs for short), classes of ships are most commonly based on those of
World War II.
Battleships,
dreadnoughts and
battlecruisers are generally among the largest types of ships, though the three terms are often used interchangeably. Dedicated
carriers are rare in science fiction, though not non-existent, featuring prominently in few IPs, such as
Wing Commander. Instead,
battlecarriers, ships which combine elements of battleships and carriers, are very common, with prominent examples including the
Star Destroyer from
Star Wars and the titular starship from
Battlestar Galactica.
Cruisers also make appearances, with some IPs featuring them as the largest and most powerful ships. Prominent example is the
Starship Enterprise from
Star Trek, occasionally referred to as a heavy cruiser.
Destroyers and
frigates are often seen as among the smaller ships of the fleet, though in many IPs, both classifications are not used.
Corvettes are often the smallest ships in science fiction navies, though some do feature even smaller
fast attack craft. Many science-fiction series prominently feature starfighters operating together with larger ships. Prominent examples include the
X-wing from
Star Wars, the
Colonial Viper from
Battlestar Galactica and the
Starfury from
Babylon 5. While most fighters, like the aforementioned ones, tend to be
multirole fighters, more specialized fighters do exist as well. The term
interceptor, which in reality refers to fast fighters optimized to attack approaching long range
heavy bombers, is instead primarily used to refer to fighters designed first and foremost to attack other fighters, generally at the expense of a capability to attack larger warships.
Bombers are the opposite of interceptors and are primarily meant to attack enemy warships. Some IPs also feature super-battleship vessels, which are massive warships several kilometers in length, dwarfing even battleships. ==Development of the genre==