Pre-release When it was revealed, the fan reaction to
Spirit Tracks was stronger than the reaction to the
Nintendo DSi reveal beforehand. In his impressions,
IGNs Craig Harris found the storyline to be "compelling" with an "interesting premise". He felt that the gameplay was much like
Phantom Hourglass, and the plot was enough to get him "jazzed" about
Spirit Tracks.
IGN UKs Emma Boyes, in her impressions of the multi-player mode, commented that how players can lose the majority of their Force Gems in one hit makes the mode have tension and balance. She called the single and multi-player modes a "huge amount of fun".
IGNs Mark Bozon commented that it had a lot of "
déjà vu" as well as several great additions to the series. He commented that the controls for Princess Zelda were simple, though her "constant chatter" and "slow movement speed" caused the game to slow down at some parts, but ultimately felt that it was overall a good addition.
IGN commented that
Spirit Tracks was set to be a "worthy sequel" to
Phantom Hourglass. In discussing its potential appearance at
E3,
IGNs Craig Harris felt that if a playable demo was not featured for it, Nintendo would show an "absolutely epic trailer that will bring fanboys to tears in the same way the company did with
Twilight Princess in 2004". They awarded it Best Action game for the Nintendo DS at
E3 2009, as well as runner-up for best DS game E3 2009 and best handheld game at E3 2009.
GameSpots Sophia Tong commented that it was "well on its way to being a worthy sequel" to
Phantom Hourglass, adding that the ability of the characters to "convey the mood" of the game was well-done enough without using voice acting. She also praised its improved visuals over
Phantom Hourglass. Fellow
GameSpot writer Tom Mc Shea commented that it looked as "charming" as its predecessors.
Crave Onlines Erik Norris called it "hilarious and awesome". He praised the change from sea to land, calling it a "guaranteed must-buy".
GamesRadars Brett Elston questioned the inclusion of train travel, considering how much criticism sailing received, but noted that it would be a strong addition to the series, though only if they were "no more obnoxious than sailing". In his hands-on of
Spirit Tracks,
Eurogamers Christian Donlan described the train travel as "natural", calling the railways a "perfect fit" for the cel-shaded world of
Spirit Tracks. He called it "another chunk of simple delight; another sweet-natured adventure". It was nominated for best-of-show at the 2009
Gamescom.
The Daily Telegraph included it as one of the top 20 most anticipated games of E3, calling its cel-shaded visuals "beautiful" and "innovative" touch-screen controls.
Ars Technicas Ben Kuchera praised it for how it exudes a "very pleasant mood and feel". He adds that he has always anticipated it, but the Phantom and train mechanics give it a "flavor of its own". He also commented on the E3 2009 trailer, stating that fans of the series will "be in heaven".
Kotakus Stephen Totilo criticized the use of the microphone for items, specifically the "Whirlwind" item, commenting that it would make it difficult to play on the subway with dignity. In his "sneak peek" at
Spirit Tracks,
Toronto Suns Steve Tilley called it one of his "must-have" video game for the holidays, calling it both "very Zelda-y" and "very fresh".
The Independents Michael Plant called it "anticipated".
Wired named it the third best portable game at E3 2009, with Gus Mastrapa praising it for its "killer dungeons" and "challenging puzzles".
Post-release The Legend of Zelda: Spirit Tracks received generally positive reception, according to
review aggregator Metacritic.
Official Nintendo Magazines Fred Dutton agreed with it being familiar, calling it a "wonderful game nonetheless".
1UP.coms Jeremy Parish commented that it "doesn't simply coast along on its legacy", calling it a "fine game in its own right".
GameRevolutions Blake Morse called it a "fun take on
Zelda games", as well as praising how
Princess Zelda accompanies Link. However, he criticized the stylus control issues and when the train rides take too long.
Eurogamers Oli Welsh called it a "tighter and more rounded game" than both
Phantom Hourglass and even "most modern games for grown-up consoles". He also commented that the environments are "sometimes shockingly basic", while the characters were "so detailed, so expressive, so exquisitely animated".
GamesRadars Dave Meikleham called it "one of the best
Zelda games yet", calling its control scheme intuitive. He adds that the best use of the DS' controls were its items, specifically citing the Spirit Pipes which make use of the DS's microphone. Fellow
GamesRadar writer Brett Elston praised the overworld theme, commenting that it put him in an "adventurous mindset", as well as calling it similar to the overworld themes of
Phantom Hourglass and
The Wind Waker.
Nintendo World Reports Neal Ronaghan praised the addition of the train and the quality of the dungeon designs, though criticizing the lessened exploration and control issues, but he specifically praised the Phantom controls.
PALGNs Jeremy Jastrzab commented that while it does not stray from its predecessor much, it features "genuine improvements" over it, citing specifically the flute as a major addition to the gameplay. Despite praising some aspects, he commented that it was not right for a portable game.
GameTrailers commented that it "addressed the shortcomings" of
Phantom Hourglass, calling it "one of the better outings in the series".
GameSpys Brian Altano praised the game's dungeons and bosses as "some of the most imaginative" in the series. He also called it "one of the series' shining moments", but he criticized the train travel, saying that it makes backtracking tedious.
GameSpots Randolph Ramsay called the dungeons "exciting and well-designed", while also praising its side-quests, boss fights, multi-player, and Phantom gameplay, which he says "adds new depth to the series".
RPG Fans Kyle E. Miller commented that he went into
Spirit Tracks with "low expectations", expecting a similar reaction to
Phantom Hourglass, which he described as "far from amazing". On the other hand, he still found the title disappointing due to the train mechanic, which he states was a "foolish" idea by the developers to build a game around. He adds that while the dungeons and puzzles are good, it all feels "a little tired, brief, and empty", calling it "most likely the series' worst entry".
Giant Bombs
Jeff Gerstmann also found it disappointing in some ways, though he added that the flaws were offset by "terrific puzzle design and a great, fun story that feels noticeably different from the standard "save the princess" saga that series fans are used to seeing".
GamePros Aaron Koehn praised it for its use of the DS's capabilities, calling the game's offerings a "deep experience", but criticized it for taking too long to get going in the beginning and for doing little to differentiate itself from
Phantom Hourglass.
RPGamers Adriaan den Ouden praised the gameplay, commenting that it was "refined" from
Phantom Hourglass; on negative side, he criticized its travel as "slow and tedious", also calling the side-quests "weak delivery subquests".
Ars Technicas Ben Kuchera praised the train travel, calling it a "solid length" game and praising it for its touch screen usage. He did however criticize it for its slow beginning and lack of innovation. Stephen Totilo praised the characters and towns, commenting that the characters have "good senses of humor". He also praised the train travel, commenting that while it feels long to use the train sometimes, it can be fun if players multi-task. He called it one of the five best-looking games for the DS, but criticized some aspects of it, specifically its flute item, which he says can be unusable if players are playing on a train for instance.
IGN UKs Matt Wales called it a "stunningly presented package", praising the graphics as "packed with personality". He called its soundtrack one of the "franchise's best audio offerings in ages".
The Daily Telegraphs Nick Cowen called it both one of the best DS games of 2009 and the best video game for all ages of 2009, calling it "challenging and fun" and "chock-full of side-quests".
The Daily Telegraph also included it as the ninth best Christmas gift for teenagers, while Cowen and fellow writer Tom Hoggins included it as their honourable mentions in their top 10 list of video games for 2009.
The Guardians Adam Boult commented that while it was not a "huge leap" from
Phantom Hourglass, it is "brimming with innovation", strongly recommending it. While he admits that train travel seems restrictive compared to
Phantom Hourglass, these restrictions are eventually "put to good use", making traveling an "engaging challenge". Fellow
The Guardian writer Greg Howson found
Spirit Tracks to be enjoyable, though criticizing the execution of the Spirit Flute. He listed it as his second favourite DS game.
USA Todays Jinny Gudmundsen called it an excellent game for kids who enjoy the intellectual challenge of puzzles inside a captivating fantasy story filled with interesting characters. She also commented that kids are able to control both a hero and a heroine.
The Independents Rebecca Armstrong called it "endlessly inventive" with "new features galore", citing its usage of the microphone for items. She also called it "pacy, absorbing and very, very playable".
Awards and nominations Spirit Tracks was nominated for best handheld game at the Game Developers Choice Awards. It was nominated for the
BAFTA GAME Award of 2009 through a reader's choice nomination.
Nintendo Life named it runner-up for best Nintendo DS game of 2009, and its readers chose it as their runner-up for best game of the year. It was nominated for several DS-related awards, including best action game, visual excellence, sound excellence, best story, best multiplayer game, and game of the year. It was the readers' choice in every category except for best multiplayer game.
IGN, however, named it only one of the runners-up in all of these categories. During the
13th Annual Interactive Achievement Awards, the
Academy of Interactive Arts & Sciences nominated
Spirit Tracks for "
Portable Game of the Year".
Sales Spirit Tracks ranked second in its debut week in Japan, selling 291,496 copies. The next week, it fell to third place, selling approximately 126,000 copies. It fell to fifth place the following week, selling approximately 49,000 copies, and falling to eighth place next week, selling approximately 22,000. For the first half of 2010,
Spirit Tracks ranked as the 14th best-selling game in Japan, selling 376,054 copies with total sales at the time at 696,995.
Forbes Brian Caulfield anticipated that
Spirit Tracks would strengthen DSi sales for December.
IGN predicted that DSi sales would remain steady, due to
Spirit Tracks in part.
Nintendo listed
Spirit Tracks as a title that will have appeal to a wider age group in its financial report. Former Nintendo of America Executive Vice President of Sales and Marketing
Cammie Dunaway used
Spirit Tracks as a show of its holiday contenders in 2009.
Spirit Tracks was anticipated to be the best-selling video game of December 2009 in North America by video game sales analyst Michael Pachter.
GamePro predicted that
Spirit Tracks would be the fourth best-selling game of December, expecting sales in excess of 725,000 copies. For its debut week, it ranked number one for Nintendo DS games. It retained its position in the following week.
Spirit Tracks debuted at 12th place in the
United Kingdom's video game sales chart. It was the fourth best-selling DS game in the UK. ==Notes==