of an ongoing Turf War match on the stage Mincemeat Metalworks, introduced in
Splatoon 3. The usage of ink to both exert map control and facilitate movement across a battle arena is a key facet of the
Splatoon series' multiplayer gameplay. The
Splatoon series consists of
third-person shooters with a focus on competitive online multiplayer across several game modes. Players select from a range of weapons resembling
water guns, oversized painting equipment, and other objects that they use to spread their ink across the floors and walls of the gameplay area and to damage enemies. During gameplay players control characters named Inklings and Octolings, both of which can freely alternate between a weapon-wielding humanoid "kid" form and a cepholopodic "swim" form with the press of a button. While in humanoid form they can use their weapons to spread ink across surfaces and damage enemy players. While in swim form, players can submerge and tread through their own team's ink. Additionally, players can only replenish their ammunition by standing or swimming in their respective ink color. During matches, players can activate communication signals directed to their team; these signals consist of "This Way!" and "Booyah!" Players can also instantaneously launch themselves towards a teammate or their team's spawn region, an action known as "super jumping", by selecting the desired target through an in-match menu. In the first
Splatoon, players could pick a multitude of weapons belonging to one of six distinct weapon classes: Shooters, Chargers, Splat Rollers, Splatlings, Inkbrushes, Blasters, and Sloshers. With the release of
Splatoon 2, the Dualie and Brella classes were added to the roster, while
Splatoon 3 introduced the Stringer and Splatana classes, making for a total of eleven weapon types across the franchise. Each base weapon is assigned a loadout of one "sub weapon" and one "special weapon". Sub weapons usually come in the form of defensive structures or offensive projectiles, and require a large amount of ink to dispense, while special weapons are powerful armaments that must be charged via a player's Special Gauge by painting the surrounding area. Players can equip numerous perks that passively aid gameplay. These perks, known as abilities, can range from speeding up respawn time, reducing the amount of ink consumed by sub weapons, and upgrading the damage performed by special weapons. Abilities are attached to cosmetic gear items, which are separated into three categories: headgear, clothing, and shoes. Each clothing item has one main ability slot and a maximum of three secondary subslots. The number of subslots available is dependent on the respective gear's "star power", which can increase at the end of a match in accordance with how many
experience points were gained during the battle, at which point a random ability is assigned. Subslots can be re-rolled or entirely removed ("scrubbed") by trading in-game currency with specific vendors. If a given subslot is empty, players can manually apply an ability to them by speaking with said vendors and spending "ability chunks".
Turf War "Turf War" is one of the main gameplay modes in the
Splatoon franchise. Two teams of four players on either side of a symmetrical map compete to spread their team's ink across as much of the floor space of the map as possible before the match ends after three minutes. While players are not awarded points for doing so, it is possible to kill enemy players, referred to as "splatting", to temporarily remove them from the game so that they cannot contest the spread of ink until they respawn.
Ranked Battles Another online offering present in all installments is "Ranked Battles", available only to players level 10 and above. These consist of alternative modes focusing on competitive, teamwork-oriented gameplay that last five minutes plus
overtime if specific conditions are met. Over the course of the series, four distinct Ranked modes have been introduced, those being Splat Zones, Tower Control, Rainmaker, and Clam Blitz. The accessibility of the modes at a given moment are dependent on rulesets that rotate at fixed intervals throughout the day. Ranked modes utilize
skill-based matchmaking; players are grouped together based on a shared letter-based "rank" that reflects their in-game aptitude level. •
Tower Control has players compete to stay atop of a moving structure, the "tower", which is by default positioned in the middle of the map. If the tower is currently being ridden by a team, it moves along a preset path that ultimately leads to a final goal located in the opposition's base. Starting with
Splatoon 2, the tower must first clear numerous checkpoints dotted throughout the path before it can reach the goal. If a team transports the tower to the goal before the five minutes elapses, a situation known as a "knockout", the match ends early and awards them bonus points; otherwise, whichever team pushed the tower the furthest is determined the victor. •
Rainmaker's objective is for teams to transport a large weapon, the titular "Rainmaker", to a pedestal on the opposing team's base; it plays similar to
capture the flag. The Rainmaker is normally situated in the middle of the map, where players must destroy its protective shield and have one teammate physically grab it. If a player is splatted whilst carrying the Rainmaker, the weapon and its shield reappears at the player's site of death, at which point it may be retrieved by either team. If the shield is destroyed but the Rainmaker is not grabbed in time, it disappears and spawns at its default location in the map's center. •
Clam Blitz is an
invasion game that has each team, both starting with 100 points, compete to collect golden clams scattered throughout the map with the objective of hurling them into spherical baskets, found in their opponent's base, to deduct their own points counter. If a player collects eight clams, the Power Clam item, shaped like a
gridiron football, is generated, which needs to be thrown into the enemy's basket to puncture its protective barrier. In this state of vulnerability that lasts for a maximum of ten seconds, the attacking team must throw regular clams into the basket to prolong this window and deplete their points to zero, whereupon they win. If, by the end of the five minutes, neither team has scored, overtime is initiated for a maximum of three additional minutes. If after this period both teams have yet to score, whichever team generated the most Power Clams throughout the course of the game is deemed the winner.
Splatfests "Splatfests" are limited-time, recurring events that also take place in-universe. During Splatfests, players are asked a question and pick a team based on the answer that they chose, with each team being backed by a particular in-game
idol character. In
Splatoon and
Splatoon 2, players are given two choices relating to a random theme. The themes are usually in the form of preference
questionnaires (e.g. cats vs. dogs, mayonnaise vs. ketchup), but can also cover other topics, such as paradoxes (e.g.
chicken or the egg). In
Splatoon 3, there are instead three sides to choose from (e.g. bread vs. rice vs. pasta). Aside from the typical original questions, Splatfests may sometimes be part of a real-life corporate partnership (such as a
Transformers-themed Splatfest with
Hasbro, the
Teenage Mutant Ninja Turtles and
SpongeBob SquarePants-themed ones with
Nickelodeon,
McDonald's,
Sanrio,
Meiji, and
Pocky) or sponsorship with Nintendo's own properties (such as
Pokémon, The Legend of Zelda,
Super Smash Bros. Ultimate, and
Super Mario). After picking a team, players compete in a series of Turf War matches and contribute their endgame points, accumulated in the form of the "clout" statistic, their respective side. Upon the Splatfest's conclusion, an overarching scoring system decides the winning team based on the overall clout of those who played across various categories. In most Splatfests, the outcome tends to only affect the player's level of in-game reward at the end of the event and typically have no impact on the overall playability of the game. However, an exception is the "final Splatfest" of each game, which has traditionally marked the end of developer support. Developers insinuated that the outcome of the last Splatfest in
Splatoon, "Callie vs. Marie", affected the story mode of
Splatoon 2, in which the losing
protagonist Callie became an
antagonist. This was later confirmed after
Splatoon 3's apocalyptic setting seemed to be based on the winner of
Splatoon 2's final Splatfest, "Chaos vs. Order", that being Team Chaos. Nintendo's promotion of
Splatoon 3's "Grand Festival"—"Past vs. Present vs. Future"—in a similar fashion to previous games' final Splatfests gave way to fan speculation on whether its winner, Team Past, would influence a potential fourth mainline installment.
Tricolor Turf War A Splatfest-only variation of the traditional Turf War mode titled "Tricolor Turf War" was introduced in
Splatoon 3. Available solely during the
halftime period of the aforementioned game's Splatfests, Tricolor Turf War retains the prime objective of Turf War but instead features one team of four, named the "Defenders", who are directed to protect the rocket-like Ultra Signal in the middle of the map from two opposing teams of two, collectively known as the "Attackers". If a member of either Attacking team steals control of the Ultra Signal from the Defenders, a structure called the Sprinkler of Doom spawns on the respective Attacker's side of the map that continuously produces their colored ink for the remainder of the match. If one of the two Attacking teams cover a majority of the map, the game awards a collective victory to them both. Upon its debut, players could only compete in Tricolor Turf War matches by queueing the regular Turf War mode and being selected for Tricolor at random. Additionally, whichever team had the most clout by halftime would always be designated the Defenders, while the other two sides were always the Attackers. These rules were altered in advance for
Splatoon 3's "Spicy vs. Sweet vs. Sour" Splatfest, during which Tricolor Turf War became a separate offering available to all players during halftime, and any side could be selected for any role.
Salmon Run '', featuring the "Wave" and "Quota" indicators in the top left "Salmon Run" is a co-op
player versus environment gamemode introduced in
Splatoon 2. Salmon Run tasks a team of four players with surviving hordes of hostile
salmon enemies, named Salmonids, while collecting Golden Eggs and depositing them to meet a designated quota. Golden Eggs are obtained by splatting large Boss Salmonid enemies that periodically spawn. The incarnation of Salmon Run featured in
Splatoon 3, titled "Salmon Run Next Wave", introduces a new enemy class called King Salmonids, which appear solely during a rare fourth wave. Two other additions exclusive to
Splatoon 3 are the "Big Run" and "Eggstra Work" events, both of which occur every few months. During Big Runs, players fight against Salmonids on altered versions of usual multiplayer stages, while Eggstra Work features a predetermined shift that ends after five waves. Unlike in
Splatoon 2, where Salmon Run could only be accessed at particular times of the day, Salmon Run Next Wave is always available to players.
Single-player mode Each mainline
Splatoon installment features a dedicated story mode available only in
single-player. These campaigns borrow core gameplay elements from their parent titles, and generally have the player traverse a variety of
3D platforming challenges and occasional
boss fights, with levels strewn about an
overworld. Each campaign features hidden collectibles known as Sunken Scrolls, in-universe documents that provide narrative background on the
Splatoon series' setting and characters. In
Splatoon and
Splatoon 2, they are found mostly in the levels themselves, while in
Splatoon 3 they are located solely in the overworld. Additionally,
Splatoon 2 and
3 feature
downloadable content (DLC) expansion packs that are wholly single-player experiences, with
Splatoon 3's expansion
Side Order employing
roguelike mechanics. ==Setting==