Fool as the excuse Games with only three counting trumps In these games, the Fool, the XXI, and the I are the only trumps that have a scoring value greater than one point. Despite being grouped with the trumps, the Fool cannot trump, it can only excuse the player from following suit. Out of the three cards, only the lowest trump is generally considered vulnerable. Many games do not envision the Fool to ever be lost but in some games, it must be surrendered if the player or side that held it fails to win any tricks to the opponent that won the trick in which the Fool was used.
Grosstarock and
French Tarot forbid the Fool from being played in the last trick or last few tricks, doing so forfeits the Fool to the trick's winner.
Games where no information is shared These are basic games in which players share no information with each other. In the 21st century, they are confined to
Grisons and
Piedmont. In the past, they were played in France, Austria, and
Lombardy.
Scarto is a modern Piedmontese example.
Games with signalling In these games, players exchange information through
conventional codes and gestures. The majority of these games are for four players in fixed partnerships. In the present, they are played only in Grisons and Piedmont.
Troccas is a Grisonian example.
Games with declarations Also known as Classical Tarot, this family is historically well attested and was played in every country that has a tarot tradition going back to at least the first half of the 19th century. The game described by the
Abbé de Marolles above in 1637 is a member. These games share the following features: • Most games are for three players competing individually. • Before play, players can
declare their possession of certain cards for extra points. The most common declarations are: ten or more trumps, all three trump honours, four kings, and all the court cards of the same suit. • There is a bonus for winning the last trick with a king or the lowest trump (
ultimo). There may be a penalty for losing the last trick with these cards. In the 18th century, a new rule was added in which players can
announce their intention to pull this off, which increased the bonus and penalty for this feat. Despite being once the most widespread form of Tarot, Classical Tarot is now played only in Piedmont (Mitigati) and Denmark (
Grosstarock).
Games with bidding The concept of
bidding first appeared in the game of
Ombre. The game of Tarocc'Ombre was invented in Lombardy around the mid-18th century. These are the general features: • The preferred game is for three players, however more can play. Regardless of the number of players, there are only two sides. • Later versions used the 54 card deck when playing with less than five players. • In the earliest versions, the winner of a low bid can "buy" one, two, or three cards not in his hand. The other players must exchange them for low cards and then are allied against the soloist. The highest bid is for 'no cards', in which the contractor attempts to win without exchanging cards. Later versions included bidding over the three-card
talon, which was previously the dealer's privilege. There are also higher bids than 'no cards' such as bids to win all the tricks (
slam). • In games of five or more players, the contractor can also "call" a card not in his hand. This is usually a valuable card like a king or a high trump. Whoever holds that card is the contractor's secret partner for this hand. The contractor can also call a card in his own hand to deceive the other players into thinking that there is an opponent among them. In later versions, partner calling became allowed in games of four players. In Piedmont, these games were known as Permesso, but they fell out of popularity in the 19th century. In German speaking countries, it was known as
Taroc l'Hombre.
Droggn, a descendant of Taroc l'Hombre, was played in the
Stubai Valley until the 1980s. Although this branch of tarot (the Fool as excuse, without declarations, and card buying) died out, the concept of bidding and partner-calling left a lasting influence on other branches of tarot.
Games with declarations and bidding being played. There have been several attempts at combining Classical Tarot with contract tarot since the late 18th century. The modern version of
French Tarot is the most successful. Classical Tarot, like the one described by the
Abbé de Marolles, declined in popularity throughout most of France from the mid-17th century onward, surviving only in the eastern borders of that country. In the 19th century, the modern game evolved in
Bourgogne-Franche-Comté. These are the general features: • There are three to five players, with the four-player game being preferred. There are only two sides. It is always played with the full 78-card deck regardless of the number of players. • From Classical Tarot, the declaration of ten or more trumps and the bonus of winning the last trick with the lowest trump have been carried over. Players can also announce a slam. • Bidding is over the 6-card talon. • In games with five players, the contractor can call a king. Whoever has this card is the contractor's secret partner. • French Tarot is unique for its
overtrumping requirement. • The Fool is lost if played in the last trick like in Grosstarock. It is surrendered if the side that played it failed to win any tricks. If the player or side had won all the previous tricks, in the last trick it becomes the highest trump.
Games with more than three counting trumps In these games located entirely within Italy, there are other trumps that are worth more than one point. All of them have a last trick bonus that can be won with any card. • In
Tarocchini, the game is played with the 62-card
Tarocco Bolognese. The second highest trump is also worth five points. The four trumps above the
Bégato are known as
mori (formerly as
papi) and are of equal rank. The game features signalling, declarations, and bonuses for assembling
melds from the cards taken. The preferred game is for four players in fixed partnerships. Bidding is also used in one three-player version. Tarocchini has exerted a strong influence on the games played in
Asti and formerly in
Annecy. • The game of
Minchiate is played with a 97-card deck in which the trump suit has almost doubled in size. Half the trumps are counting cards while kings are the only plain suit cards that have value. The top five trumps are known as
arie and the bottom five as
papi. There are declarations and bonuses in creating melds like in Tarocchini. The preferred game was for four players in fixed partnerships. This game went extinct in the 1930s. • Sicilian tarocchi is played by three or four players with the 63-card
Tarocco Siciliano. The top five trumps are counting cards known as
arie. Below the trump 1 is an unnumbered trump labelled
Miseria, but it is not a counting card. The trump honours are worth 10 points while the rest of the
arie are worth 5. Most of the games feature bidding over the talon and some have partner calling. The oldest versions also have bonuses for making melds from captured cards.
Fool as the highest trump pack The earliest evidence of the Fool treated as the highest trump comes from early 18th century tarot decks produced in
Rouen and the
Austrian Netherlands (Belgium). Their wrapping paper labels them as
Cartes de Suisses (Swiss cards). It is not known how the Fool came to be the highest trump. In early
Taroc l'Hombre and its descendants
Droggn and
French Tarot, the Fool is an excuse but becomes the highest trump in the final trick if the side that played it won all the previous tricks. This rule allows the holder of the Fool, a card that otherwise has no trick-taking power, to perform a slam. In the Swiss game of
Troggu and the
Badenese game of Dappen, this rule has been turned on its head. The Fool is normally the highest trump, but if it is the final trump in the player's possession, he can elect to play another card instead. When this happens, the Fool is treated as an excuse that is reserved for the last trick. Usually, players do not exercise this right as it is more advantageous in most situations to keep the Fool as a trump. With the Fool as the highest trump, the XXI became vulnerable to being taken. This opened up a new objective of capturing or protecting the XXI. In
Königrufen, even the Fool can be caught if it is played in the same trick with the other Trull cards.
Games with bidding Troggu, also known as Tappä, and its relatives Dappen/Tappen and the
Fribourg game of Tape belong to a poorly documented family of games thought to be of 18th century Swiss origin.
Ace-ten Tarock German Tarok was created as result of the attempt to play
Grosstarock with a normal 36-card
German-suited pack. Instead of the dedicated trump suit, Hearts is chosen as the
trump suit or at least as a
preference suit. It spawned several descendants such as
Württemberg Tarock or
Tapp,
Bavarian Tarock,
Bauerntarock,
Frog and
Dobbm. They are
ace–ten games that incorporate features of Tapp Tarock, but are not true Tarock games. ==In popular culture==