Listings Adventure Gamers ranked
Broken Sword fourth on its lists of "Top 20 Adventure Games of All-Time" in 2004 and "Top 100 All-Time Adventures" in 2011. In 2006,
Adventure Classic Gaming put the game in third place on its list of the "Top 10 retro graphic adventure games of all time from PC to consoles". It was listed on
Bright Hubs "Best Windows Mobile Games Software" in 2008. In 2010,
Retro Gamer placed it in second on its list of the "Top 20 Adventure Games of All-Time ... not by LucasArts", and was included in Universe Publishing's
1001 Video Games You Must Play Before You Die, a book by video game designer and programmer
Peter Molyneux and longtime
Edge editor Tony Mott published in 2010.
NowGamer listed it on its 2011 feature, "Greatest Point-And-Click Games (Not By LucasArts)". In 2012, it ranked eighth on
GamesRadars "Best point-and-click adventure games".
Broken Sword and its remake are listed on
Adventure Gamers "Top Adventure Games" recommendations list. It is currently the third best-reviewed adventure game on
GameSpot. The game's
Goat Puzzle appeared on
Computer and Video Games 2011 feature, "Gaming's hardest puzzles". In 2012, it was listed on
GameFronts "5 Crazy Difficult and Intricate Video Game Puzzles".
Computer and Video Games also ranked Barrington's original intro theme 21st on its 2012 "Video game soundtracks: The 100 best themes of all time" list.
The Telegraph listed Khan as one of "The 10 best video game assassins", while in 2013,
Kotaku listed him as one of "The Scariest Clowns And Jesters In Video Games". The ''Director's Cut'' has been placed on top lists as well, particularly the iOS versions.
Influence In his book
Game Plan: Great Designs that Changed the Face of Computer Gaming, British
video game journalist Ste Curran wrote that
Broken Sword influenced the adventure games
Toonstruck, in which Cecil has a "Special Thanks" credit, and
Escape from Monkey Island, which features a puzzle that involves a broken sword. Kevin Bruner, co-founder of
Telltale Games, has said that he is a
Broken Sword fan. Ashton Raze, a writer for
The Telegraph and the co-creator of the 2013 adventure game
Richard & Alice, said that
Broken Sword is his biggest influence. In his review of the 2010 adventure game
Deponia, Declan Skews of Video Games Interactive said that the game drew inspiration from
Broken Sword.
The Da Vinci Code Cecil has said that the game's fanbase believes
Dan Brown to have been influenced by
Broken Sword when writing his novel,
The Da Vinci Code, because of the parallels between the two works. Cecil claimed that he is flattered by this sentiment, but that he would never claim so himself due to the threat of Brown's "very serious" lawyers. In an article about
Broken Sword,
Computer and Video Games described the Knights Templar legend as a "great mythology to base a game on", and noted that
Broken Sword "came out years before the
Da Vinci Code made that sort of thing popular."
Sequels and re-releases Broken Swords success led to it creating a series that would spawn four sequels.
Broken Sword II: The Smoking Mirror was released in 1997, and retained the same
engine, while expanding gameplay by allowing players to control both George and Nicole to solve puzzles. In 2003, Revolution released
Broken Sword: The Sleeping Dragon, which moved towards
3D graphics via the
RenderWare engine and incorporating a direct-control mechanism for its gameplay. In 2006, the company released
Broken Sword: The Angel of Death (known as
Secrets of the Ark: A Broken Sword Game in North America), which returned to the point-and-click system used in the first two games. The game was designed to use
Sumo Digital's game engine, but released only for home computer. After the fourth title, Revolution initiated a
Kickstarter project in August 2012 to raise capital for creating a fifth installment under the title ''
Broken Sword 5: The Serpent's Curse, releasing it in two episodes in 2013 and 2014. The game returned the series to 2D graphics, and it was released in September 2013. and a new game engine based on the original system used for The Shadow of the Templars''. In 2009, Cecil decided to remake the original title for more updated platforms, such as
Wii and
Nintendo DS, and released between 2009 and 2012 ''
Broken Sword: Shadow of the Templars – The Director's Cut''. The extended version created several new puzzles, reimagined the presentation with comic book styled approach for text and conversation, and incorporated new story elements concerning Nicole Collard's involvement in the original plot, while changing several puzzles and removing "death" sequences. After releasing the ''Director's Cut
version of Broken Sword
, Revolution released a remastered edition of the second game, titled Broken Sword: The Smoking Mirror – Remastered'', in 2010. A new remaster of the first game,
Broken Sword - Shadow of the Templars: Reforged, was released on 19 September 2024. It features enhanced visuals and audio from the original 1996 release.
Retrospectives In June 2020, comedian
Jason Manford conducted a lengthy retrospective interview with Charles Cecil and Rolf Saxon about the game's development and legacy. This followed Manford's live playthrough of the entire game over the course of several weeks on
YouTube, during the first UK
COVID-19 lockdown.
Film In May 2007,
ComingSoon.net reported that Cecil, encouraged by the success of
The Angel of Death, had begun work on a
Broken Sword theatrical film adaptation. According to the website, producers Jay Douglas and Nav Guptatheir and their CastleBright Studios production company were involved. Justin Kaplan introduced Cecil to the company and was set to be one of the producers. Conversations had begun with directors and screenwriters from films such as
Harry Potter,
Casino Royale and
X-Men. In July 2008, Cecil said he was conversing with small studios from Los Angeles. Although he was interested in making a film, he believed that it was not necessary, since the series was already successful and a bad film could only "damage" its reputation. Cecil said that he was not prepared to "give somebody [he doesn]'t know the editorial control", and that, should the film be created, he would write it himself. He wanted any adaptation to be true to the source material, a film that "enhances [the game] rather than cashes in on it". In May 2009, Cecil stated that he was in discussion with the production company
Radar Pictures, known for films such as
The Last Samurai and
The Chronicles of Riddick, and that he was re-writing the game into a film. In August 2012, Cecil said that he and Revolution were trying to "find the right partner" to create the film. Cecil believed that "a lot of film makers now in their early 30s played
Broken Sword the first time around, so they have a lot of affection, and a number of them know a lot about the brand as well." However, he restated his opinion that it "would be much better not to have a movie at all, than to have a bad movie." While Cecil said that Revolution's main focus was the upcoming ''Broken Sword: The Serpent's Curse'', he added that he was "sure there [would] be a film at some point". He also said that he was "sure it will be really good, because we'll do our utmost to make sure that it is." ==References==