Critical response The game's story received generally positive reactions from critics, although some criticized it for a lack of originality in the RPG genre. While they did not comment much on the story,
Famitsu called
The Last Story "very classical RPG".
Eurogamers Martin Robinson found the characters the most appealing part of the game, an opinion shared by Francesco Dagostino of
1UP.com, who particularly cited Syrenne's portrayal.
GameSpots Mark Walton shared this opinion while also praising the story's epic scale.
IGNs Keza MacDonald said that it presented a good story and characters within familiar themes and settings.
Edge magazine found the story fairly traditional despite a strong cast and emotional power, while Matthew Castle of
Computer and Video Games praised the effort made to flesh out the party members in side-missions despite referring to the main narrative as "tedious".
GameTrailers, while noting the familiar plotlines the game explored, said that
The Last Story handled its plot better than others of its kind, praising its character development.
Game Informers Joe Juba was fairly critical, finding the story overly predictable and the characters shallow. Jason Wishnov of
G4 was also critical of the characters and plot, calling the former "one-note" despite convincing camaraderie and well-written in-game dialogue, and the latter impeded by problems with formulaic writing despite some late-game twists. Simon Parkin, writing for
Official Nintendo Magazine, found the characters likable despite a predictable story;
Nintendo Power shared points of praise with other reviewers, in addition to praising Zael and Calista's romance, saying that it held the game together during some mid-game stumbles.
RPGamers Alex Fuller said that the story was great despite it using well-worn cliches. Multiple critics gave high praise to the British-voiced localization. The gameplay was generally well received.
Famitsu praised the battle system, saying that it was friendly towards casual gamers. MacDonald likewise praised the battle system as "one of the best combat systems I've played with in any RPG, Japanese or otherwise". Walton found the battle system fun and enjoyed the amount of side quests, while Dagostino was highly positive about the game's successful efforts in moving away from genre tradition. Juba enjoyed the multiplayer and praised the game for moving away from the genre's traditional battle systems despite faults with their overall implementation, while Robinson found the gameplay suffered from the design goals that had fueled its creation. Castle was positive about the variety of gameplay and tactical elements despite some stiff combat mechanics, but noted the inability to alter difficulty being a point against the game. Wishnov praised the fast pace and variety of the combat, but found that more cumbersome RPG elements and a lack of overall control negatively impacted the experience.
GameTrailers generally praised about the way gameplay and combat was handled despite some "clunky" moments, but was less positive the multiplayer option's balance and variety.
Edge, while noting multiple core similarities with other games within the genre, found that other elements came together to make it a more fast-paced cinematic experience than other traditional RPGs; Fuller enjoyed the battle system, but thought that it lacked challenge and had difficulties with the camera. Parkin was generally positive about combat, particularly about the blending and gradual growth of character abilities, while
Nintendo Power called the battle system "satisfying" and the multiplayer "surprisingly worthwhile". Multiple reviewers commented on the game's linear structure, with opinions ranging from indifferent to negative. Opinions on the game's visual style varied. Walton called the game's visuals "some of the best ever seen on the
Wii", which was echoed to a degree by MacDonald. Castle was generally positive about the game's aesthetics, citing the water effects as particularly good.
Edge was fairly mixed, saying that well-done environmental effects or the world-building through character banter were spoiled by low-quality textures and stilted character animations. Juba praised the character models, but found environments to be "ugly and muddy in comparison"; Fuller, while not actively criticizing them, said that players used to high-definition consoles would be disappointed.
GameTrailers found the amount of detail put into environments "remarkable" for the Wii hardware despite a lack of scale, while Parkin found the visuals generally unimpressive despite a few stand-out moments.
Nintendo Power said that the graphics gave the game's setting an "authentic" appearance despite some low-resolution textures, while
Eurogamer praised them for their "sepia tone".
Frame rate drops during moments of high activity were generally noted by reviewers. Uematsu's incidental scoring also received praise from multiple critics.
Sales and accolades Upon release,
The Last Story topped Japanese gaming charts, selling 114,722 units. Assessments by
Media Create stated that while the game had achieved higher sales than
Xenoblade Chronicles due to higher interest in the title, Wii hardware sales remained low, indicating that the title was mostly bought by gamers who already owned a Wii console. By the end of 2011, the game sold just over 157,000 units. Upon its release in the UK, it debuted at #15. After the release of
The Last Story in North America,
Xseed Games released a statement saying that
The Last Story was their most successful title to date, with its Premium Edition selling out quickly and needing to be replaced with a different special edition. Upon its release, the game received critical acclaim, earning an aggregate score of 80/100 on
Metacritic based on 61 critic reviews. It was cited by
GamesRadar and
Forbes as one of the best games of the year. Similarly,
1UP.com named it as one of the top ten best RPGs on the Wii. In addition it was nominated for "Best Wii/Wii U Game" at the 2012
Spike Video Game Awards, and "RPG of the Year" in
GameSpots RPG of the Year award category. In
IGNs "Best of 2012" awards, it was awarded as "Best Wii U/Wii Sound". ==Notes==