1996–1999: Conception and first game , the creator of the
Super Smash Bros. series, in 2021 After developing
Kirby Super Star (1996),
Masahiro Sakurai, a game developer at
HAL Laboratory, wished to experiment with 3D graphics and animation following the release of the
Nintendo 64 video game console. Sakurai proposed two games to
Nintendo for release on the system: a four-player free-for-all
fighting game and a RC robot
stealth exploration game where the player progressed through levels by hacking into security cameras. While both proposals were praised by Nintendo, HAL Laboratory was currently developing several other games for the Nintendo 64, including
Mother 3, and was unable to begin full development on either prototype. After HAL's other projects were cancelled, however, the company needed to produce a finished game as soon as possible. was developed by three people: Sakurai was responsible for the game's planning, design, graphics, modeling, and animation, while his coworker
Satoru Iwata handled the programming and a third developer was responsible for the game's audio. Because he was leading another project at the time, Iwata created
Dragon King's programming on weekends. Iwata had agreed to the project because he wished to create a four-player game utilizing the three-dimensional
joystick on the
Nintendo 64 controller, while Sakurai wished to create an alternative to the fighting games dominating the
video game industry at the time.
Super Smash Bros. was released for the Nintendo 64 in Japan on January 21, 1999, and in North America on April 26, 1999. HAL Laboratory returned to develop the game, and was assisted by other studios, including
Creatures Inc. By May 2001, over 50 people were actively working on the game, while over 100 had been involved with the project at some point in time. Development was held back by technical limitations, with the GameCube not being powerful enough to allow features such as eight-player multiplayer.
Melee also included
full-motion video scenes; HAL worked with three separate computer graphics studios in Tokyo to complete the animations by E3 2001 The announcement came as a surprise to Sakurai, who had left HAL Laboratory in 2003 and had not heard about an upcoming
Smash Bros. game. Iwata had made the announcement after many people polled by Nintendo showed a desire for a new
Smash Bros. game with online play, despite planning on the next game in the series having not yet begun. After the announcement, Iwata met with Sakurai and asked him to create a new
Smash Bros. game for the Wii, saying that Nintendo would simply
port Melee to the system with online functionality if he refused. Sakurai accepted, and completed the planning document for the next
Super Smash Bros. game in July 2005. with over 700 people involved altogether. which were created as another way to increase the number of characters present in
Brawl.
Brawl's final roster included 35 playable characters, with nearly all characters from
Melee returning in addition to 15 new characters. However, Sakurai was developing
Kid Icarus Uprising for the Nintendo 3DS at the time, and work on the next
Smash Bros. game did not begin until after
Uprising's release in 2012. The game was developed by Sora Ltd. alongside
Bandai Namco Studios, with various staff members from Bandai Namco's other fighting games,
Tekken and
Soulcalibur, joining the team. The games were formally revealed during a
Nintendo Direct video presentation at
E3 2013, titled
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U (
Smash 4). Sakurai felt that the cutscenes developed for
Brawl's story mode were unable to impact players as he wished because they were shared widely on the internet, so he said that
Smash 4 would include neither a story mode nor cutscenes, and that the animation resources would instead go into creating computer-generated videos to reveal new characters coming to the game online. The "fighter reveal videos" continued to be used for future games. Sakurai aimed for
Smash 4's gameplay speed to be in between that of
Melee and
Brawl, and designed the Nintendo 3DS and Wii U versions to have the same characters, movesets, and items, but both versions would have exclusive stages not in the other. Because of the 3DS's technical limitations, however, parity between both versions' characters required those not technically possible on the 3DS—including characters that transform mid-match such as the
Pokémon Trainer or
Princess Zelda and
Sheik, or the
Ice Climbers, which act as two characters at once—could not be in either game. The Nintendo 3DS and Wii U games lack
cross-platform play, but players can transfer data between the two games, including customized characters.
Super Smash Bros. for Nintendo 3DS released in Japan on September 13, 2014, and in North America on October 3, 2014.
Super Smash Bros. for Wii U released later that year: it first launched in North America on November 21, 2014, and released in Japan on December 6, 2014. The final DLC characters for
Smash 4,
Corrin from
Fire Emblem Fates and
Bayonetta from
Bayonetta, were released on February 3, 2016. Including DLC,
Smash 4's full roster featured 56 characters, 19 of which were new. Sakurai said it was the last request he received from Iwata before his death in July 2015. Sakurai began planning the
Smash Bros. game for the Switch while DLC for
Smash 4 was still in progress, and finished the game's proposal document on December 16, 2015. Bandai Namco Studios returned to assist Sora Ltd. in developing the next
Smash game, and the similarity between Wii U and Nintendo Switch's hardware made development easier than past games, which were developed by teams assembled from scratch. Sakurai scrapped plans to differ gameplay between the Switch's TV and handheld modes, because he found that the system's screen in handheld was good enough to make it not worthwhile to change the game for it. He decided to raise the gameplay speed again past
Smash 4, though still decided that he did not want
Ultimate to be as fast as
Melee. and the game was fully revealed as
Super Smash Bros. Ultimate at
E3 2018 three months later.
Super Smash Bros. Ultimate released worldwide on the Nintendo Switch on December 7, 2018. After launch,
Ultimate received continuous
updates that added DLC characters, with a "Fighters Pass" containing five additional characters having been announced prior to the game's release. In January 2020, alongside the reveal of
Byleth from
Fire Emblem: Three Houses as the final DLC character in the Fighters Pass, Nintendo announced a second Fighters Pass, containing six additional characters. The final character added to
Ultimate was
Sora of
Kingdom Hearts in October 2021;
Ultimate continued receiving
balance patches until December 2021 and minor updates until 2024. == Gameplay ==