All games in the series before
Soulcalibur III were originally released as arcade games, and subsequently
ported to home consoles. The ported versions are known for their extra features, including characters, weapons, costumes, art galleries, martial arts demonstrations and involved single-player modes, when compared to the original arcade versions. For example, Seung Han Myong (Romanized in later games as Seong Han-myeong) is not featured in the arcade version of
Soul Edge and in home versions there is a
role-playing-type mode titled "Edge Master" where the player can unlock various items including weapons for the default characters.
Main series Soul Edge The first installment, titled
Soul Edge, was released for arcades in 1996, and was later updated to
Soul Edge Ver. II. This enhanced version was then ported to the PlayStation, where it was renamed
Soul Blade outside Japan. Set in the late sixteenth century, the game follows nine warriors in a quest, each of whom has their own reasons for joining the quest but they all share a common goal: to obtain the legendary sword, called 'Soul Edge'. After appearing in arcades, the game was made available for PlayStation the same year. Along with its soundtrack, it has been praised for being innovative yet traditional to the fighting genre of games.
Soulcalibur The sequel to
Soul Edge was released for arcade a year later, with a port for the Dreamcast in 1999. The plot is set 2-3 years after the first game. The title is derived from Soul Calibur, a legendary weapon which opposes the evil of Soul Edge. Though retaining elements of its predecessor,
Soulcalibur incorporates an extensive number of new features, including the "8-Way Run". The title
Soulcalibur became a trademark title to be used throughout the series since. In 2008, Namco Bandai released
Soulcalibur on the Xbox Live Arcade for the Xbox 360. Although online leaderboards and achievements were supported in this version, there was no online playing mode or mission mode, as there was in the Dreamcast version.
Soulcalibur II 2002's
Soulcalibur II further improves and expands on the
Soulcalibur original, in both graphics and gameplay.
Soulcalibur II was released in arcade format three years after the previous release in the series, and was subsequently ported to all three active
sixth-generation consoles. This is the first game in the
Soulcalibur series to feature characters from non-Namco media, such as
Link from
Nintendo's
The Legend of Zelda, playable on the
GameCube. Featured on the PlayStation 2 version's roster is
Heihachi Mishima of
Tekken, while
Image Comics' character
Spawn was an addition for the Xbox version. A high definition-optimized enhanced port of the game, entitled
Soulcalibur II HD Online, was released in November 2013, and features revamped HD visuals, online play, and trophy/achievement support. It is a digital release and is available through Microsoft's
Xbox Live Arcade and Sony's
PlayStation Network digital storefronts. Being based on the original PlayStation 2 and Xbox releases, both ports include the two guest characters (
Heihachi Mishima and
Spawn) who were originally exclusive to each platform.
Soulcalibur III Breaking with tradition, the PlayStation 2 version of
Soulcalibur III came out in 2005 before an
Arcade Edition was released in 2006. It uses a different
graphics engine.
Soulcalibur III contains a new single-player mode called "Tales of Souls", a story mode in which the player can make course-altering decisions. Arenas are more interactive, for example with rocks breaking if a character were to impact against them.
Soulcalibur III is the first game in the series to feature a
character creation system, and features a story mode called "Chronicles of the Sword" which is a mode with some
strategic aspects for created characters. The game received a new release for the
PlayStation 4 and
PlayStation 5 in December 2025, available only through
Sony's
PlayStation Network digital store.
Soulcalibur IV Released in 2008 for the PlayStation 3 and Xbox 360, the fourth installment of the series is the second game with no arcade release prior to the release of the home game, as well as being the first to take bouts online and the last game to be set in 1590.
Soulcalibur IV introduces new gameplay mechanics into the series in the form of damage-absorbing armor (that can be shattered) and Critical Finishes (both tied to the new Soul Gauge). Like
Soulcalibur II, the fourth game also includes cameos from different media. The
Star Wars character
Darth Vader is a playable character on the PlayStation 3 version, while
Yoda is for the Xbox 360 version. Each character was also available for download on the consoles in which they do not appear. Both versions of the game include the Apprentice character from
Star Wars: The Force Unleashed. Like
Soulcalibur III, the game includes a character creation system with various customizable parts, some of which have to be unlocked. These characters can be taken into online bouts, which in itself is a new addition to the series. However, unlike
Soulcalibur III, the only available weapon disciplines are taken from the existing roster and there are no unique disciplines for created characters.
Soulcalibur V Released in 2012 for the
PlayStation 3 and
Xbox 360,
Soulcalibur V is the sixth installment of the series and the second game to take bouts online. With the story taking place 17 years after the events of
Soulcalibur IV, many of the characters appearing in previous games were replaced or absent. It also features guest character
Ezio Auditore da Firenze from the ''
Assassin's Creed series as well as the fighting style of Devil Jin from the Tekken'' series. The game introduced a new power gauge, which fills throughout the match and allows players to trigger special attacks called Critical Edge or Brave Edge, similar to other
fighting game series.
Soulcalibur VI '' at
PAX West 2018
Soulcalibur VI was released in 2018 for the
PlayStation 4,
Xbox One and
PC. Although it is the seventh installment of the series, it acts as a reboot, taking the series back to a reimagined timeline after
Soul Edge. It introduced a new cinematic defensive technique in Reversal Edge, as well as a "Lethal Hit" system which allows select moves to deal additional damage when specific conditions are met, increasing variety between the playable characters. Brave Edge mechanics introduced in
Soulcalibur V were largely removed in favour of a reimagined Soul Charge, which allows fighters to access more powerful moves for a brief amount of time after its activation. Guest characters include
Geralt of Rivia from
The Witcher series as well as
2B from
Nier: Automata.
Spin-offs Soulcalibur Legends Released in 2007 for the Wii,
Soulcalibur Legends is the series' first spin-off title. Departing from the usual fighting game genre, it is an
action-adventure game with elements of
hack and slash, in which the player controls one out of the game's seven playable characters through a level infested with enemies and defeats the boss in the end. It features competitive and cooperative gameplay in addition to the single-player mode.
Soulcalibur Legends, although set between the events of
Soul Edge and
Soulcalibur, is non-canon to the series.
Soulcalibur: Broken Destiny Released in 2009 for the
Sony PSP,
Soulcalibur: Broken Destiny is the first portable installment of the
Soulcalibur series. It uses many of the features used in
Soulcalibur IV, such as the soul crush, armor destruction, critical finishers, and Character Creation, and also brings in some new features such as new lighting effects for stages that correspond to different times of day, and the new Gauntlet Story mode. The game's features are similar to
Soulcalibur IV, including its customization features, but it introduced a new character named Dampierre, a
conman who wears twin blades on his wrists. In addition,
Kratos from the
God of War franchise appears as a guest character.
Broken Destiny received very positive reviews.
Soulcalibur: Lost Swords Released in 2014,
Soulcalibur: Lost Swords is a
free-to-play video game distributed through the PlayStation Network. It is a strictly single-player game based on
Soulcalibur V in which the goal is for the player to collect loot, including raw materials and weapons, through battles in the new Quest Mode.
Soulcalibur Pachislot Soulcalibur Pachislot (パチスロ ソウルキャリバー, Pachisuro Sōrukyaribā) is a spin-off game in the Soul series as a
pachislot machine created to celebrate what was the 20th Anniversary of the
Soul series. It was developed by Project Soul and published by Yamasa for arcades and
Apple iPhone,
iPad, and
iPod devices which was developed by Ichikaku Co,. Ltd. in Japan on January 29, 2017. The game's story is based on, and uses assets such as music, graphics, and models from
Soulcalibur V along with the some of its more notable characters across various in-game modes. The story is given to players in the form of cutscenes that flow normally or are arranged on the fly based on the player's progress. Soul Dimension is the main mode, and it features Patroklos and Pyrrha battling monsters in Astral Chaos, Deadline Battle mode features Patroklos fighting Cervantes, Astaroth, Voldo, or Tira in a more classic environment mimicking the fighting games in a theatrical style, Justice Overdrive mode features other characters from
Soulcalibur V, Nightmare Battle mode features Patroklos protecting Pyrrha from Nightmare, Omega Mode features Pyrrha becoming malfested in order to protect Patroklos from Nightmare and his army, Just Judgement mode that features Inferno, and Algol Bonus mode features Algol giving players bonus points.
Soulcalibur Mobile Soulcalibur Mobile is a fighting game designed for
Java-based cellphones, heavily based on
Soulcalibur IV, and released in 2012 by Namco Bandai. The gameplay mechanics are primarily borrowed from
Soulcalibur IV but movesets are watered down for mobile devices. The main difference is that
Soulcalibur Mobile is a 2D Fighter but still retains 8 directional movement. Much of the story is the same as
Soulcalibur IV.It is not distributed in Japan.
Soulcalibur: Unbreakable Soul Initially trademarked by Bandai Namco in October 2013,
Soulcalibur: Unbreakable Soul was announced on Bandai Namco's Global Gamer's Day 2014 for
iOS, the third
Soulcalibur game to be released on a mobile platform, after an iOS and
Android port of
Soulcalibur and the
Java-based cellphone game
Soulcalibur Mobile. Released on May 8, 2014,
Unbreakable Soul is a card-based fighting game where players can pick different attack cards to strike enemies. The elemental system makes a return from
Soulcalibur: Lost Swords; players can mix cards with one of five elements: fire, water, wind, light, and dark. There are over 200 weapons as well as more than 150 player avatars featured. The game's story revolves around
Cassandra and
Edge Master in their efforts to find the fragments of Soul Edge.
Unbreakable Soul received unfavorable reviews. ==Gameplay==