MarketThe Suffering: Ties That Bind
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The Suffering: Ties That Bind

The Suffering: Ties That Bind is a 2005 first and third-person shooter horror video game developed by Surreal Software and published by Midway Games for PlayStation 2, Xbox and Windows. Stan Winston helped with the game's design. The game was released in North America in September and in Europe and Australia in October. It is a sequel to the 2004 game The Suffering. In 2017, it was released on GOG.com.

Gameplay
Ties That Bind is a first and third-person shooter psychological horror game in which the player controls Torque, the player character, from either a first-person or third-person perspective, depending on their preference. The game is fully playable in both first and third-person views, with all actions available in both modes. Torque can run, shoot, jump, crouch, roll, interact with the environment, interact with NPCs, and use items, such as flashlights, flash grenades, shrapnel grenades, and molotov cocktails. Weaponry includes knives, axes, baseball bats, steel pipes, Colt 1911s, .357 revolvers, 12 gauge pumps, sawed-off shotguns, Škorpions, M3A1s, tommy guns, M60s, grenade launchers, and RPG-7s. Other items which can be found during the game are Xombium tablets (which restore the player's health), paperwork with story content, maps, ammo, and flashlight batteries. Two major gameplay alterations in Ties That Bind concern pickups. Firstly, Torque can no longer stockpile Xombium bottles, allowing the player to refill their health whenever they wish. Instead, Torque must rely on stationary Xombium located at set points throughout the game. Secondly, the player is limited to carrying only two weapons at any given time, although is free to choose which two; the play may carry two melee weapons, two guns, or one of each. Also, whereas in the first game, Torque could only dual-wield the handgun, in Ties That Bind, he can dual-wield any one handed weapon, including the sawed-off shotgun. Guns can also be used to inflict minor melee damage. Whereas in the first game, each enemy represented either a form of execution or an historical event on Carnate Island, in Ties That Bind, the enemies, collectively referred to as "Malefactors," represent facets of both modern life and past violence on the crime-ridden streets of Baltimore. Gorgers represent a Baltimore urban legend told to children during the food shortages of the Great Depression to explain why there was no food, Arsonists represent vacant buildings burning down, killing squatters within them, Triggermen represent gun crime, Mainliners represent drug dealing, Marskmen represent military suppression of civil unrest, Maulers represent the city's history of slavery, Burrowers represent laborers who died during the construction of the city's underground, Suppressors represent the CERT unit used in prisons, Isolationists represent solitary confinement, and the Horde represents mob violence. Slayers, arsonists and triggermen also feature "captain" strains; these versions of the creature cannot be injured by normal weaponry, and can only be defeated when Torque is in his monster form. They are also able to generate normal versions of themselves. in first-person mode. Torque's health and insanity meter are on the top left. On the top right are, from left to right, his ammo count, projectile weapon count, and flashlight power. As in the original game, as Torque kills enemies, an on-screen meter called his "Insanity meter" begins to fill. Once it is full, it begins to flash, and at this point, Torque can transform into a monster. In this form, Torque can tear enemies apart and perform several powerful special attacks. New to Ties That Bind is the ability to perform a charged attack. Also new to the game is that Torque can transform into a different monster, depending on his morality level. Another change to insanity mode is that in the original game, staying in this mode drained health, and could kill Torque if he didn't transform back soon enough. In Ties That Bind, however, staying in insanity mode too long doesn't kill Torque, but when he transforms back to human form, he will be dizzy and unable to move or fight for a moment. A major part of the gameplay in Ties That Bind, as in the original game, concerns Torque's morality. At numerous points during the game, the player will encounter situations where they have several choices as to how to proceed. These situations often involve NPCs, and the choices are usually to help the person (good morality), kill them (bad morality), or ignore them (neutral morality). In many situations, when Torque first encounters an NPC, the player will hear the voice of Torque's dead wife urging him to help them, and almost immediately afterwards will hear the voice of Blackmore, the game's antagonist, urging him to kill them. Over the course of the game, the decisions made concerning Torque's morality cumulate, and the player will get one of three endings based on Torque's final morality level. How Torque's actions affect his morality is usually indicated by the reaction of his wife, who will praise him if he commits a good act, and Blackmore, who will praise him if he does something evil. The player can get a rough idea of Torque's morality level by both his own physical appearance (he will begin to look less and less human the more evil acts he commits) and by looking at a family photograph which he carries with him at all times; the cleaner the photo, the purer his morality. If the photo is dirty, crumpled and covered in blood, his morality is moving towards evil. There is also a morality gauge in the menu, which shows exactly where Torque's morality is currently positioned. ==Story==
Story
Note: This plot synopsis details the "good ending" The game begins five years prior to the original, with Torque serving time in Eastern Baltimore Correctional. Having been served divorce papers by Carmen (Rafeedah Keys), he is playing chess with his friend Miles (Arif S. Kinchen), who believes their incarceration was orchestrated by a criminal named Blackmore. As they talk, they are confronted by Blackmore (Michael Clarke Duncan) and his gang, who are unhappy that Blackmore's rules are not being followed. As the gang begin to beat up Miles, a riot starts. Torque and Miles are separated, and Torque experiences visions of the creatures he would encounter five years later on Carnate. The game then cuts to the end of the first game. Depending on the player's saved game, one of three opening cutscenes play: • Good ending: Torque is with the coast guard coming from Carnate. As they approach Baltimore harbor, they encounter an army of mercenaries. The coast guard hands Torque over, but Torque faints, and two soldiers approach him, with one saying "We need to get him inside ASAP. This guy's the prime." • Neutral ending: Torque is driving the coast guard's boat when he has a vision of Carmen, who tells him "you went through so much, all because you could never control your anger." The boat is approached by a helicopter, which orders Torque to dock. He does so, but faints, with a mercenary saying "We need to get him inside ASAP. This guy's the prime." • Bad ending: Torque is in a semi-unconscious state on the shore of Carnate, with Killjoy (John Armstrong) berating him, telling him he thought he was cured, and warning if he thinks he has seen the worst of things, he is mistaken. With that, mercenaries arrive and place Torque on a helicopter, with one of them saying, "we have secured the prime target." When Torque awakens, he is strapped down in a warehouse guarded by mercenaries, and introduced to Jordan (Rachel Griffiths), leader of an organization called The Foundation, who tells him the "malefactors" are her life's work. However, when the building's power cuts out, Jordan leaves, and Torque is released, hearing Foundation soldiers say the "specimens" have broken lose. Seeing a vision of Carmen telling him he must return to their apartment, he heads into the sewers, where he has visions of Copperfield (Bob Papenbrook), an infamous slave hunter, and The Creeper (Scott Bullock), a pimp turned serial killer. Upon reaching his apartment, he finds a letter from Carmen asking for a divorce, a letter from Miles saying he is learning more about Blackmore, and a letter from Blackmore advising Torque to forget about Carmen. He has a vision of Carmen, who mentions Blackmore goes by the moniker of "The Colonel," and sees Killjoy on the TV, who reminds him Blackmore hired people to kill his family. As Torque leaves his apartment, he sees the malefactors have broken loose onto the streets of Baltimore. He encounters a drug addict named Kyle (Scott Menville), who is convinced Torque is his father, and together, they head to a crack house, passing the gazebo where Torque and Carmen first met. Torque has a series of flashbacks to his early dates with Carmen, his initial employment by Blackmore, and the conflict between them over his loyalties. Heading to Miles' bar, he experiences a flashback to the incident for which he was arrested; a man threatened his children and called Carmen a whore, prompting an enraged Torque to kill him seconds before the police arrived. Miles then contacts Torque via radio, telling him they have to kill Blackmore. After being separated, Miles tells Torque to meet him at the harbor, where they will interrogate Jordan and find out where Blackmore is. Torque returns to the warehouse, and encounters an imprisoned Consuela Alverez (Meg Savlov), wife of Ernesto, a CO from Carnate Island. He releases her, and helps her get a boat to Carnate where she plans to search for her husband and children. He is then ambushed by Foundation soldiers. However, a truck driven by Jordan rescues him. She explains her men have betrayed her, and are working directly for Blackmore, who has been funding the Foundation for years. She is taking him to Eastern Correctional, Blackmore's location. In Eastern, Torque encounters a dying member of Blackmore's gang, who says "the things you did in here. I mean, you sure made your mark, but why would you hire someone to..." With that, the lights go out, and when they turn back on, the man is dead. Torque is contacted by Miles, who angrily tells him "how long it's been man? How long you been making a mockery of everything?" He then encounters Warden Elroy (James Patrick Stuart), son of the infamous warden Raymond Elroy, who took sadistic pleasure in torturing inmates through manual labor and solitary confinement. Elroy tells Torque the prison has descended into chaos since the appearance of the malefactors, and asks for help in restoring order. He is able to convince the guards and prisoners to work together, and with Torque's help they are able to escape, although Torque remains behind. He meets up with Miles, who angrily says "it's been years man, years I been trying to get the straight word on Blackmore. And what the fuck is up with you my man? First I hear this, I couldn't believe, I said no way, not my man Torque. That cracker bleeding out in the basement, he told me what's what and he got no reason to lie. My brain ready to pop. It's too whack, nobody'd make this up. Nobody would never say that you..." However, Torque blacks out, and when he awakens, Miles is dead. Blackmore then contacts Torque, telling him to come to the drowning pool beneath the prison's factory. As Torque heads there, he is attacked by Foundation soldiers backed up by a helicopter piloted by Jordan, who was lying about her men betraying her. Torque defeats the soldiers and kills Jordan. In the drowning pool, Killjoy, Copperfield and The Creeper assess Torque's moral actions. Torque fights and defeats Copperfield. However, Blackmore leaves, compelling Torque to follow him. They return to where Torque grew up; Garvey Children's Home. Inside, Torque remembers meeting Blackmore for the first time. However, in his memory, Blackmore is an adult, Torque is a child, and none of the staff can see or hear Blackmore. Blackmore then confronts Torque, telling him that the ties that bind them can never be cut. Torque realizes the truth - Blackmore is not real, but is actually Torque's alter ego, having first appeared as an imaginary friend when Torque was a child. When Torque blacks out, Blackmore's personality takes over, but now, Blackmore wants to be in control all the time; "we've only got the one body, and I'm tired of sharing." He transforms into a monster, and he and Torque fight, with Torque defeating him. Blackmore disappears, and, if the game began with good morality, Torque is approached by Carmen, who tells him, "I never want us to be apart again." Alternate endings Neutral ending Numerous things are different throughout the game if the player is playing as a neutral character. For example, the letter from Blackmore is to Cory, not Torque, telling him Torque doesn't really love him. During the scene when Torque sees Killjoy on his TV, Killjoy reminds Torque that Blackmore had manipulated Cory. When the helicopter attacks, it is piloted by Jordan, and in the drowning pool, Torque fights Copperfield. Later, Blackmore reveals that he gave Cory spiked drugs prior to Cory's murder of Malcolm and subsequent suicide. In the final battle, neither Blackmore nor Torque is able to win, and when they approach one another they are repelled away from touching. Blackmore points out "Looks like we're going to play this game a while longer. I couldn't change you, and you couldn't get rid of me. The ties that bind, they'll keep us connected, but apart. And I'll be right here, standing over your shoulder." Bad ending Numerous things are different throughout the game if the player is playing as an evil character. For example, the letter from Blackmore is to Carmen, not Torque, warning that Torque can't be trusted with the safety of their children. During the scene when Torque sees Killjoy on his TV, Killjoy reminds him that even though he killed his own family, Blackmore had convinced him that Carmen was planning on taking the children away. Later in the game, Jordan meets Torque prior to his arrival in the drowning pool and joins him on his way there. When the helicopter attacks, it is piloted by Blackmore, and Jordan helps Torque fight the Foundation soldiers. In the drowning pool, instead of fighting Copperfield, Torque fights and defeats The Creeper. In the final battle, Blackmore defeats Torque, and absorbs Torque into him. If the player has kept Jordan alive throughout the game, she then approaches Blackmore, asking if Torque is gone. Blackmore says he is gone "for good," and they kiss. ==Development==
Development
Origin and influences , writer and director of The Suffering: Ties That Bind The origins of Ties That Bind date back to the late development stages of the original Suffering game, when Surreal Software first discussed the possibility of a sequel. However, although Ties That Bind writer and director Richard Rouse III, who also wrote and designed the original game, was open to the possibility for The Suffering to develop into a multi-game series, he emphasized that each game should be a stand-alone experience, albeit with unanswered questions to leave the door open for the next game. As such, the concept of the sequel had no impact on the development of the first game; Influences on the game came from a wide variety of philosophy, historical writing, film, and television. Some of the fact based elements of the storyline, such as issues concerning slavery and the Underground Railroad, and food shortages during the Great Depression were influenced by Howard Zinn's ''A People's History of the United States''. Philosophical questions concerning the morality of modern prisons were derived from Michel Foucault's Discipline and Punish. For an insight into contemporary prison culture, and the United States penal system as a whole, the developers looked at Jack Abbott's In the Belly of the Beast and Ted Conover's Newjack: Guarding Sing Sing, while for inspiration regarding setting the game in an impoverished non-specific area of East Baltimore, they read David Simon's The Corner: A Year in the Life of an Inner-City Neighborhood. Filmic influences included Stanley Kubrick's The Shining, which was also a major influence on the first game. The developers also cited Roman Polanski's Repulsion and ''Rosemary's Baby'', Alfred Hitchcock's Psycho and The Birds, and David Lynch's Blue Velvet and Mulholland Drive. More specific horror films included Japanese horrors such as Hideo Nakata's Ring and Dark Water, and Takashi Shimizu's The Grudge, as well as English language films such as Alejandro Amenábar's The Others and Neil Marshall's The Descent, to which Rouse referred for its strong sense of claustrophobia and entrapment. Rouse was also especially impressed with David S. Marfield's neo-noir film Deepwater, about a man with schizophrenia, which manifests itself in a 'good' personality and a 'bad' personality. For the more tactile elements of the Baltimore setting, the developers watched episodes of Homicide: Life on the Street and The Wire. Setting According to Rouse, setting the first game on an island off Maryland, and the second in Maryland's largest city, Baltimore, were decisions made with the mandates of the story very much in mind; In setting the game in Baltimore, the development team conducted research into the city. They had no interest in creating a game world which was a literal recreation of any part of Baltimore, instead they wanted to ensure they got the general look and feel of the city correct; In a more specific sense, the team used Baltimore City Correctional as a direct influence for Eastern Baltimore Correctional, the prison which features in the game. Rouse wanted the prison in Ties That Bind to contrast strongly with Abbot State Penitentiary from the first game, and he felt Baltimore City Correctional provided the influence to accomplish this insofar as "it is fascinating because of its distinct look and feel, which incorporates a wide variety of architecture styles from the various eras in which it was expanded." Speaking of the "ripple effect," Rouse explains that, to a certain extent, it was dictated by a sense of narrative logic; "it's really crucial that Carmen treats you differently depending on whether you killed her or not. It doesn't make sense that she'd still be loving toward you if you killed her in cold blood." Announcement and promotion Ties That Bind was first referred to in late 2004, when Midway Games released an earnings statement in which it spoke of the financial success of the first game. No other information was revealed at the time, other than the fact that a sequel was in development. On January 19, 2005, Midway revealed the game would be released for PlayStation 2 and Xbox, and was being developed by Surreal Software, the same team who had worked on the first game. They also announced the title, and revealed the game would begin moments after the end of the first game, but the intro sequence would depend on which ending the player received in the first game, assuming they still had a saved game file. At its annual Gamer's Day junket in Las Vegas on February 17, Midway announced the game would also be released for Windows, and made available playable demos of all three versions. The demo revealed Torque could only hold two weapons at a time, and the new insanity mode, which ties into Torque's morality. On July 22, Midway announced oscar nominated actors Michael Clarke Duncan and Rachel Griffiths would be voicing the roles of Blackmore and Jordan, respectively. Midway marketing chief Steve Allison stated, "The Suffering has so much depending on the performances of the entire voice cast that we just felt we could really improve the game by elevating the expectations on the performance of the voice talent." At a press event on August 12, Midway showed a nearly finalized build of the game, revealing that depending which moral path the player is on, one of the boss fights will be different - the good moral path will see Torque face Copperfield, a slave trader, while the bad moral path will see him face The Creeper, a pimp who brutalized and murdered his girls. On September 8, 2017, both The Suffering and The Suffering: Ties That Bind were released on GOG.com as DRM-free titles. ==Reception==
Reception
Ties That Bind received favourable reviews, but was generally seen as inferior to the original game. The PC version holds an aggregate score of 73 out of 100 on Metacritic, based on twenty reviews; The company ultimately reported a $29.1 million quarterly loss on revenues of $29.5 million. ==Film==
Film
On September 8, 2005, Midway and MTV Films announced a film adaptation based on both The Suffering and The Suffering: Ties That Bind was in development. Stan Winston had signed on to work on the project, with producers Jason Lust and Rick Jacobs. No writers, actors or directors had yet been approached. However, there have since been no further developments, with the project presumably cancelled. ==Notes==
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