Background To capitalize on the growing popularity of skateboarding as a sport,
Activision approached small developer
Neversoft to develop a skateboarding game. According to an interview with one of the developers in 2018, Activision originally wanted a skateboard
racing game similar to
Sega's
arcade game Top Skater, but after Neversoft showed them what their engine was capable of, the racing idea was abandoned in favor of a more free-flowing approach. Activision signed professional skateboarder
Tony Hawk as the face of the skateboarding game ''
Tony Hawk's Pro Skater. The game had been in development long before Hawk was signed as the face of the brand; as such, his name and likeness were included late in development. Originally, Hawk signed a licensing contract valid until 2002, which was then renewed until 2015, following the success of the Pro Skater'' series.
Mitch Lasky, at that time the senior vice president of Activision, stated in an interview with
GameSpot that the game as well as the character were meant "to reflect Tony's signature style – an intense mix of acrobatics and hard-core technical skating". Hawk himself was involved in the development of the game and his in-game persona, remarking that "[he had] always wanted to help create a video game that represented the reality and excitement of professional skateboarding". Hawk, along with other skaters featured in the game, was animated for the game using
motion capture Neversoft era (1999–2007) In early 1998,
Activision approached by developer
Neversoft to develop a skateboarding
racing game, in order to capitalize on the growing popularity of the sport. The idea of a racing game was abandoned in development after Neversoft showed the adaptability of the control engine to various maneuvers. To make the gameplay seem as real as possible, company founder Joel Jewett had a
halfpipe built in his backyard and started skateboarding with his coworkers. Also,
motion capture was used to make the skateboarding moves seem as realistic as possible. This was reflected in the manpower Activision and Neversoft invested in the franchise, as the employees working on the game had grown from 12 for the first entry to 150 With the 2003 release of the fifth entry in the series,
Underground, the developers used storytelling and exploration to distance their product from the plotless, task-based format of the previous ''Tony Hawk's
games, which led Neversoft president Joel Jewett to describe Underground
as an adventure game. It follows the player character and their treacherous friend, Eric Sparrow, on their quest to become professional skateboarders. The game was created with a theme of individuality: it stars an amateur skater in a true story mode, whereas each previous Tony Hawk's
game had starred professional skaters and had lacked a plot. Previous games in the series had included character-creation features as well, but Neversoft heavily expanded customization in Underground
by implementing face-scanning for the PlayStation 2 version. Regarding the customization options, especially the park editor, producer Stacey Drellishak stated that Neversoft was "trying to create the most customizable game ever". Neversoft wanted the player to become familiar with the basic game mechanics quickly and to notice Underground
s differences from previous Tony Hawk's
games, who all stuck to roughly the same pattern, immediately. To accomplish this, they introduced the player to foot travel and the ability to climb along ledges in the first few missions of the game. While Neversoft wanted to keep Underground'' realistic and relatable for the most part, they added driving missions as an enjoyable diversion and to push the boundaries of freedom in skateboarding games, ''
Tony Hawk's Underground 2, released a year after its predecessor, was the only direct sequel in the series. While it still featured a story mode, it took a stark departure from Underground
and focused on a "World Destruction Tour" orchestrated by Tony Hawk and Bam Margera. As such, the game tried to capitalize on the immense popularity of Jackass and its related media by also focusing on destruction and self-deprecating pranks. One later review referred to the game being "more of a Jackass
game than the Jackass
game". This was reflected by the Jackass
stars Jason "Wee-Man" Acuña, Stephen "Steve-O" Glover, Margera and his father Phil featuring heavily in the game. Due to some fans being displeased with the absence of the goal-oriented approach of the Pro Skater
era, a "Classic Mode" showcasing the old gameplay was included from this entry onwards. Similar to Underground 2
, the game includes a classic mode separate from the story mode, which mostly recycles levels of the PSP-exclusive Underground 2: Remix
, released earlier that year. Furthermore, the game implemented BMX controls similar to the Mat Hoffman's Pro BMX games, which were also released by Activision. Also similar to its predecessor, the game was accompanied by American Sk8land'', a
handheld game for
Nintendo DS and
Game Boy Advance consoles with slightly different story and levels. The promise of an open world skateboarding game was fulfilled with the next entry in the series,
Project 8, released in late 2006. While the PS2 and Xbox versions did not feature said open world, the
seventh generation of video game consoles, such as the
PlayStation 3 and
Xbox 360 could support larger content. Once again, the game's story centered on the player character aspiring to become a professional skateboarder, this time by advancing through a rank system to become a part of Tony Hawk's new fictional skateboarding team, the namegiving "Project 8". Unlike in previous entries, the classic mode was embedded in the different areas of the open world. The game did not appear on Nintendo's then-new
Wii console, which instead saw the release of the then-exclusive
spin-off game
Downhill Jam, a
downhill racing game featuring a mostly fictitious cast. The game was also released on PS2 half a year later. The next game in the main series, 2007's
Proving Ground featured a largely similar concept to
Project 8, with an open world and the player able to choose three career paths as a skater.
Baltimore,
Philadelphia, and
Washington, D.C., were established as the three open world areas, with each containing three skateable areas, which also featured an integrated classic mode. The game was the first and only entry of the series to compete with rival skateboarding series
Skate, which also featured an open world but with more advanced controls and a less arcade-style approach.
Skate outsold
Proving Ground on a 2:1 ratio, resembling its lackluster reception. With the franchise suffering from product fatigue and appearing to be past its prime, Activision decided to dedicate most of Neversoft's laborforce to the
Guitar Hero and
Call of Duty franchises. This development would more and more marginalize Neversoft, which was defunct and completely merged with
Infinity Ward by 2014. The control of the ''Tony Hawk's'' franchise had passed on to
Chicago studio Robomodo by 2008.
Robomodo era (2008–2015) To combat product fatigue and be able to compete with rival
EA's
Skate series, Activision decided to reboot the series with the new developer Robomodo. Due to this, no new entry in the main series was released in 2008, but the
Nintendo DS exclusive spin-off
Motion already hinted at the new franchise's new direction, as it featured tilt and motion controls. Furthermore, the game featured the option to
snowboard for the first time in the series' history. In 2009, Robomodo released their first entry in the series,
Tony Hawk: Ride, which relied on a
peripheral-supported controller shaped like a skateboard. The game did not rely on a plot or an open world any longer and featured a completely different control system, with the player
railing down a predetermined route, trying to use the skateboard controller to perform tricks on predetermined obstacles. Activision promoted the game as the next step in the evolution of skateboarding video games, but the game sold poorly and critical reception was negative, with most critics calling the game's $120 price outrageous and the controls non-functioning. Despite the game's poor reception, a sequel called
Shred was released a year later. The game used the same mechanics and concept as its predecessor and reintroduced snowboarding, while aiming at a younger audience. Just like its predecessor, the game was a critical and commercial failure, selling merely 3000 copies in its first week of release in the US. A former developer of Neversoft stated that the idea of a peripheral-supported game came from Activision itself, who were eager to develop peripheral devices for every one of their franchises following the success of
Guitar Hero. Because all games in the series released since
American Wasteland failed to achieve commercial success, Activision decided to put the franchise on hold. When Robomodo was tasked with developing a new game, it was decided to return to the franchise's roots and develop a port of the original
Pro Skater series. ''
Tony Hawk's Pro Skater HD was released in the summer of 2012 via download only and featured a collection of popular levels from Pro Skater 1–3
. Critical reception towards the game was mixed, as while critics felt that it captured the appeal of the original games, the content was described as sparse, while the game was said to not deliver updated gameplay mechanics and feel dated. In 2014, the endless runner Shred Session''
soft launched for
mobile devices in a handful of territories but was later pulled from the market, postponed indefinitely and later shelved. After having only produced spin-offs and ports since inheriting the franchise in 2008, Activision announced in mid-2015 a traditional entry in the series developed by Robomodo for PlayStation 3, Xbox 360,
PlayStation 4, and
Xbox One. To point out its return to the series' roots and heyday, it was named ''
Tony Hawk's Pro Skater 5. According to Hawk, Robomodo consulted with some former Neversoft employees to ensure that the gameplay felt like the original Pro Skater'' games. Because the
licensing deal between Activision and Tony Hawk was set to expire by the end of 2015, the game was hastily developed within a few months and released unfinished with little promotion. After initial footage received negative feedback by fans and commentators alike for its completely outdated graphics, Robomodo made a complete departure from the attempted realistic look to a
cel-shaded style two months prior to the game's release. Even though Activision marketed this as a conscious stylistic decision unrelated to the feedback and solely owing to allow a consistent
frame rate, the end results did not save the game from being
panned by critics upon release in September 2015. Most critics noted that the graphics were inferior even to the games released on the
PlayStation 2, while the gameplay barely resembled previous releases and the fact that the game was rendered almost unplayable by numerous
bugs. Furthermore, the simplistic, bland environments and missions, as well as the complete absence of
NPCs were noted, while some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, whereas most levels were simply inferior copies of levels from the original games. The game was so rushed to release that it was unplayable without an 8GB
day one patch, with only the
tutorial and park creator being accessible.
Pro Skater 5 has the fourth-lowest average score of any PlayStation 4 game and the fifth-lowest average score of any Xbox One game and was named the "Worst Video Game of 2015" by
Entertainment Weekly. By the end of the year, the license had run out and was not renewed. Robomodo went out of business soon thereafter for unknown reasons.
Hiatus and return (2016–present) The initial licensing deal between Hawk and Activision expired in December 2015. and that he was interested in using
virtual reality for his next game. Hawk claimed that remasters of
Pro Skater 3 and
4 were planned for development following the release of
1 + 2, but these were cancelled due to Vicarious Visions being merged with Blizzard. On February 18, 2025, skateboarder
Tyshawn Jones, who appeared in ''Tony Hawk's Pro Skater 1 + 2
, claimed that new Pro Skater
remasters were in development and that he was involved. On February 20, a teaser for an upcoming game was unveiled in a multiplayer map for Call of Duty: Black Ops 6. The teaser, depicting the date 03.04.25, was speculated to be in reference to Tony Hawk's Pro Skater 3
and 4
. On February 25, Tony Hawk's Pro Skater 3 + 4
was rated by Singapore ratings board Infocomm Media Development Authority for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. On March 4, Tony Hawk's Pro Skater 3 + 4'' was officially confirmed with a reveal trailer and a release date set for July 11, 2025. Also announced was a digital deluxe edition featuring bonus skaters, soundtrack songs, new decks, clothing for create-a-skater and special version of Tony Hawk. ==Reception==