Following the releases of arcade game
Top Skater (1997) by
Sega and PlayStation game
Street Sk8er (1998) by
Electronic Arts, During development, the Neversoft team would spend their lunch breaks at a bowling alley near the studio, where they would play and subsequently study from Sega's
Top Skater in the arcade. The game's design served as a strong basic influence, along with observances of real skaters performing in the
X Games, which were taking place during the game's development. Although the team decided early on that
Top Skaters linearity lacked the sense of fun they aimed for, the "racetrack" element was retained in two of the game's final levels. Contrary to subsequent games in the series, Neversoft did not primarily focus on using pre-existing locations as reference for the game's level design, but simply envisioned potential skating areas such as a school or a city and incorporated elements such as ramps and rails to benefit the gameplay. The team consciously prioritized fun over realism in the approach to the game's level design and physics. Once the prototype reached a functional and demonstrable state, the Neversoft team realized that they would require a professional skateboarder to aid in the remainder of production. At the time,
Tony Hawk had been a popular figure within skateboarding for quite some time. By January 1999, Activision publicly announced their agreement with Hawk to include him in the game. Activision senior vice president Mitch Lasky, in an interview with
GameSpot, stated that the character was "meant to reflect Tony's signature style – an intense mix of acrobatics and hard-core technical skating". Hawk remarked that "[he had] always wanted to help create a video game that represented the reality and excitement of professional skateboarding". Hawk would spend the development time periodically playing through the game's beta builds and providing feedback, using a
specially modified PlayStation console that can play games burned on
CD-Rs. Hawk even went so far as to purposely send advance copies of the game to a trusted group of people who also owned modchipped PlayStations: "I had a modified PlayStation so I could use burned discs, and they'd send me new developments and we'd go back and forth. I'd let people play it, people that I trust. At one point, I felt it was getting so far along that I started to sneak out copies for those same people - these people had modded PlayStations. As subversive as that was, it started to create a buzz in the industry, because they were key players in the skating industry and they were also hardcore gamers". Hawk would also personally select a group of other professional skaters to include as playable characters based on their skills, personalities and diversity; each skater received a cut of the royalties and got to select their own attire and special tricks for the game. A playable demo with only two available skaters was integrated into the Jampack Summer '99 compilation CD released by
PlayStation Underground. The game was made available for pre-order two weeks prior to the game's release; those who pre-ordered the game at
Electronics Boutique or
FuncoLand respectively received a miniature replica of Tony Hawk's Birdhouse skateboard, a sticker sheet featuring the game's ten professional skaters and a game tip on the back of each sticker. A second playable demo was included on a promotional compilation disc released by
Pizza Hut on November 14. While Neversoft would begin development of the game's sequel, ''Tony Hawk's Pro Skater 2'', shortly before the release of the first game, Activision would entrust the game's Nintendo 64 port to
Edge of Reality, which had recently ported
Monster Truck Madness 2 to the same system. The Nintendo 64 and Game Boy Color versions received a multi-million dollar advertising campaign on several major youth-targeted channels in the United States beginning in April 2000. Customers who purchased the Game Boy Color version at
Toys "R" Us or FuncoLand received a special-edition miniature skateboard. As a result of the disappointing sales of
Blue Stinger, Activision was discouraged from publishing further games for the Dreamcast and relinquished the distribution of ''Tony Hawk's Pro Skater'' on the console to Crave Entertainment. After online speculation and teasing comments from company insiders, a port for the Dreamcast was revealed to be developed by
Treyarch. Later in 2003, the N-Gage version was in development. The game came bundled with the
N-Gage QD that was released in 2004. ==Ports==