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Total Carnage

Total Carnage is a twin-stick shooter arcade video game originally developed and published by Midway in North America in March 1992. Set in the fictional country of Kookistan during 1999, players assume the role of Captain Carnage and Major Mayhem from the Doomsday Squad in a last-ditch effort to overthrow dictator General Akhboob and his army of mutants from conquering the world, while also rescuing POWs held by his military force.

Gameplay
Total Carnage is a multidirectional shooter similar to Smash TV where players assume the role of Captain Carnage (P1) and Major Mayhem (P2) from the Doomsday Squad across three stages, each with a boss at the end that must be fought before progressing any further, in a last-ditch effort to overthrow dictator General Akhboob (loosely based on Saddam Hussein) and his army of mutants from conquering the world by invading Akhboob's "Baby Milk Factory" base, while also rescuing POWs held by his military force as the main objective. The players' characters are patterned after John Rambo while the setting is influenced by the 1991 Persian Gulf War (including the Abu Ghraib Infant Formula Plant). Players move their respective characters with the left joystick, while the right joystick shoots bullets towards enemies. Players can also enter a password at the start to warp their player character to any location of the game. Getting hit by enemy fire or colliding with dangerous stage obstacles will result in losing a life and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing. The game shares many elements with Williams' previous title, while also adding new ones including scrolling stages, large enemy vehicles, the ability to collect and place bombs, and a much wider range of gameplay scenarios. == Development ==
Development
Total Carnage was created by most of the same team behind Williams' Smash TV, some of which would also later go on to work at other Midway franchises such as Mortal Kombat and NBA Jam. Mark Turmell served as lead developer and programmer of the project alongside Shawn Liptak and Robotron: 2084 co-creator Eugene Jarvis. Artists Jim Gentile, John Tobias and Tony Goskie were responsible for the pixel art, while Jonathan Hey was in charge of its sound design. == Ports ==
Ports
The Amiga and CD32 versions were created by UK-based developer International Computer Entertainment, with Keith Weatherly and Simon Fox acting as programmers of the conversion, while Ellen Hopkins and Mike Jary were responsible for adapting the artwork as well. Both Weatherly and Fox recounted the development process and history of the Amiga version between 1993 and 1994 through publications such as The One for Amiga Games and Amiga Format. A prototype cartridge of the Genesis port is currently under ownership of video game collector Jason Wilson. == Release ==
Release
Total Carnage was first released in arcades by Midway in January 1992. Around the same time period, a MS-DOS conversion by British developer Hand Made Software was released as well. The original arcade game was first re-released in 2004 as part of Midway Arcade Treasures 2 for the PlayStation 2, Xbox, and GameCube. The arcade version was later re-released in 2006 as part of Midway Arcade Treasures Deluxe Edition for the PC and in 2012 as part of Midway Arcade Origins for PlayStation 3 and Xbox 360. == Reception ==
Reception
RePlay reported Total Carnage to be the third most-popular arcade game in the United States in May 1992. According to Liptak, Total Carnage failed to reach the target of 2,000 arcade cabinets ordered. == Notes ==
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