Robotron garnered praise soon after its debut. Steve Bloom of
Video Games magazine proclaimed it the "best new game" at the Amusement Operators Expo and noted that attendees constantly played it. Writing for
RePlay Magazine, Todd Erickson noted that Williams' early use of difficulty settings in its arcade machines set it apart from other manufacturers by providing flexibility. He cited
Robotron as an example, noting that arcade owners had increased their income by steadily intensifying the challenge from lower settings. Almost two years later, Jean Michel Navarre of
Tilt included
Robotron in the war games section of his imaginary arcade museum, citing the game's scenario.
Robotrons graphics were also a common point of praise. Kunkel described the visuals as groundbreaking for the amount of moving onscreen characters and the use of colors. The ports also received an overall positive contemporary reception.
The Video Game Updates writer praised the Apple port's graphics and gameplay. They summarized the review urging fans of the arcade to play the "excellent translation".
ACE magazine staff praised the quality of the conversion to the 8-bit
Atari XE in 1987 but mentioned that the game was showing its age. Reviewing the Lynx release,
ACEs David Upchurch commented that despite the poor graphics and basic design, the gameplay's simplicity was a strong point. While he lauded the addictiveness and audio, Upchurch acknowledged that some players may find the difficulty too challenging lauded.
Robotrons inclusion in the various releases of ''Williams Arcade's Greatest Hits
was well received by gaming publications. Next Generation magazine staff praised the "arcade-perfect" conversion of the PC and Macintosh releases and noted the historical importance, calling it one of the "greatest arcade classics". Reviewing the Sega Genesis conversion, GamePro
s Captain Cameron singled out Robotron: 2084
as the best of the anthology. Four Electronic Gaming Monthly
reviewers—Shawn Smith, Dan Hsu, Crispin Boyer, and Sushi-X—were enthusiastic about the port, calling it an arcade-perfect conversion and a technical achievement. Hsu and Boyer praised the gameplay but recommended playing Robotron
with a six-button controller as the standard three-button controller made the game too difficult. While Robin Alway of GamesMaster and Official Dreamcast Magazines Alex Huhtala were both critical of the Dreamcast compilation, they considered Robotron
an exception; Alway called it one of the few "all-time classics" in the collection, and Huhtala wrote that Robotron''s gameplay holds up against contemporary standards.
Retrospective The game has received a positive retrospective reception decades after its release as well. Authors Rusel DeMaria and Johnny Wilson enjoyed the excitement created by the constant waves of robots and fear of the character dying. They called it one of the more impressive games from its era. Digital media professor John Vince considered the reward system and strategic elements as positive components. DeMaria and Wilson considered the control scheme a highlight that provided a tactical advantage. Similarly,
Retro Gamer writers described the control systems as "one of the greatest". Chris Wilkins of
Eurogamer called
Robotron the "epitome of organised chaos" and the "ultimate in
twitch gaming". In scoring the arcade game a perfect ten, he cited the balanced gameplay, addictiveness, and exquisite cabinet design. David Thiel, a former
Gottlieb audio engineer, referred to the game as the "pinnacle of interactive game design".
Archer Maclean was a great admirer of Jarvis's early video games, like
Robotron, because of their graphical effects and gameplay. Christian Donlan of
Eurogamer noted that Maclean never moved into a studio without installing the arcade cabinet. Similarly, Donlan observed a
Robotron cabinet in the headquarters of
PopCap Games. In addition to praising the playing field design, Jeff Peters from GearWorks Games described the gameplay's required strategy and dexterity as a challenge to the senses. He summarized the game as "one of the best examples of game play design and execution." The following year,
Next Generation staff listed the arcade and PlayStation versions as number 63 on their "Top 100 Games of All Time", citing the game's constant action and dual joystick controls. Two years later, they ranked it number 21 on a similar "Top 50" list, describing
Robotron as the pinnacle of "tension and challenge" as well as the "most intense interactive entertainment experience ever created".
Game Informer staff ranked the game 72nd in its "Top 100 Games of All Time" special feature in 2001, calling it the "pinnacle of relentless arcade action". In 2007, the readers and writers of
Edge magazine ranked
Robotron 81st on their "100 Best Video Games" because of the execution of its control scheme. The next year,
Guinness World Records named it the number eleven arcade game in technical, creative and cultural impact. Also in 2008,
Retro Gamer staff rated the game the second top arcade game, citing its simple and addictive design. == Legacy ==