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Euclidean vector

In mathematics, physics, and engineering, a Euclidean vector or simply a vector is a geometric object that has magnitude and direction. Euclidean vectors can be added and scaled to form a vector space. A vector quantity is a vector-valued physical quantity, including units of measurement and possibly a support, formulated as a directed line segment. A vector is frequently depicted graphically as an arrow connecting an initial point A with a terminal point B, and denoted by

History
The vector concept, as it is known today, is the result of a gradual development over a period of more than 200 years. About a dozen people contributed significantly to its development. In 1835, Giusto Bellavitis abstracted the basic idea when he established the concept of equipollence. Working in a Euclidean plane, he made equipollent any pair of parallel line segments of the same length and orientation. Essentially, he realized an equivalence relation on the pairs of points (bipoints) in the plane, and thus erected the first space of vectors in the plane. Several other mathematicians developed vector-like systems in the middle of the nineteenth century, including Augustin Cauchy, Hermann Grassmann, August Möbius, Comte de Saint-Venant, and Matthew O'Brien. Grassmann's 1840 work (Theory of the Ebb and Flow) was the first system of spatial analysis that is similar to today's system, and had ideas corresponding to the cross product, scalar product and vector differentiation. Grassmann's work was largely neglected until the 1870s. Peter Guthrie Tait carried the quaternion standard after Hamilton. His 1867 Elementary Treatise of Quaternions included extensive treatment of the nabla or del operator ∇. In 1878, Elements of Dynamic was published by William Kingdon Clifford. Clifford simplified the quaternion study by isolating the dot product and cross product of two vectors from the complete quaternion product. This approach made vector calculations available to engineers—and others working in three dimensions and skeptical of the fourth. Josiah Willard Gibbs, who was exposed to quaternions through James Clerk Maxwell's Treatise on Electricity and Magnetism, separated off their vector part for independent treatment. The first half of Gibbs's Elements of Vector Analysis, published in 1881, presents what is essentially the modern system of vector analysis. In 1901, Edwin Bidwell Wilson published Vector Analysis, adapted from Gibbs's lectures, which banished any mention of quaternions in the development of vector calculus. ==Overview==
Overview
In physics and engineering, a vector is typically regarded as a geometric entity characterized by a magnitude and a direction. It is formally defined as a directed line segment, or arrow, in a Euclidean space. In pure mathematics, a vector is defined more generally as any element of a vector space. In this context, vectors are abstract entities which may or may not be characterized by a magnitude and a direction. This generalized definition implies that the above-mentioned geometric entities are a special kind of abstract vectors, as they are elements of a special kind of vector space called Euclidean space. This particular article is about vectors strictly defined as arrows in Euclidean space. When it becomes necessary to distinguish these special vectors from vectors as defined in pure mathematics, they are sometimes referred to as geometric, spatial, or Euclidean vectors. A Euclidean vector may possess a definite initial point and terminal point; such a condition may be emphasized calling the result a bound vector. When only the magnitude and direction of the vector matter, and the particular initial or terminal points are of no importance, the vector is called a free vector. The distinction between bound and free vectors is especially relevant in mechanics, where a force applied to a body has a point of contact (see resultant force and couple). Two arrows \stackrel {\,\longrightarrow}{AB} and \stackrel {\,\longrightarrow}{A'B'} in space represent the same free vector if they have the same magnitude and direction: that is, they are equipollent if the quadrilateral ABB′A′ is a parallelogram. If the Euclidean space is equipped with a choice of origin, then a free vector is equivalent to the bound vector of the same magnitude and direction whose initial point is the origin. The term vector also has generalizations to higher dimensions, and to more formal approaches with much wider applications. Further information In classical Euclidean geometry (i.e., synthetic geometry), vectors were introduced (during the 19th century) as equivalence classes under equipollence of ordered pairs of points ; two pairs and being equipollent if the points , in this order, form a parallelogram. Such an equivalence class is called a vector, more precisely, a Euclidean vector. The equivalence class of is often denoted \overrightarrow{AB}. A Euclidean vector is thus an equivalence class of directed segments with the same magnitude (e.g., the length of the line segment ) and same direction (e.g., the direction from to ). In physics, Euclidean vectors are used to represent physical quantities that have both magnitude and direction, but are not located at a specific place, in contrast to scalars, which have no direction. Generalizations In physics, as well as mathematics, a vector is often identified with a tuple of components, or list of numbers, that act as scalar coefficients for a set of basis vectors. When the basis is transformed, for example by rotation or stretching, then the components of any vector in terms of that basis also transform in an opposite sense. The vector itself has not changed, but the basis has, so the components of the vector must change to compensate. The vector is called covariant or contravariant, depending on how the transformation of the vector's components is related to the transformation of the basis. In general, contravariant vectors are "regular vectors" with units of distance (such as a displacement), or distance times some other unit (such as velocity or acceleration); covariant vectors, on the other hand, have units of one-over-distance such as gradient. If you change units (a special case of a change of basis) from meters to millimeters, a scale factor of 1/1000, a displacement of 1 m becomes 1000 mm—a contravariant change in numerical value. In contrast, a gradient of 1 K/m becomes 0.001 K/mm—a covariant change in value (for more, see covariance and contravariance of vectors). Tensors are another type of quantity that behave in this way; a vector is one type of tensor. In pure mathematics, a vector is any element of a vector space over some field and is often represented as a coordinate vector. The vectors described in this article are a very special case of this general definition, because they are contravariant with respect to the ambient space. Contravariance captures the physical intuition behind the idea that a vector has "magnitude and direction". ==Representations==
Representations
Vectors are usually denoted in lowercase boldface, as in \mathbf{u}, \mathbf{v} and \mathbf{w}, or in lowercase italic boldface, as in a. (Uppercase letters are typically used to represent matrices.) Other conventions include \vec{a} or a, especially in handwriting. Alternatively, some use a tilde (~) or a wavy underline drawn beneath the symbol, e.g. \underset{^\sim}a, which is a convention for indicating boldface type. If the vector represents a directed distance or displacement from a point A to a point B (see figure), it can also be denoted as \stackrel{\longrightarrow}{AB} or AB. In German literature, it was especially common to represent vectors with small fraktur letters such as \mathfrak{a}. Vectors are usually shown in graphs or other diagrams as arrows (directed line segments), as illustrated in the figure. Here, the point A is called the origin, tail, base, or initial point, and the point B is called the head, tip, endpoint, terminal point or final point. The length of the arrow is proportional to the vector's magnitude, while the direction in which the arrow points indicates the vector's direction. On a two-dimensional diagram, a vector perpendicular to the plane of the diagram is sometimes desired. These vectors are commonly shown as small circles. A circle with a dot at its centre (Unicode U+2299 ⊙) indicates a vector pointing out of the front of the diagram, toward the viewer. A circle with a cross inscribed in it (Unicode U+2297 ⊗) indicates a vector pointing into and behind the diagram. These can be thought of as viewing the tip of an arrow head on and viewing the flights of an arrow from the back. In order to calculate with vectors, the graphical representation may be too cumbersome. Vectors in an n-dimensional Euclidean space can be represented as coordinate vectors in a Cartesian coordinate system. The endpoint of a vector can be identified with an ordered list of n real numbers (n-tuple). These numbers are the coordinates of the endpoint of the vector, with respect to a given Cartesian coordinate system, and are typically called the scalar components (or scalar projections) of the vector on the axes of the coordinate system. As an example in two dimensions (see figure), the vector from the origin O = (0, 0) to the point A = (2, 3) is simply written as \mathbf{a} = (2,3). The notion that the tail of the vector coincides with the origin is implicit and easily understood. Thus, the more explicit notation \overrightarrow{OA} is usually deemed not necessary (and is indeed rarely used). In three dimensional Euclidean space (or ), vectors are identified with triples of scalar components: \mathbf{a} = (a_1, a_2, a_3). also written, \mathbf{a} = (a_x, a_y, a_z). This can be generalised to n-dimensional Euclidean space (or ). \mathbf{a} = (a_1, a_2, a_3, \ldots, a_{n-1}, a_n). These numbers are often arranged into a column vector or row vector, particularly when dealing with matrices, as follows: \mathbf{a} = \begin{bmatrix} a_1\\ a_2\\ a_3\\ \end{bmatrix} = [ a_1\ a_2\ a_3 ]^{\operatorname{T}}. Another way to represent a vector in n-dimensions is to introduce the standard basis vectors. For instance, in three dimensions, there are three of them: {\mathbf e}_1 = (1,0,0),\ {\mathbf e}_2 = (0,1,0),\ {\mathbf e}_3 = (0,0,1). These have the intuitive interpretation as vectors of unit length pointing up the x-, y-, and z-axis of a Cartesian coordinate system, respectively. In terms of these, any vector a in can be expressed in the form: \mathbf{a} = (a_1,a_2,a_3) = a_1(1,0,0) + a_2(0,1,0) + a_3(0,0,1), \ or \mathbf{a} = \mathbf{a}_1 + \mathbf{a}_2 + \mathbf{a}_3 = a_1{\mathbf e}_1 + a_2{\mathbf e}_2 + a_3{\mathbf e}_3, where a1, a2, a3 are called the vector components (or vector projections) of a on the basis vectors or, equivalently, on the corresponding Cartesian axes x, y, and z (see figure), while a1, a2, a3 are the respective scalar components (or scalar projections). In introductory physics textbooks, the standard basis vectors are often denoted \mathbf{i},\mathbf{j},\mathbf{k} instead (or \mathbf{\hat{x}}, \mathbf{\hat{y}}, \mathbf{\hat{z}}, in which the hat symbol \mathbf{\hat{}} typically denotes unit vectors). In this case, the scalar and vector components are denoted respectively ax, ay, az, and ax, ay, az (note the difference in boldface). Thus, \mathbf{a} = \mathbf{a}_x + \mathbf{a}_y + \mathbf{a}_z = a_x{\mathbf i} + a_y{\mathbf j} + a_z{\mathbf k}. The notation ei is compatible with the index notation and the summation convention commonly used in higher level mathematics, physics, and engineering. Decomposition or resolution As explained above, a vector is often described by a set of vector components that add up to form the given vector. Typically, these components are the projections of the vector on a set of mutually perpendicular reference axes (basis vectors). The vector is said to be decomposed or resolved with respect to that set. The decomposition or resolution of a vector into components is not unique, because it depends on the choice of the axes on which the vector is projected. Moreover, the use of Cartesian unit vectors such as \mathbf{\hat{x}}, \mathbf{\hat{y}}, \mathbf{\hat{z}} as a basis in which to represent a vector is not mandated. Vectors can also be expressed in terms of an arbitrary basis, including the unit vectors of a cylindrical coordinate system (\boldsymbol{\hat{\rho}}, \boldsymbol{\hat{\phi}}, \mathbf{\hat{z}}) or spherical coordinate system (\mathbf{\hat{r}}, \boldsymbol{\hat{\theta}}, \boldsymbol{\hat{\phi}}). The latter two choices are more convenient for solving problems which possess cylindrical or spherical symmetry, respectively. The choice of a basis does not affect the properties of a vector or its behaviour under transformations. A vector can also be broken up with respect to "non-fixed" basis vectors that change their orientation as a function of time or space. For example, a vector in three-dimensional space can be decomposed with respect to two axes, respectively normal, and tangent to a surface (see figure). Moreover, the radial and tangential components of a vector relate to the radius of rotation of an object. The former is parallel to the radius and the latter is orthogonal to it. In these cases, each of the components may be in turn decomposed with respect to a fixed coordinate system or basis set (e.g., a global coordinate system, or inertial reference frame). ==Properties and operations==
Properties and operations{{anchor|Properties|Operations}}
The following section uses the Cartesian coordinate system with basis vectors {\mathbf e}_1 = (1,0,0),\ {\mathbf e}_2 = (0,1,0),\ {\mathbf e}_3 = (0,0,1) and assumes that all vectors have the origin as a common base point. A vector a will be written as {\mathbf a} = a_1{\mathbf e}_1 + a_2{\mathbf e}_2 + a_3{\mathbf e}_3. Equality Two vectors are said to be equal if they have the same magnitude and direction. Equivalently they will be equal if their coordinates are equal. So two vectors {\mathbf a} = a_1{\mathbf e}_1 + a_2{\mathbf e}_2 + a_3{\mathbf e}_3 and {\mathbf b} = b_1{\mathbf e}_1 + b_2{\mathbf e}_2 + b_3{\mathbf e}_3 are equal if a_1 = b_1,\quad a_2=b_2,\quad a_3=b_3.\, Opposite, parallel, and antiparallel vectors Two vectors are opposite if they have the same magnitude but opposite direction; The term direction cosine refers to the cosine of the angle between two unit vectors, which is also equal to their dot product. • the determinant is unity, |C| = 1; • the inverse is equal to the transpose; • the rows and columns are orthogonal unit vectors, therefore their dot products are zero. The advantage of this method is that a direction cosine matrix can usually be obtained independently by using Euler angles or a quaternion to relate the two vector bases, so the basis conversions can be performed directly, without having to work out all the dot products described above. By applying several matrix multiplications in succession, any vector can be expressed in any basis so long as the set of direction cosines is known relating the successive bases. Other dimensions With the exception of the cross and triple products, the above formulae generalise to two dimensions and higher dimensions. For example, addition generalises to two dimensions as (a_1{\mathbf e}_1 + a_2{\mathbf e}_2)+(b_1{\mathbf e}_1 + b_2{\mathbf e}_2) = (a_1+b_1){\mathbf e}_1 + (a_2+b_2){\mathbf e}_2, and in four dimensions as \begin{align} (a_1{\mathbf e}_1 + a_2{\mathbf e}_2 + a_3{\mathbf e}_3 + a_4{\mathbf e}_4) &+ (b_1{\mathbf e}_1 + b_2{\mathbf e}_2 + b_3{\mathbf e}_3 + b_4{\mathbf e}_4) =\\ (a_1+b_1){\mathbf e}_1 + (a_2+b_2){\mathbf e}_2 &+ (a_3+b_3){\mathbf e}_3 + (a_4+b_4){\mathbf e}_4. \end{align} The cross product does not readily generalise to other dimensions, though the closely related exterior product does, whose result is a bivector. In two dimensions this is simply a pseudoscalar (a_1{\mathbf e}_1 + a_2{\mathbf e}_2)\wedge(b_1{\mathbf e}_1 + b_2{\mathbf e}_2) = (a_1 b_2 - a_2 b_1)\mathbf{e}_1 \mathbf{e}_2. A seven-dimensional cross product is similar to the cross product in that its result is a vector orthogonal to the two arguments; there is however no natural way of selecting one of the possible such products. ==Physics==
Physics
Vectors have many uses in physics and other sciences. Length and units In abstract vector spaces, the length of the arrow depends on a dimensionless scale. If it represents, for example, a force, the "scale" is of physical dimension length/force. Thus there is typically consistency in scale among quantities of the same dimension, but otherwise scale ratios may vary; for example, if "1 newton" and "5 m" are both represented with an arrow of 2 cm, the scales are 1 m:50 N and 1:250 respectively. Equal length of vectors of different dimension has no particular significance unless there is some proportionality constant inherent in the system that the diagram represents. Also length of a unit vector (of dimension length, not length/force, etc.) has no coordinate-system-invariant significance. Vector-valued functions Often in areas of physics and mathematics, a vector evolves in time, meaning that it depends on a time parameter t. For instance, if r represents the position vector of a particle, then r(t) gives a parametric representation of the trajectory of the particle. Vector-valued functions can be differentiated and integrated by differentiating or integrating the components of the vector, and many of the familiar rules from calculus continue to hold for the derivative and integral of vector-valued functions. Position, velocity and acceleration The position of a point x = (x1, x2, x3) in three-dimensional space can be represented as a position vector whose base point is the origin {\mathbf x} = x_1 {\mathbf e}_1 + x_2{\mathbf e}_2 + x_3{\mathbf e}_3. The position vector has dimensions of length. Given two points x = (x1, x2, x3), y = (y1, y2, y3) their displacement is a vector {\mathbf y}-{\mathbf x}=(y_1-x_1){\mathbf e}_1 + (y_2-x_2){\mathbf e}_2 + (y_3-x_3){\mathbf e}_3. which specifies the position of y relative to x. The length of this vector gives the straight-line distance from x to y. Displacement has the dimensions of length. The velocity v of a point or particle is a vector, its length gives the speed. For constant velocity the position at time t will be {\mathbf x}_t= t {\mathbf v} + {\mathbf x}_0, where x0 is the position at time t = 0. Velocity is the time derivative of position. Its dimensions are length/time. Acceleration a of a point is vector which is the time derivative of velocity. Its dimensions are length/time2. Force, energy, work Force is a vector with dimensions of mass×length/time2 (N m s −2) and Newton's second law is the scalar multiplication {\mathbf F} = m{\mathbf a} Work is the dot product of force and displacement W = {\mathbf F} \cdot ({\mathbf x}_2 - {\mathbf x}_1). {\mathbf F} = m{\mathbf a} where F has units of force, a has units of acceleration, and the scalar m has units of mass. In one possible physical interpretation of the above diagram, the scale of acceleration is, for instance, 2 m/s2 : cm, and that of force 5 N : cm. Thus a scale ratio of 2.5 kg : 1 is used for mass. Similarly, if displacement has a scale of 1:1000 and velocity of 0.2 cm : 1 m/s, or equivalently, 2 ms : 1, a scale ratio of 0.5 : s is used for time. --> ==Vectors, pseudovectors, and transformations==
Vectors, pseudovectors, and transformations
An alternative characterization of Euclidean vectors, especially in physics, describes them as lists of quantities which behave in a certain way under a coordinate transformation. A contravariant vector is required to have components that "transform opposite to the basis" under changes of basis. The vector itself does not change when the basis is transformed; instead, the components of the vector make a change that cancels the change in the basis. In other words, if the reference axes (and the basis derived from it) were rotated in one direction, the component representation of the vector would rotate in the opposite way to generate the same final vector. Similarly, if the reference axes were stretched in one direction, the components of the vector would reduce in an exactly compensating way. Mathematically, if the basis undergoes a transformation described by an invertible matrix M, so that a coordinate vector x is transformed to , then a contravariant vector v must be similarly transformed via {{nowrap|1=v′ = M^{-1}v}}. This important requirement is what distinguishes a contravariant vector from any other triple of physically meaningful quantities. For example, if v consists of the x, y, and z-components of velocity, then v is a contravariant vector: if the coordinates of space are stretched, rotated, or twisted, then the components of the velocity transform in the same way. On the other hand, for instance, a triple consisting of the length, width, and height of a rectangular box could make up the three components of an abstract vector, but this vector would not be contravariant, since rotating the box does not change the box's length, width, and height. Examples of contravariant vectors include displacement, velocity, electric field, momentum, force, and acceleration. In the language of differential geometry, the requirement that the components of a vector transform according to the same matrix of the coordinate transition is equivalent to defining a contravariant vector to be a tensor of contravariant rank one. Alternatively, a contravariant vector is defined to be a tangent vector, and the rules for transforming a contravariant vector follow from the chain rule. Some vectors transform like contravariant vectors, except that when they are reflected through a mirror, they flip gain a minus sign. A transformation that switches right-handedness to left-handedness and vice versa like a mirror does is said to change the orientation of space. A vector which gains a minus sign when the orientation of space changes is called a pseudovector or an axial vector. Ordinary vectors are sometimes called true vectors or polar vectors to distinguish them from pseudovectors. Pseudovectors occur most frequently as the cross product of two ordinary vectors. One example of a pseudovector is angular velocity. Driving in a car, and looking forward, each of the wheels has an angular velocity vector pointing to the left. If the world is reflected in a mirror which switches the left and right side of the car, the reflection of this angular velocity vector points to the right, but the angular velocity vector of the wheel still points to the left, corresponding to the minus sign. Other examples of pseudovectors include magnetic field, torque, or more generally any cross product of two (true) vectors. This distinction between vectors and pseudovectors is often ignored, but it becomes important in studying symmetry properties. ==See also==
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