High-definition image sources include terrestrial broadcast, direct broadcast satellite, digital cable, high definition disc (
BD), digital cameras, Internet downloads, and video game consoles. • Most computers are capable of HD or higher resolutions over
VGA,
DVI,
HDMI and/or
DisplayPort. • The optical disc standard
Blu-ray Disc can provide enough digital storage to store hours of HD video content. Digital Versatile Discs or DVDs (that hold 4.7
GB for a Single layer or 8.5 GB for a double layer), are not always up to the challenge of today's high-definition (HD) sets. Storing and playing HD movies requires a disc that holds more information, like a Blu-ray Disc (which hold 25 GB in single layer form and 50 GB for double layer) or the now-defunct High Definition Digital Versatile Discs (HD DVDs) which held 15 GB or 30 GB in, respectively, single and double layer variations. Blu-ray Discs were jointly developed by 9 initial partners including Sony and Philips (which jointly developed CDs for audio), and Pioneer (which developed its own Laser-disc previously with some success) among others. HD DVD discs were primarily developed by Toshiba and NEC with some backing from Microsoft, Warner Bros., Hewlett Packard, and others. On February 19, 2008, Toshiba announced it was abandoning the format and would discontinue development, marketing and manufacturing of HD DVD players and drives.
Types of recorded media The high resolution
photographic film used for cinema projection is exposed at the rate of 24 frames per second but usually projected at 48, each frame getting projected twice helping to minimise flicker. One exception to this was the 1986
National Film Board of Canada short film
Momentum, which briefly experimented with both filming and projecting at 48 , in a process known as
IMAX HD. Depending upon available bandwidth and the amount of detail and movement in the image, the optimum format for video transfer is either 720p24 or 1080p24. When shown on television in PAL system countries, film must be projected at the rate of 25 frames per second by accelerating it by 4.1 percent. In NTSC standard countries, the projection rate is 30 frames per second, using a technique called 3:2 pull-down. One film frame is held for three video fields (1/20 of a second), and the next is held for two video fields (1/30 of a second) and then the process is repeated, thus achieving the correct film projection rate with two film frames shown in one twelfth of a second. Older (pre-HDTV) recordings on video tape such as
Betacam SP are often either in the form 480i60 or 576i50. These may be upconverted to a higher resolution format, but removing the interlace to match the common
720p format may distort the picture or require filtering which actually reduces the resolution of the final output. Non-cinematic HDTV video recordings are recorded in either the 720p or the
1080i format. The format used is set by the broadcaster (if for television broadcast). In general, 720p is more accurate with fast action, because it progressively scans frames, instead of the 1080i, which uses interlaced fields and thus might degrade the resolution of fast images. 720p is used more for Internet distribution of high-definition video, because computer monitors progressively scan; 720p video has lower storage-decoding requirements than either the 1080i or the 1080p. This is also the medium for high-definition broadcasts around the world and 1080p is used for
Blu-ray movies.
HD in filmmaking Film as a medium has inherent limitations, such as difficulty of viewing footage while recording, and suffers other problems, caused by poor film development/processing, or poor monitoring systems. Given that there is increasing use of computer-generated or computer-altered imagery in movies, and that editing picture sequences is often done digitally, some directors have shot their movies using the HD format via high-end digital video cameras. While the quality of HD video is very high compared to SD video, and offers improved signal/noise ratios against comparable sensitivity film, film remains able to resolve more image detail than current HD video formats. In addition some films have a wider dynamic range (ability to resolve extremes of dark and light areas in a scene) than even the best HD cameras. Thus the most persuasive arguments for the use of HD are currently cost savings on film stock and the ease of transfer to editing systems for special effects. Depending on the year and format in which a movie was filmed, the exposed image can vary greatly in size. Sizes range from as big as 24 mm × 36 mm for
VistaVision/
Technirama 8 perforation cameras (same as 35 mm still photo film) going down through 18 mm × 24 mm for Silent Films or Full Frame 4 perforations cameras to as small as 9 mm × 21 mm in Academy Sound Aperture cameras modified for the Techniscope 2 perforation format. Movies are also produced using other
film gauges, including
70 mm films (22 mm × 48 mm) or the rarely used 55 mm and
CINERAMA. The four major
film formats provide pixel resolutions (calculated from pixels per millimeter) roughly as follows: • Academy Sound (Sound movies before 1955): 15 mm × 21 mm (1.375) = 2,160 × 2,970 • Academy camera US Widescreen: 11 mm × 21 mm (1.85) = 1,605 × 2,970 • Current Anamorphic Panavision ("Scope"): 17.5 mm × 21 mm (2.39) = 2,485 × 2,970 • Super-35 for Anamorphic prints: 10 mm × 24 mm (2.39) = 1,420 × 3,390 In the process of making prints for exhibition, this negative is copied onto other film (negative → interpositive → internegative → print) causing the resolution to be reduced with each emulsion copying step and when the image passes through a lens (for example, on a projector). In many cases, the resolution can be reduced down to 1/6 of the original negative's resolution (or worse). Note that resolution values for 70 mm film are higher than those listed above.
HD on the World Wide Web/HD streaming Many online video streaming, on-demand and digital download services offer HD video. Due to heavy compression, the image detail produced by these formats can be far below that of broadcast ATSC 1 (8- MP2), and often even inferior to SD
DVD-Video (3- MP2)
upscaled to the same image size. The following is a chart of numerous online services and their HD offering:
World Wide Web HD resolutions HD in video surveillance Since the late 2000s a considerably large number of security camera manufacturers have started to produce HD cameras. The need for high resolution, color fidelity, and
frame rate is acute for surveillance purposes to ensure that the quality of the video output is of an acceptable standard that can be used both for preventative surveillance as well as for evidence purposes. Although, HD cameras can be highly effective indoor, special industries with outdoor environments called for a need to produce much higher resolutions for effective coverage. The ever-evolving
image sensor technologies allowed manufacturers to develop cameras with 10–20 MP resolutions, which therefore have become efficient instruments to monitor larger areas. In order to further increase the resolution of security cameras, some manufacturers developed multi-sensor cameras. Within these devices several sensor-lens combinations produce the images, which are later merged during
image processing. These security cameras are able to deliver even hundreds of
megapixels with motion picture frame rate. Such high resolutions, however, requires special recording, storage and also video stream display technologies.
HD in gaming Among
video game consoles, the
PS2 supports 1080i and
Xbox 1080p, but only in a handful of games. The
PS3 and
360 both output a 1080p signal, but few games are true 1080p; most only
render at 720p or less and are
upscaled internally. The Xbox, PS2, and PS3 do not universally upscale, and will fall back to lower resolution signals for most games; all later consoles can upscale all games to the console's maximum resolution. The
Vita/
PSTV renders 544p
qHD scaled up to 1080p over HDMI output, while the
Wii does not support HD at all. The
Wii U,
Switch,
Xbox One, and
PS4 support native 1080p, though without an external TV the integrated display is 480p
FWVGA in the
Wii U GamePad and 720p in the Switch. The Xbox Series X and PS5 are advertised as capable of 8K after future
firmware updates. In spite of several games rendering internally at 6K or 8K downscaled, firmware permitting the output of signals above a hard 4K cap remains
vaporware even for non-gaming applications and upscaling, with mention of 8K quietly eliminated from newer PS5 shipments. The
PS5 Pro actually supports 8K from launch, though native 8K games are still under development, shipping games so far upscale from no more than 6K. In theory,
PC games are only limited by the display's resolution and
GPU driver support, though especially older games and
ports have arbitrarily and sometimes unintentionally
hardcoded caps on video
mode setting. Some GPUs support
DisplayPort 2.1 for native 8K resolution at high refresh rates over a single cable, while some PC monitors support
link aggregation to drive a single monitor with greater bandwidth over multiple cables.
Ultrawide monitors are supported, which can display more of the game world than a common display with a 16:9
aspect ratio, and
multi-monitor setups are possible, such as having a single game span across three monitors for a more immersive experience. == See also ==