Virtual Boy Wario Land received generally favorable reception from critics upon release, with most criticism directed at the
Virtual Boy hardware itself.
Nintendo Power felt that the game made excellent use of the Virtual Boy hardware with some of the 3D graphics and gameplay elements.
Los Angeles Times Aaron Curtis found the game to be enjoyable but disliked the Virtual Boy's visual style, while
Rocky Mountain News Joel Easley said its use of 3D demonstrated the possibilities of the Virtual Boy.
GamePro considered it the best Virtual Boy game, celebrating the quality of the characters and sound effects. Dave Upchurch and Simon Clays of
Nintendo Magazine System (
Official Nintendo Magazine) praised the game's crisp visuals, audio department, and gameplay, but felt that the 3D effect was merely cosmetic and criticized its short length. Agustin Olvera and Stephen Smith of
Kombo felt that its cavernous setting helped the Virtual Boy emphasize subtle visual details, while
Plays
Dave Halverson returned to the game often and praised it for not getting tiresome to replay.
AllGames Scott Alan Marriott found the game fun, highlighting
Wario's controls and diverse moveset, as well as the detailed graphics and bosses, but noted its short duration.
Nintendo Lifes Dave Frear lauded the game's use of the 3D effect in the visual design and replayability, but lamented the lack of additional levels.
Retro Gamer opined that the background gimmick helped enhance an otherwise "traditional" platformer, while the Australian video game talk show
Good Game felt that more could have been done with its visuals. Writing for
1Up.com and
Nintendo World Report, Neal Ronaghan enjoyed the background gimmick but felt that it did not work as well as it could in exploring the concept.
GamesRadar called
Virtual Boy Wario Land a "legitimately awesome" platformer despite its lacking "3D" gimmick, while
Kotakus Ben Bertoli felt that it was unappreciated at release due to its platform.
Polygons Kyle Hilliard stated that, despite being less popular than all other
Wario games, it was the best
Wario game. He discussed how, even though it was his first time playing it, he felt nostalgic due to its use of familiar elements from the first
Wario Land entry. He also praised the 3D effects, particularly the boss battles. Several outlets hoped to see it re-released on other Nintendo platforms, specifically the
Nintendo 3DS, including
IGN,
GamesRadar,
Destructoid, and
Retronauts. == Legacy ==