The gameplay of
Warriors Orochi 3 is similar to that of the two titles that the
Warriors Orochi 3 takes its characters from: namely
Dynasty Warriors 7 (specifically,
Dynasty Warriors Next) and
Samurai Warriors 3. Characters from either of these series play similar to how they play in their respective source games, but with a number of changes to unify the two different games together, including: •
Dynasty Warriors characters are solely armed with one weapon, and cannot switch to another one, but the weapon given to each character is their EX weapon from the series. Characters who have changed their EX weapons in
Dynasty Warriors 7: Empires (which was released after
Warriors Orochi 3, but before
Ultimate) retain their older EX weapons in
Ultimate instead of changing to their new EX weapons. •
Dynasty Warriors characters are restricted to one Musou attack. Characters with a ground and aerial Musou attack in
Dynasty Warriors 7 retain their ground Musou attack, while characters having two ground Musou attacks may retain either of theirs as their Musou attack. • As movesets are determined by weapon in
Dynasty Warriors 7 rather than by character, characters sharing the same weapon in
Dynasty Warriors 7 have altered charge attacks to differentiate them from each other. •
Samurai Warriors characters perform their Ultimate Musou attack in situations where the True Musou attack is available, to compensate for the lack of the Spirit Gauge. •
Samurai Warriors characters gain new Switch attacks, akin to weapon switching in
Dynasty Warriors 7, for their use in Switch Combos. For characters who are from neither of the two series, whether or not the character is of Japanese origin determines whether their Musou attack corresponds to that of the
Dynasty Warriors or the
Samurai Warriors cast. Characters new to
Warriors Orochi also have movesets based on their overall character type in this regard: for example, some of non-Japanese origin characters like Nemea, whose moveset is based on a
Dynasty Warriors 7 weapon unused by anyone in that roster, have an EX attack like
Dynasty Warriors characters, while some of Japanese-origin characters like Kaguya has the longer, standard attack chain reminiscent of a character from the
Samurai Warriors roster. Gameplay takes place on modified versions of stages taken primarily from
Dynasty Warriors 7 or
Samurai Warriors 3 (in addition, some downloadable content and story elements in
Ultimate take place in stages taken from
Warriors Orochi 2); a select number of stages relevant to the story are new stages. Each of the new "collaboration characters" (Ryu Hayabusa, Ayane, Joan of Arc, Nemea, Achilles, Rachel, Momiji, Kasumi, Sterkenburg, and Sophitia) is also associated with a stage taken from either
Dynasty Warriors 7 or
Samurai Warriors 3, with graphical modifications made to resemble their game of origin. Much of the stage music is taken from earlier
Dynasty Warriors,
Samurai Warriors, or
Warriors Orochi games; each of the collaboration characters is also associated with a unique theme. New mechanics for the
Warriors Orochi series include: • In addition to Power, Speed, and Technique, a new character attack type, "Wonder", is available. • Like
Dynasty Warriors 7, there is a central base from which characters organize their missions. The base initially contains a weapons dealer and a network assistant for multiplayer play, but can be expanded to include a teahouse. • A modified version of the Bond system from
Dynasty Warriors 7 is introduced. Bonds between two characters are formed through being allied in battle, being opponents in battle, being teammates in battle, or by completing a mission set forth by an ally in battle (failure to complete a mission weakens the bond between two characters). As new chapters are unlocked, bonds between characters may be raised by paying gems at the teahouse. • Each character is associated with a number of other characters considered to be "special relationships"; as the bond between the two characters increase, new support conversations may appear whenever the player controls either character in the central base. Special relationships span many different types, including family, adversarial, based on earlier
Warriors Orochi series titles, or based on events in Story Mode. • As with
Dynasty Warriors 7, the morale gauge is no longer present. • As with
Samurai Warriors 3, each character is associated with four levels of weapons; a fifth level of weapon is available in
Ultimate by fulfilling certain stage conditions on hard, as with past
Warriors games. • Players may switch characters as they are attacking. This technique, known as a "Switch Combo", allows the combo counter of the outgoing character to be transferred to the incoming character, who performs a special switch attack when they are switched in. This, however, consumes a portion of the incoming character's Musou gauge. There is also a variation called the "Triple Rush" attack which is only available in the
Ultimate update. A team of 3 specific characters will also result in creating a unique attack within the "Triple Rush" feature. • Characters may perform new attacks such as "Break Guard" and "Dash Chain". • A new gauge has been introduced, the True Triple Attack gauge, which fills as a player deals damage to enemies. For a short period of time after the True Triple Attack is initiated, all enemies will move in slow motion. The strength of the True Triple Attack is determined by the overall bond between the three characters. • Two-player co-op is available with both players permitted to use different teams. For
Warriors Orochi 3 Hyper, the Wii U Gamepad may be used for one of the players, allowing the other player to play in full-screen. • A new mode, "Musou Battlefield", allows the modification of existing stages and sharing of modifications online. Players have a limited number of "edit points", where they may replace characters, add more aggressive enemy behaviour, and alter game audio.
Ultimate removes the need for edit points to alter the changes and the players can also customize the battle quotes and combat notifications in-game. •
Hyper has a new Duel Mode, allowing players to battle each other in three-on-three battles. Players must choose in addition four Strategy Cards, which may be activated over the course of a duel: each Strategy Card costs a number of Battle Points (gained over time during a battle) per use. Each character has two Strategy Cards available for use; one is made available by unlocking the character, while the second is made available through other means. •
Ultimate adds a new Gauntlet Mode, where players can set a party of five characters instead of three. •
Downloadable content, allowing for new character costumes, scenarios, weapons, and music, is available for all platforms. Downloadable content from
Dynasty Warriors 7 and
Samurai Warriors 3 cannot be used in
Warriors Orochi 3; the same content must be repurchased for specific use by this game. ==Characters==