MarketWarcraft II: Tides of Darkness
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Warcraft II: Tides of Darkness

Warcraft II: Tides of Darkness is a fantasy real-time strategy (RTS) computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.

Gameplay
Warcraft II is a real-time strategy game. Modes Warcraft II allows players to play AI opponents in separate Human and Orc campaigns, and in stand-alone scenarios. Most of the campaign missions follow the pattern "collect resources, build buildings and units, destroy opponents". However, some have other objectives, such as rescuing troops or forts, or escorting important characters through enemy territory. The game's map editor allows players to develop scenarios for use in multiplayer contests and against AI opponents. The editor runs under the Mac and also under either Windows 95 or, if the WinG library was installed, under Windows 3.0. The scenarios can be played against the AI or in multiplayer games with up to eight players participating. The DOS version initially provided multiplayer games by null modem cable, modem or IPX, and Mac players could also play via TCP/IP or AppleTalk. Blizzard quickly released a facility to connect with Kali, which allows programs to access the Web by means of IPX. Economy and war Warcraft II requires players to collect resources and to produce buildings and units to defeat an opponent in combat. The Human Town Hall and Orc Great Hall produce basic workers that dig gold from mines and chop wood from forests and then deliver them to their halls. Both buildings can be upgraded twice, each increasing usable resources per load from the workers. Players can also construct shipyards, which can produce both combat ships and oil tankers. These tankers build construction offshore oil platforms and then deliver the oil to buildings on the shoreline. As all three resources are non-renewable, players must use them efficiently. This can lead to creative thinking regarding forests as both a source of lumber and a means of forcing the enemy to go around it. Workers can also construct farms, each of which provides food for up to four units, and additional units cannot be produced until enough farms are built. Farms, being very tough for their cost, are also employed as defensive walls. Humans and Orcs have sets of buildings with similar functions, but different names and graphics, for producing ground, naval, and air units. All but basic combat units require the assistance of other buildings or must be produced at buildings that have prerequisite buildings, or both. Many buildings can upgrade combat units. When advanced units appear, the Orcs have a strong advantage in ground combat, while the Humans have the more powerful fleet and spellcasters. The most advanced ground combatants on each side can be upgraded and taught some spells, which are different for the two sides. Some campaign missions feature hero units, which are more powerful than normal units of the same type, have unique pictures and names, and must not die, as that causes the failure of the mission. User interface The main screen has five areas: • Along the top are the menu button and counts of the player's resources: gold from gold mines, wood from trees, oil from oil patches and food from farms • The largest area of the screen, to the right, shows the part of the territory on which the player is currently operating. This enables the player to select friendly units and buildings. • The top left is the mini-map, which shows the whole territory at smaller scale and highlights the part on which the player is currently operating. By clicking or dragging in the mini-map, the player can select another location to appear in the larger display. • The unit descriptions in the area in middle on the left shows the units and/or buildings. If units of the same type are selected, this area have an icon for each unit, showing the unit's vital statistics including the unit's health. • If a single unit or building is selected, the area at the bottom left shows the actions the object can perform and all completed upgrades that apply to this type of unit or building. Initially most of the main map and mini-map are blacked out, but the visible area expands as the player's units explore the map. The fog of war completely hides all territory which the player has not explored and shows only terrain but hides opponents units and buildings if none of the player's units are present there. All functions can be invoked by both the mouse and shortcut keys, including game setup, the menu options and some gameplay functions, including scrolling and pausing the game. Units and buildings can be selected by clicking or bandboxing (i.e. using the mouse to draw a box around the units to be selected), and then their actions can be controlled by the mouse or keys. ==Storyline==
Storyline
The Second War The First War brought the Fall of Azeroth, following the Orc campaign in Warcraft: Orcs & Humans. The survivors of Azeroth have fled by sea to the Human kingdom of Lordaeron, and the Orcs have decided to conquer Lordaeron, in what is known as the Second War. Both sides have acquired allies and new capabilities, including naval and air units, and more powerful spellcasters. At the final battle around the Dark Portal in Azeroth, the Alliance exterminates one Orc clan and captures the Orc supreme commander and the remnants of his forces. Hoping to avoid further invasions, the Alliance destroys the Dark Portal. The game's narrative is continued in the expansion pack Warcraft II: Beyond the Dark Portal. ==Development==
Development
After seeing the excellent response to Warcraft: Orcs & Humans, released in November 1994, Blizzard Entertainment started working on Warcraft II: Tides of Darkness. Development began in February 1995, and the game was released in North America and Australia on December 5, 1995, and by Zablac Entertainment in Europe in January 1996 for MS-DOS, with a port for Mac OS releasing in August 1996. Blizzard later explained that the small budgets of the time allowed short development times. The response to Warcraft: Orcs & Humans also allowed Blizzard to recruit additional top-class developers. The company's initial design combined modern and fantasy elements, such as fighter pilots ambushed by a fire-breathing dragon. However, they found that this was unsatisfactory, and that there was plenty of content for a fantasy RTS. The expansion introduced new Human and Orc campaigns, featuring new and much more powerful heroes. In 1997 Electronic Arts published Warcraft II: The Dark Saga for the Sony PlayStation and Sega Saturn, which combined the campaigns of Warcraft II: Tides of Darkness and Warcraft II: Beyond the Dark Portal. This port was developed by Climax. The Dark Saga also allowed players to automate upgrade of buildings and production of units and to select more troops at once, facilities that were not extended to the DOS and Mac versions. In 1999 Blizzard published the Warcraft II: Battle.net Edition for Windows and Mac, which combined the original game and the expansion pack, retained the Macintosh facilities and replaced the DOS version with a Windows version that included Blizzard's online service, Battle.net, for multiplayer games. ==Reception==
Reception
Sales Warcraft II debuted at No. 2 on PC Data's monthly computer game sales chart for December 1995, behind Myst. It held the spot in January 1996, but dropped to No. 3 in its third month. The game stayed in PC Data's top 3 from April through October, securing first place in April, August and September. Warcraft II achieved worldwide sales of 500,000 units within three months of release, and of over 1.2 million by November. This made it the world's most commercially successful computer game of the year as of November, according to PC Data. In the United States, it was the second-best-selling computer game of 1996, again behind Myst. The game sold 835,680 copies and earned $34.5 million in the region for the year. To capitalize on this success, Blizzard released the Warcraft Battlechest on November 11, which bundled Warcraft: Orcs & Humans with Warcraft II and the Beyond the Dark Portal add-on. Warcraft II claimed position 13 in PC Data's monthly sales rankings for January 1997, while the Warcraft Battlechest SKU took sixth place. The original game exited the top 20 after a 16th-place finish in February. However, the Battlechest consistently continued to chart through May, peaking at ninth in February. before falling to No. 16 in September and exiting PC Data's top 20 in October. The Warcraft Battlechest was the United States' 17th-highest computer game seller of the year, with sales of 262,911 units. By April 1998, Warcraft IIs basic SKU had sold 1.02 million units and earned $39.8 million in revenue in the United States. This led PC Data to declare it the country's sixth-best-selling computer game for the period between January 1993 and April 1998. Warcraft II as a whole reached 2 million global sales by July 1998, and passed 2.5 million by year's end. Sales continued the following month, when the Warcraft II Battle.net Edition SKU finished 20th for October in the country. As of 2001, worldwide sales of Warcraft II had surpassed 3 million units, with two-thirds derived from the United States. Critical reviews Warcraft II: Tides of Darkness earned enthusiastic reviews, elevating Blizzard to the elite along with Westwood Studios, id Software and LucasArts. The Adrenaline Vault noted that players must manage their resources, as all resources run out. Andy Butcher reviewed Warcraft 2: Tides of Darkness for Arcane magazine, commenting that "Warcraft 2 is a great game. Despite its limitations, it's challenging, fun, easy to get into, and very addictive. The ability to play either side means that there are a vast number of missions on offer, and a level designer gives yet more longevity." PC Gamer US named Warcraft II the best game of 1995. The editors called it an "easy" choice, and wrote that "Warcraft II stand[s] out — way out — as the most impressive, most entertaining, game of 1995". The magazine also presented Warcraft II with the award for 1995's "Best Multi-Player Game". The editors of Macworld gave the game their 1996 "Best Strategy Game" award. It also won Computer Game Reviews 1995 "Military Sim of the Year" award, tied with Steel Panthers. The same year, Next Generation listed it as number 10 on their "Top 100 Games of All Time", explaining that "The strategy is complex, the classy SVGA graphics keep the player in touch with everything that's going on, and WarCraft II features the best use of sampled speech we've ever experienced." Warcraft II was a runner-up for Computer Gaming Worlds 1995 "Strategy Game of the Year" award, which ultimately went to Command & Conquer and Heroes of Might and Magic (tie). The editors wrote that Warcraft II "will keep you glued to the computer for hours on end" and noted that it "could have won had the competition not been so strong". MacUser declared Warcraft II one of 1996's top 50 CD-ROMs. In 1996, GamesMaster ranked the game 38th on their "Top 100 Games of All Time". The IGN review considered WarCraft II in general a well-balanced game, In 1998, PC Gamer declared it the 9th-best computer game ever released, and the editors called it "a sequel that isn't just more of the same; it's bigger and better in every way". Retrospective reviews by IGN and GameSpot emphasized the ability to join multiplayer games on local networks or using Kali, and the simple but effective map editor, with which some users published maps on the Web. The Dark Saga GameSpot described the ports of the consoles Sony PlayStation and Sega Saturn, combining Warcraft II: Tides of Darkness and Warcraft II: Beyond the Dark Portal, as practically identical to the PC version. Electronic Gaming Monthly and GamePro, however, asserted that the graphics are significantly downgraded, and the interface, though somewhat simplified with the additions of auto-upgrading, auto-building, and the ability to select more than nine units at once, is still more cumbersome and difficult to learn than the PC version's. Absolute PlayStation omitted comparisons with the PC and praised the console versions. Sega Saturn Magazine called it "a highly enjoyable and compelling strategy warfare game" and praised the Saturn version as superior to the PC original. Battle.net Edition GameSpot thought the AI was predictable but very efficient and the multiplayer facilities, while four years old, made it more enjoyable than at least half the new RTS games released in 1999. The Battle.net service was already reliable after being refined through experience on Diablo and StarCraft, and the fact that it was free would be attractive both to new users and those of earlier editions. While the production values were those of 1995, the cartoonish graphics and excellent sound effects and musical score were still enjoyable in 1999. ==Notes==
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