Sales Warcraft II debuted at No. 2 on
PC Data's monthly computer game sales chart for December 1995, behind
Myst. It held the spot in January 1996, but dropped to No. 3 in its third month. The game stayed in PC Data's top 3 from April through October, securing first place in April, August and September.
Warcraft II achieved worldwide sales of 500,000 units within three months of release, and of over 1.2 million by November. This made it the world's most commercially successful computer game of the year as of November, according to PC Data. In the United States, it was the second-best-selling computer game of 1996, again behind
Myst. The game sold 835,680 copies and earned $34.5 million in the region for the year. To capitalize on this success, Blizzard released the
Warcraft Battlechest on November 11, which bundled
Warcraft: Orcs & Humans with
Warcraft II and the
Beyond the Dark Portal add-on.
Warcraft II claimed position 13 in PC Data's monthly sales rankings for January 1997, while the
Warcraft Battlechest SKU took sixth place. The original game exited the top 20 after a 16th-place finish in February. However, the
Battlechest consistently continued to chart through May, peaking at ninth in February. before falling to No. 16 in September and exiting PC Data's top 20 in October. The
Warcraft Battlechest was the United States' 17th-highest computer game seller of the year, with sales of 262,911 units. By April 1998,
Warcraft IIs basic SKU had sold 1.02 million units and earned $39.8 million in revenue in the United States. This led PC Data to declare it the country's sixth-best-selling computer game for the period between January 1993 and April 1998.
Warcraft II as a whole reached 2 million global sales by July 1998, and passed 2.5 million by year's end. Sales continued the following month, when the
Warcraft II Battle.net Edition SKU finished 20th for October in the country. As of 2001, worldwide sales of
Warcraft II had surpassed 3 million units, with two-thirds derived from the United States.
Critical reviews Warcraft II: Tides of Darkness earned enthusiastic reviews, elevating Blizzard to the elite along with
Westwood Studios,
id Software and
LucasArts.
The Adrenaline Vault noted that players must manage their resources, as all resources run out. Andy Butcher reviewed
Warcraft 2: Tides of Darkness for
Arcane magazine, commenting that "
Warcraft 2 is a great game. Despite its limitations, it's challenging, fun, easy to get into, and very addictive. The ability to play either side means that there are a vast number of missions on offer, and a level designer gives yet more longevity."
PC Gamer US named
Warcraft II the best game of 1995. The editors called it an "easy" choice, and wrote that "
Warcraft II stand[s] out — way out — as the most impressive, most entertaining, game of 1995". The magazine also presented
Warcraft II with the award for 1995's "Best Multi-Player Game". The editors of
Macworld gave the game their 1996 "Best Strategy Game" award. It also won
Computer Game Reviews 1995 "Military Sim of the Year" award, tied with
Steel Panthers. The same year,
Next Generation listed it as number 10 on their "Top 100 Games of All Time", explaining that "The strategy is complex, the classy SVGA graphics keep the player in touch with everything that's going on, and
WarCraft II features the best use of sampled speech we've ever experienced."
Warcraft II was a runner-up for
Computer Gaming Worlds 1995 "Strategy Game of the Year" award, which ultimately went to
Command & Conquer and
Heroes of Might and Magic (tie). The editors wrote that
Warcraft II "will keep you glued to the computer for hours on end" and noted that it "could have won had the competition not been so strong".
MacUser declared
Warcraft II one of 1996's top 50 CD-ROMs. In 1996,
GamesMaster ranked the game 38th on their "Top 100 Games of All Time". The IGN review considered
WarCraft II in general a well-balanced game, In 1998,
PC Gamer declared it the 9th-best computer game ever released, and the editors called it "a sequel that isn't just more of the same; it's bigger and better in every way". Retrospective reviews by IGN and
GameSpot emphasized the ability to join multiplayer games on local networks or using
Kali, and the simple but effective map editor, with which some users published maps on the Web.
The Dark Saga GameSpot described the
ports of the
consoles Sony PlayStation and
Sega Saturn, combining
Warcraft II: Tides of Darkness and
Warcraft II: Beyond the Dark Portal, as practically identical to the PC version.
Electronic Gaming Monthly and
GamePro, however, asserted that the graphics are significantly downgraded, and the interface, though somewhat simplified with the additions of auto-upgrading, auto-building, and the ability to select more than nine units at once, is still more cumbersome and difficult to learn than the PC version's.
Absolute PlayStation omitted comparisons with the PC and praised the console versions.
Sega Saturn Magazine called it "a highly enjoyable and compelling strategy warfare game" and praised the Saturn version as superior to the PC original.
Battle.net Edition GameSpot thought the AI was predictable but very efficient and the multiplayer facilities, while four years old, made it more enjoyable than at least half the new
RTS games released in 1999. The
Battle.net service was already reliable after being refined through experience on
Diablo and
StarCraft, and the fact that it was free would be attractive both to new users and those of earlier editions. While the production values were those of 1995, the cartoonish graphics and excellent sound effects and musical score were still enjoyable in 1999. ==Notes==