In 1991, Bjørn Stabell and Ken Schouten, then
computer science undergraduates at the
University of Tromsø, began writing
XPilot, inspired by the earlier game
Thrust. It was originally developed in
C on
HP9000 workstations which ran
Unix. Soon after its first public release in 1992, Stabell and Schouten began receiving feedback, suggestions, and patches from players all around the world. Other
XPilot users wrote documentation and contributed source code to the project. By 1996, there were nearly one hundred
XPilot servers worldwide. XPilot's code has been
forked several times.
XPilot5 is a complete rewrite of
XPilot in
C++. Unlike its predecessor, it comes with sound and is bundled with applications to configure the keyboard, ship shapes and behavior. The latest stable version of
XPilot5 is 5.0.0. In late 2000, another group of developers began a branch of
XPilot, later labeled
XPilot NG (for next generation). Programmed in
C, it contains two
clients, either
X11-based or
SDL/
OpenGL-based. Unlike the block-based maps of the original game,
XPilot NG provides high
frame rates and
polygon maps. A new
Java based
map editor provides better map editing facilities. The latest version of
XPilot NG is 4.7.2. In 2009, 7b5 Labs released
XPilot iPhone, an
XPilot client for
Apple's iPhone and
iPod Touch. It is based on
XPilot and
XPilot NG and uses
touchscreen controls. While these modern versions implement many new features, they are mostly compatible with the original program. == Gameplay ==