Religious texts There are various examples of
personification in both the Hebrew Bible and Christian New Testaments, as well as in the texts of some other religions.
Fables : Rabbit fools Elephant by showing the reflection of the moon. Anthropomorphism, also referred to as personification, is a well-established
literary device from ancient times. The story of "
The Hawk and the Nightingale" in
Hesiod's
Works and Days preceded
Aesop's
fables by centuries. Collections of linked
fables from India, the
Jataka Tales and
Panchatantra, also employ anthropomorphized animals to illustrate principles of life. Many of the stereotypes of animals that are recognized today, such as the wily fox and the proud lion, can be found in these collections.
Aesop's anthropomorphisms were so familiar by the first century CE that they colored the thinking of at least one philosopher: Apollonius noted that the fable was created to teach wisdom through fictions that are meant to be taken as fictions, contrasting them favorably with the poets' stories of the
deities that are sometimes taken literally. Aesop, "by announcing a story which everyone knows not to be true, told the truth by the very fact that he did not claim to be relating real events". The same consciousness of the fable as fiction is to be found in other examples across the world, one example being a traditional Ashanti way of beginning tales of the anthropomorphic
trickster-spider
Anansi: "We do not really mean, we do not really mean that what we are about to say is true. A story, a story; let it come, let it go."
Fairy tales Anthropomorphic motifs have been common in fairy tales from the earliest ancient examples set in a mythological context to the great collections of the
Brothers Grimm and
Perrault. The
Tale of Two Brothers (Egypt, 13th century BCE) features several talking cows and in
Cupid and Psyche (Rome, 2nd century CE)
Zephyrus, the west wind, carries
Psyche away. Later an
ant feels sorry for her and helps her in her quest.
Modern literature s depiction of
this anthropomorphic rabbit was featured in the first chapter of
Lewis Carroll's ''
Alice's Adventures in Wonderland''. Building on the popularity of fables and fairy tales,
''children's literature began to emerge in the nineteenth century with works such as
Alice's Adventures in Wonderland (1865) by Lewis Carroll, The Adventures of Pinocchio (1883) by Carlo Collodi and The Jungle Book (1894) by Rudyard Kipling, all employing anthropomorphic elements. This continued in the twentieth century with many of the most popular titles having anthropomorphic characters, examples being The Tale of Peter Rabbit (1901) and later books by Beatrix Potter; The Wind in the Willows by Kenneth Grahame (1908); Winnie-the-Pooh (1926) and The House at Pooh Corner (1928) by A. A. Milne; and The Lion, the Witch, and the Wardrobe (1950) and the subsequent books in The Chronicles of Narnia'' series by
C. S. Lewis. In many of these stories the animals can be seen as representing facets of human personality and character. As
John Rowe Townsend remarks, discussing
The Jungle Book in which the boy
Mowgli must rely on his new friends the bear
Baloo and the black panther
Bagheera, "The world of the jungle is in fact both itself and our world as well".'' The
fantasy genre developed from mythological, fairy tale, and
Romance motifs sometimes have anthropomorphic animals as characters. The
best-selling examples of the genre are
The Hobbit (1937) and
The Lord of the Rings (1954–1955), both by
J. R. R. Tolkien, books peopled with talking creatures such as ravens, spiders, and the dragon
Smaug and a multitude of anthropomorphic
goblins and
elves. John D. Rateliff calls this the "
Doctor Dolittle Theme" in his book
The History of the Hobbit and Tolkien saw this anthropomorphism as closely linked to the emergence of human language and
myth: "...The first men to talk of 'trees and stars' saw things very differently. To them, the world was alive with mythological beings... To them the whole of creation was 'myth-woven and elf-patterned'."
Richard Adams developed a distinctive take on anthropomorphic writing in the 1970s: his debut novel,
Watership Down (1972), featured rabbits that could talkwith their own distinctive language (
Lapine) and mythologyand included a
police-state warren,
Efrafa. Despite this, Adams attempted to ensure his characters' behavior mirrored that of wild rabbits, engaging in fighting, copulating and defecating, drawing on
Ronald Lockley's study
The Private Life of the Rabbit as research. Adams returned to anthropomorphic storytelling in his later novels
The Plague Dogs (1977) and
Traveller (1988). By the 21st century, the children's
picture book market had expanded massively. Perhaps a majority of picture books have some kind of anthropomorphism, with popular examples being
The Very Hungry Caterpillar (1969) by
Eric Carle and
The Gruffalo (1999) by
Julia Donaldson. Anthropomorphism in literature and other media led to a sub-culture known as
furry fandom, which promotes and creates stories and artwork involving anthropomorphic animals, and the examination and interpretation of humanity through anthropomorphism. This can often be shortened in searches as "anthro", used by some as an alternative term to "furry". Anthropomorphic characters have also been a staple of the
comic book genre. The most prominent one was
Neil Gaiman's the
Sandman which had a huge impact on how characters that are physical embodiments are written in the
fantasy genre. Other examples also include the mature
Hellblazer (personified political and moral ideas),
Fables and its spin-off series
Jack of Fables, which was unique for having anthropomorphic representation of
literary techniques and
genres. Various Japanese
manga and
anime have used anthropomorphism as the basis of their story. Examples include
Squid Girl (anthropomorphized squid),
Hetalia: Axis Powers (personified countries),
Upotte!! (personified guns),
Arpeggio of Blue Steel and
Kancolle (personified ships). ==In film==