As with the
Atari 8-bit computers, That year,
WordPerfect threatened to discontinue the Atari ST version of its word processor because the company discovered that pirate
bulletin board systems (BBSs) were distributing it, causing
ST-Log to warn that "we had better put a stop to piracy
now ... it can have harmful effects on the longevity and health of your computer". A positive review of
Typhoon Thompson in
Antic concluded: In 1989, magazines published a letter by
Gilman Louie, head of
Spectrum HoloByte. He stated that he had been warned by competitors that releasing a game like
Falcon on the ST would fail because BBSs would widely disseminate it. Within 30 days of releasing the non-
copy protected ST version, the game was available on BBSs with maps and
code wheels. Because the ST market was smaller than that for the IBM PC, it was more vulnerable to piracy which, Louie said, seemed to be better organized and more widely accepted for the ST. He reported that the Amiga version sold in six weeks twice as much as the ST version in nine weeks, and that the Mac and PC versions had four times the sales.
Computer Gaming World stated "This is certainly the clearest exposition ... we have seen to date" of why software companies produced less software for the ST than for other computers. Several third-party OSes were developed for, or ported to, the Atari ST.
Unix clones include
Idris,
Minix, and the
MiNT OS which was developed specifically for the Atari ST.
Audio and MIDI Taking advantage of the ST's MIDI ports, plenty of professional
Music sequencing and
notation software was released, including the forerunners of the popular
Windows and
macOS applications
Cubase and
Logic Pro (the latter as Creator, Notator, Notator-SL, and Notator Logic). Another popular and powerful ST music sequencer application, KCS, contains a "Multi-Program Environment" that allows ST users to run other applications, such as the synthesizer patch editing software XoR (later known as Unisyn), from within the sequencer application.
MasterTracks Pro originated for the
Apple II; an ST version and then an IBM PC version later followed. It continued on Windows and macOS, along with the original company's notation application,
Encore.
Music tracker software such as the TCB Tracker became popular on the ST, aiding the production of quality music from the Yamaha synthesizer, now called
chiptunes. Due to the ST having comparatively large amounts of memory for the time,
sound sampling packages became feasible.
Replay Professional features a sound sampler using the ST cartridge port to read in parallel from the cartridge port from the
ADC. For output of digital sound, it uses the on-board frequency output, sets it to 128 kHz (inaudible) and then modulates the amplitude of that.
Applications Professional
desktop publishing software includes
Timeworks Publisher,
PageStream and
Calamus. Word processors include
WordPerfect,
Microsoft Write, AtariWorks, Signum, Script and First Word (bundled with the machine). Spreadsheets include
3D-Calc, and databases include
Zoomracks. Graphics applications include
NEOchrome,
DEGAS & DEGAS Elite,
Deluxe Paint, STAD, and Cyber Paint (which author
Jim Kent would later evolve into
Autodesk Animator) with advanced features such as 3D design and animation. The Spectrum 512 paint program uses rapid palette switching to expand the on-screen color palette to 512), brought 3D modelling, sculpting, scripting, and
computer animation to the desktop. Video capture and editing applications use dongles connected to the cartridge port for low frame rate, mainly silent and monochrome, but progressed to sound and basic color in still frames. At the end, Spectrum 512 and CAD-3D teamed up to produce realistic 512-color textured 3D renderings, but processing was slow, and Atari's failure to deliver a machine with a math coprocessor had Hudson and Yost looking towards the PC as the future before a finished product could be delivered to the consumer. In his autobiography
Child of Change, he regards this facility as "the most important development in chess research since printing". Graphical touchscreen point of sale software for restaurants was originally developed for Atari ST by Gene Mosher under the ViewTouch copyright and trademark. Instead of using GEM, he developed a GUI and widget framework for the application using the
NEOchrome paint program.
Software development The 520ST was bundled with both Digital Research
Logo and
Atari ST BASIC. Third-party BASIC systems with better performance were eventually released: HiSoft BASIC,
GFA BASIC, FaST BASIC,
DBASIC, LDW BASIC, Omikron BASIC, BASIC 1000D and
STOS. In the later years of the Atari ST, Omikron Basic was bundled with it in Germany. Atari's initial development kit from Atari is a computer and manuals. The cost discouraged development. The later Atari Developer's Kit consists of software and manuals for . It includes a resource kit, C compiler (first Alcyon C, then Mark Williams C), debugger, 68000 assembler, and non-disclosure agreement. The third-party
Megamax C development package was . Other development tools include 68000 assemblers (MadMac from Atari,
HiSoft Systems's Devpac, TurboAss, GFA-Assembler), Pascal (OSS Personal Pascal, Maxon Pascal, PurePascal),
Modula-2, C compilers (
Lattice C, Pure C,
Megamax C,
GNU C, Aztec C, AHCC),
LISP, and
Prolog.
Games The ST had success in gaming due to the low cost, fast performance, and colorful graphics compared to contemporary PCs or 8-bit systems. ST game developers include
Steve Bak,
Peter Molyneux,
Doug Bell,
Jeff Minter,
Éric Chahi,
Jez San, and
David Braben. When the Atari ST was released in 1985, it seemed to be aimed at the professional market. However, the inclusion of two joystick ports and a low-resolution mode of 320x200 pixels, with 16 colours from a 512-colour palette, hinted at its potential for gaming. Initially, it was uncertain whether these new 16-bit machines could really deliver a next-generation gaming experience, as the games at launch didn't show a significant visual improvement over the 8-bit systems of the time. After a while, the first ST games began to appear that people were attracted to: •
Time Bandits – which brought the labyrinth action to the ST, but was not technically superior to the 8-bit. •
Major Motion – a Spy Hunter clone that could be played with the mouse. •
Arena – a decathlon game that had to be played with the keyboard, but had graphics with a level of detail beyond the capabilities of any 8-bit system. •
Megaroids – an
Asteroids clone in a medium resolution of 640x200 in 4 colours. This made it outstanding at the time. •
Joust – an arcade port showing the new capabilities of bitmap graphics compared to the character set graphics of 8-bit systems – [Moon Patrol] – offered a high resolution 640x400 black and white version. •
Sundog – An RPG with simple graphics, but a story that made it a classic. As developers became more familiar with the ST's capabilities, they were able to exploit its full potential. This resulted in games with visuals that far surpassed anything seen on 8-bit systems. Notable examples include •
Goldrunner – Its sampled sound, bitmap graphics and smooth scrolling were impressive. •
Starglider – Featuring a multi-second title sample, a feat for the time, its fast, colourful 3D wireframe graphics showcased the power of the 16-bit processor. •
Gauntlet – Arcade port with the ability to play with 4 players via a parallel port joystick adapter. •
ST Karate – Fighting game •
Oids – 2D physics-based action game inspired by
Thrust. It wasn't long before ST games were gracing the covers of leading computer game magazines. It became standard practice to develop games on the ST and then port them to other platforms. Several of these titles went on to have a significant impact on the history of computer gaming: • The realtime pseudo-3D
role-playing video game Dungeon Master, was developed and released first on the ST, and is considered to be the best-selling software ever produced for the platform. • Simulation games like
Falcon and
Flight Simulator II use the ST's graphics hardware, as do many arcade ports. • The 1987
first-person shooter,
MIDI Maze, uses the
MIDI ports to connect up to 16 machines for networked deathmatch play. • The 3D Rollercoaster Racer
Stunt Car Racer had fast 3D graphics, surpassing those of other systems, largely due to the ST's powerful CPU. • The arcade conversion
Super Sprint remained exclusive to the ST for several years, cementing its status as one of the system's signature titles. Beyond the mainstream releases, there was also a flourishing scene of games designed specifically for the Atari ST's monochrome mode. With its 640x400 resolution, coupled with the crisp display of Atari's SM124 monitor, this mode provided a canvas for some truly distinctive games, offering unique aesthetics and gameplay: •
Oxyd – Based on the classic memory card game,
Oxyd delivered a compelling puzzle experience. •
Ballerburg – A game that captivated a generation and may have paved the way for titles like
Worms. •
Bolo – a breakout game. The Atari ST enjoyed a period of dominance throughout the second half of the 1980s, but its influence began to diminish as the next decade dawned. Competitors with custom chips gained the upper hand for a time until the PC took over. During this period, games were predominantly developed on these rival systems and subsequently ported to the ST. The inherent nature of game conversions meant that the original, optimised for its native hardware, often suffered compromises in the translation. A prime example is [Wolfchild], a superb game in its original form, but the ST version was noticeably inferior due to a rushed port. While the enhanced capabilities of the
Atari 1040 STE were welcomed by the Atari ST community, the number of games that utilised them was limited. This was largely due to the relatively small user base of STe owners, making exclusive STe development commercially unviable. However, some titles did manage to garner positive attention beyond the Atari community: •
Obsession – A
pinball simulation that boasted numerous tables, leveraging the STe's expanded colour palette and improved hardware scrolling. •
Substation – A first-person shooter set within an icy environment. •
Brutal Football – A sports game that showed off the STe's Blitter chip. •
Sleepwalker – an STe only game by
Ocean Software. The
Atari Falcon, intended as the successor to the ST/STe, found a dedicated following within the Atari scene, resulting in a vibrant homebrew community. Sadly, the Falcon's overall market penetration was insufficient to make a widespread impact. Notable titles include: •
Crown of Creation – A 3D game. •
Ishar I, II, III – A series of well-regarded dungeon crawlers. •
Racer 2 – A highly polished driving game. •
Cannon Fodder – Top-down tactical shooter. Although often overlooked by mainstream publications, the Atari ST gaming scene remains active. Dedicated Atari enthusiasts continue to develop and release new games. Notable examples include: •
Stario Land – A meticulously crafted platformer, reminiscent of Mario, which demonstrated the capabilities of smooth scrolling on the ST, subtly highlighting the shortcomings of earlier attempts like
The Great Giana Sisters. •
Double Bobble 2000 – A faithful recreation of
Bubble Bobble, specifically for the Atari Falcon. •
Grav – A challenging shoot-em-up. •
Hector vs The Mutant Vampire Tomatoes From Hel -: A quirky action-platformer. Beyond the ongoing development of new games, the Atari ST community maintains a presence through various initiatives. Notably gatherings and dedicated
MIDI Maze events demonstrate the enduring popularity of networked play on the ST. Social media platforms, particularly YouTube, feature numerous channels dedicated to showcasing Atari ST games. Online resources like
AtariMania (archiving),
Atari-Forum (community),
Atari Legend (the central Atari ST portal), and
AtariCrypt (a diverse hub) serve as essential pillars of the community, ensuring the Atari ST remains an active platform.
Atari ST eSports The ST Offline Tournament (STOT) is an offline gaming tournament for games created for the Atari ST. It is run in a dedicated section of Atari-Forum.com. The STOT is divided into seasons. Each season lasts a year and consists of 12 rounds. Each round lasts one month and features one or more games. At the end of each month, the player with the highest score wins. Either the organisers announce the game(s) for a round or a vote is held on the forum. If new Atari ST games are released, they take priority and will be played as soon as possible. Players come from all over the world and play either on real hardware or emulators. To participate, you need a forum account. STOT was founded in 2007 by Thorsten Butschke, ChrisTos and SSB. At that time, the first high score club tournaments on Atari Age appeared, and the goal was to create something similar for Atari ST games. The first game was Superfly. In 2011, the tournaments stopped due to a lack of time to organise them. However, due to demand from various players, the tournament was restarted in 2023. The most remarkable gamers are Xerus, who dominated the first four seasons, and Wietze, who won most of the rounds he participated in during the later seasons. Some authors have also supported the STOT by providing special versions or prizes. •
Simon Phipps, author of
Switchblade, hand-painted a unique winner's certificate for the participants. • SSB, the author of Attack Wave, gave away a unique, self-made 3.5-inch disk with a winner's certificate to participants. • ThomasI, the author of Randominer, created a special STOT version of the game that involved a scoring competition
Emulators Spectre GCR emulates the
Macintosh. MS-DOS emulators were released in the late 1980s. PC-Ditto has a software-only version, and a hardware version that plugs into the cartridge slot or kludges internally. After running the software, an MS-DOS boot disk is required to load the system. Both run MS-DOS programs in
CGA mode, though much more slowly than on an
IBM PC. Other options are the PC-Speed (
NEC V30), AT-Spee (
Intel 80286), and ATonce-386SX (
Intel 80386SX) hardware emulator boards. == Music industry==