play a match on a single server in
Star Wars Battlefront. In May 2013, publisher
Electronic Arts obtained exclusive rights to develop
Star Wars games for gaming consoles, and its subsidiaries
DICE,
Visceral Games, and
BioWare started work on
Star Wars games after
LucasArts was shut down. DICE first acknowledged the game at Electronic Arts'
E3 2013 press conference, along with a teaser trailer. The game is built with the
Frostbite 3 engine; studio head
Patrick Söderlund stated that the game would be "DICE's interpretation of what
Battlefront should be", while still incorporating elements from the previous two games. As such, DICE did not brand the new game as a sequel to
Battlefront II, but a
reboot of the franchise. Söderlund said that the game almost was not developed, but that staffers at DICE lobbied to be given the project; he called DICE's development of
Battlefront "a match made in heaven". Instead of using traditional modeling techniques, the developers used
photogrammetry to produce the assets. Small teams formed by artists were responsible for selecting the right assets that could be used by level designers to build maps. According to DICE, the process of developing the assets for the game took half as much time as developing the assets for
Battlefield 4, which were produced by using traditional modeling techniques. In June 2014, it was revealed at EA's
E3 2014 press conference that the ice planet Hoth and the forest moon of Endor would be playable maps for the game. In late October of that year, it was revealed that the game would be released Christmas 2015, tying in with the release of
Star Wars: The Force Awakens. To meet the deadline, the team had to remove the game's single-player campaign mode. In early March 2015, the first gameplay footage of the game was shown at a private retail event and received a standing ovation from the audience. In April 2015, at
Star Wars Celebration 2015 in Anaheim, California, the first gameplay details and the second trailer was released. The first downloadable content of the game, entitled
Battle of Jakku, was also announced during the event. In April 2015, EA announced that
Battlefront would release in North America on November 17 and in Europe on November 20 of that year. And in Australia on November 18. It was previously stated that the release date for Europe would fall on November 19. It was confirmed that the game would not feature the Battlelog system, but to use a new system developed by Uprise, an Electronic Arts subsidiary based in Sweden, which has previously worked on the Battlelog system of
Battlefield 4. On June 15, further gameplay was shown at
E3 2015 depicting the Walker Assault mode on Hoth from perspectives of both the Rebel Alliance and the Galactic Empire using various weapons, items and vehicles such as the AT-AT walker, Snowspeeders and
TIE Fighters ending with playable characters Luke Skywalker and Darth Vader engaging in battle. Another gameplay trailer featuring cooperative missions was also shown at the event. An open beta of the game was released for PC,
PlayStation 4 and
Xbox One on October 8. The beta includes the Walker Assault, Drop Zone, and Survival mission modes. The beta was originally set to close on October 12 but was extended to October 13 for testing of "extreme scenarios". The beta was played by more than nine and a half million players. According to Electronic Arts, it was their largest beta. Fellow EA developer Criterion Games, known for making
racing games, helped DICE develop the speeder bikes for the game.
Visceral Games also assisted in an undisclosed capacity.
Downloadable content Star Wars Battlefront features
downloadable content (DLC). A season pass was announced on October 12, 2015, and includes four DLC packs. The
Ultimate Edition was released digitally that includes the
Deluxe Edition of the game and the season pass. Aside from the contents of the season pass, additional content will be released for free, which includes new maps and star cards. The first downloadable content release, titled
Battle of Jakku, was revealed during
Star Wars Celebration 2015 and was available as a free download to players on December 8, 2015. Players who pre-ordered the game received the
Battle of Jakku DLC a week earlier, on December 1, 2015. It features two maps set on planet Jakku.
Outer Rim is the second downloadable content for the game, which was released on March 22, 2016. It adds maps set in
Jabba the Hutt's palace in Tatooine and a factory area in Sullust. It also includes iconic characters
Nien Nunb and
Greedo. The DLC is available to players who have purchased the game's Season Pass.
Outer Rim is the first of the four DLC packs planned for Season Pass owners. The second expansion pack is titled
Bespin, and was released on June 21, 2016. It introduces the Cloud City,
Bespin, and allows players to play as the hero
Lando Calrissian and the bounty hunter
Dengar. The third expansion pack, titled
Death Star, was released on September 20, 2016, and marked the debut of the
Death Star in the game, as well as
Chewbacca, and bounty hunter
Bossk, as playable characters. The final expansion pack as part of the Season Pass,
Rogue One: Scarif, was released on December 20, 2016, based on the 2016 film
Rogue One: A Star Wars Story. The expansion pack debuted the new tropical planet of Scarif introduced in the film. The expansion pack introduces characters Director Orson Krennic for the Empire and Jyn Erso for the Rebellion.
Rogue One: X-Wing VR Mission Criterion Games developed a PlayStation VR exclusive mission titled
Rogue One: X-Wing VR Mission, taking place alongside the events of the 2016
Star Wars Anthology film,
Rogue One: A Star Wars Story. It was released free for the PlayStation 4 version of the game in December 2016 and requires the
PlayStation VR headset and PlayStation Camera.
Tie-in game Base Command is a companion app available on the
App Store and
Google Play.
Base Command can be played with or without owning
Star Wars Battlefront. Players defend the
Rebel base from the
Galactic Empire using Star Cards featuring vehicles, weapons, and power-ups. In the companion app, players can earn virtual credits, which can be used to unlock star cards, weapons, and character customization in the main game.
Tie-in novel A novel based on the game titled,
Star Wars Battlefront: Twilight Company, was written by Alexander Freed, a former developer from Electronic Arts subsidiary BioWare. It is his
debut novel.
IGN gave the book a positive review. ==Reception==