Note: In the following section, the most common rules are described. General principles Doppelkopf is predominantly a team game with two players per team. As with
Schafkopf, the pairing is not known from the start. The card pack consists of either 48 or 40 cards: • Eight
Aces or
deuces worth 11 points each • Eight tens worth 10 points each • Eight
kings worth four points each • Eight
queens or
Obers worth three points each • Eight
jacks or
Unters worth two points each • Eight nines worth zero points each (these may be dropped) Each set of eight cards consists of two cards from each suit. Thus, each card exists
twice in the pack (hence the name
Doppelkopf), resulting in a total number of 240 points. In the ensuing description, the more common 48-card version is assumed. The rules for the 40-card variant are the same except that the nines are removed. If
French-suited cards are used, the suits are
diamonds ,
hearts ,
spades and
clubs . If
German-suited cards are used, the suits are
bells ,
hearts ,
leaves and
acorns . The ace is replaced by the
deuce or
Daus (A), the queen by the
Ober (O), and the jack by the
Unter (U). In every game, there are two teams, the
Re team and the
Contra team. To win,
Re normally has to achieve 121 points or more;
Contra wins when
Re fails to do so.
Preparation Each player is
dealt 12 cards (or 10 in the 'sharp' 40-card version). After the cards are dealt, the type of game or
contract is determined. In non-tournament play, it is assumed that a 'normal game' will be played and any player desiring a different game simply says so. In tournament games, a stricter procedure is used to prevent players from gaining information about their opponents' hands. The types of contract that can be played only differ in which cards are considered trumps. When a player declares a game other than the normal game, that player alone is
Re and must play against the other three players who form
Contra. These non-standard games are, therefore, called 'solo games'. In the normal game, the players who hold the queens of clubs (
Die Alten = "the old women" or "the elders") or Obers of acorns constitute
Re, while the other two are
Kontra. In these games, the actual teams are not known from the start. When a player has both queens of clubs or Obers of acorns, that player declares a
Wedding (
Hochzeit).
Playing Forehand, the player to the left of the dealer, leads to the first trick and the others follow in clockwise order. Each player must
follow suit, that is, play a card of the
led suit. A player unable to follow may
trump or
discard. The player playing the highest trump, or the highest card in the led suit if no trumps are played, wins the trick and leads to the next. Since each card exists twice, there is the possibility of a tie; in that case, the first-played card wins the trick. For example, when the trick consists of , the player who played the first ace of spades wins the trick. During the first trick, each player may make
announcements, which increases the value of the game. After all the cards have been played, the card points taken in the tricks are counted and each player in the winning team gets the game points added to his or her score, while the losing players have that value deducted.
Contracts Auction There is then an
auction during which players
bid for a contract by making
announcements. In Doppelkopf there is a single round of bidding starting with forehand. Each player says either "Fine" (
Gesund), if content to play a normal game, or "Hold" (
Vorbehalt = "reservation", formerly
Halt) if wishing to play a 'special' game such as a Solo. If
one or more players have said "Hold", each, in turn, names the contract they wish to play. Whoever has the highest-ranking "Hold" wins the auction and plays the game bid. In the event of two players bidding the same contract, the
first player in bidding order wins. The special contracts, from lowest-ranking to highest-ranking, are: •
Wedding (
Hochzeit) • Free
Solo (
Lustsolo, various types) • Compulsory
Solo (
Pflichtsolo, various types)
Normal game The 10 of hearts (often called the
Dulle or
Tolle) is the highest trump in every normal game as well as any suit solo. Except for hearts solo, there are actually more trumps than non-trump cards. One noteworthy result of this rule is that there are only six non-trump cards left in hearts, making this suit more likely to be trumped in the first trick it is played.
Wedding A player who has both queens of clubs or Obers of acorns, usually declares a "Wedding" (
Hochzeit). The 'suitor' will then form a partnership, the
Re team, with the first other player to win a trick. Otherwise, the game is played like a normal game. If, however, the suitor makes the first three tricks, that player must play a diamond solo against the other players. A player may choose not to announce a Wedding and instead play a silent Solo (
stilles Solo). This is played like a normal diamond solo, except that the
defenders do not know at the start they are playing against a Solo. Apart from this, the game is scored like a normal Solo (times three for soloist, normal for all others).
Solo contracts A player can announce a solo game if they wish. These games change the status of trump cards; the player also must play against the other three players. They will get thrice game value-added (or subtracted) from their scoreboard in case of a win (or a loss). The kinds of solo games are, according to the official rules: •
Jack Solo /
Unter Solo (
Bubensolo) with only jacks or Unters as trump cards; •
Queen Solo /
Ober Solo (
Damensolo) with only queens or Obers as trumps; •
Ace Solo (
Fleischloser = "trumpless", lit. fleshless" or
Knochenmann = "skeleton") where no trumps exist; •
Suit Solo (
Farbensolo) which makes the announced suit along with jacks and queens/Unters and Obers trump cards. A "diamond solo", therefore, has the same trumps as in a normal game.
Bids During play, a player may make announcements claiming that their team will succeed in achieving a specific goal. These announcements increase the game value regardless of whether they are fulfilled. If a team fails to accomplish the self-given goal, they automatically lose. Apart from increasing the game value, the bids fulfill the role of clarifying which side the player who makes them belongs to. The bids that are possible are: • "Re" (pronounced "ray") or "Contra" (
Kontra), announcing the name of the player's team and undertaking that their team will score more than 120 points. Note that this means that, in the case of an announced "Contra", the Contra team must now make 121 points instead of 120 to win the game, unless
Re is also announced. Either of these announcements enables the other players to work out whether they are partnered with the announcer or not. Each of the following announcements can only be made after
Re or
Contra. If, for example,
Re was said and a Contra player wants to make an announcement, they must announce
Contra. If
Re was announced by one player and their partner wants to make an additional announcement, they have to identify themself as being on the Re team before being able to do so. • "No 90" (
Keine 90), often abbreviated to "No 9" (
keine 9), meaning that the opponents will get less than 90 points • "No 60" (
Keine 60), or "No 6" (
keine 6), announces the opposing team will not make 60 points • "No 30" (
Keine 30) / No 3 (
keine 3) • "
Schwarz", meaning the opponents will not get a single trick, not even a trick worth zero points Each announcement implies any previous announcements, for example, "no 60" implies "no 90" and "Re"/"Kontra", increasing the game-value by 4 (for the standard rules) points. Every bid may be countered by "Contra" or "Re" if the opponents think the goal will not be met. For example, if the Re Team announces "Re, no 60", a reply of "Contra" simply claims Contra
will score 60 points. Players must bid in time i.e. they must hold a minimum number of cards in their hands. In the official rules: • A
Re or
Contra may be made with 11 cards left (that is, before playing one's second card; it does
not require the announcement to be made before the first card of the second trick is played). • For "No 90", 10 cards must be held. • "No 60" (
keine 60): 9 cards • "No 30" (
keine 30): 8 cards • "
Schwarz": 7 cards A player that has, for example, announced "Re", but not "no 90", may not announce "no 60" with 9 cards left, because the implied "no 90" would not be legal. A Contra/Re in response to a bid from the opposing team may be made until one-trick later, e.g. a player can say "Contra" in response to "Re/no 90" as long as they hold nine cards, regardless of when "Re" and "no 90" was announced. In a Wedding, if the partner is found with the second (third) trick, all players need to hold one card (two cards) fewer than in a normal game in order to make their announcements. A player may not make an announcement before a partner has been found.
Positive and negative announcements The official rules distinguish between
Ansagen and
Absagen, positive and negative announcements. The positive announcements are those claiming the win i.e. "Re" or "Contra". The negative announcements (an
Absage is a rejection) are those claiming that the opposition are
not going to achieve certain scores e.g. "No 90" (
keine 90) or "Schwarz" i.e. "no tricks".
Scoring After all cards are played, each team counts the points of their tricks (since the total sum of points always is 240, in theory only one team has to count; letting both parties count serves as verification). The game value is calculated as follows: • 1 point base value ("won the game") • +1 if the winning team is Kontra ("gegen die Alten",
against the elders) unless a solo is played • +2 for an announcement of
Re • +2 for an announcement of
Kontra • +1 if the losing team has less than 90 points • +1 if
No 90 was announced • +1 if the winning team won with more than 120 points against an announcement of
No 90 • +1 if the losing team has less than 60 points • +1 if
No 60 was announced • +1 if the winning team won with at least 90 points against an announcement of
No 60 • +1 if the losing team has less than 30 points • +1 if
No 30 was announced • +1 if the winning team won with at least 60 points against an announcement of
No 30 • +1 if the winning team made all tricks • +1 if
Schwarz was announced • +1 if the winning team won with at least 30 points against an announcement of
Schwarz Extra score points Unless a solo is played, the following additional score points can be made during the game, which affects the game value. There are no extra points in a solo game, not even in a silent solo (when a Wedding is not announced).
Catching the fox If a team's ace of diamonds, known as the fox (
Fuchs), is won by the opposing team, the opposing team scores an extra point.
Doppelkopf A trick containing 40 or more points (four Volle, i.e. tens and aces) scores an extra point for the team that collected the trick.
Charlie Miller If a team's jack of clubs, dubbed "Charlie Miller" (
Karlchen Müller) or just "Charlie" (
Karlchen), wins the last trick, the team scores an extra point.
Score of each player The game value is added to the score of each player on the winning team and subtracted for the losing team. If the game was a solo game, the soloist gets thrice the game value added or subtracted. This rule ensures the total sum of points won/lost in a round is always zero.
Examples The following examples show the scoring as stated in the official rules. • No bids were made, Re wins with 131 points. • Game was won: +1 • Both
Re players get +1, both Kontra -1. •
Kontra,
no 60 was announced, Kontra gets 183 points. • Game was won: +1 • Won against the elders: +1 •
Kontra was announced: +2 • Losing team has less than 90 points: +1 •
No 90 was announced: +1 • Losing team has less than 60 points: +1 •
No 60 was announced: +1 • Both
Kontra players get +8, both Re -8. •
Re,
no 60 was announced, Kontra team said
Kontra.
Kontra gets 60 points and therefore wins. • Game was won: +1 • Won against the elders: +1 •
Re was announced: +2 •
Kontra was announced: +2 •
No 90 was announced: +1 •
No 60 was announced: +1 • Both Kontra players get +8, both Re -8. •
Re,
no 60 was announced, Kontra team said
Kontra. Kontra gets 90 points. • In addition to the previous example, Kontra got 90+ points against the
No 60 announcement: +1 • Both Kontra-players get +9, both Re -9. • A Soloist wins without announcements with 153 points. • Game was won: +1 • Losing team has less than 90 points: +1 • Soloist gets +6, all others -2. • Soloist announces
Re,
keine 90 but only manages to get 87 points for himself. • Game was won: +1 •
Re was announced: +2 •
No 90 was announced: +1 • Kontra got 120+ points against Re's
No 90 announcement: +1 • Losing soloist has less than 90 points: +1 • Soloist gets -18, all others +6. == Tactics ==