Variations to basic rules Numerous further variations to the basic rules may occur, and only a few examples can be mentioned here: • Certain games require the holder of a certain card value to play it as the lead to the first trick of a hand;
Hearts, as commonly played in North America, requires the player holding the to play it as the lead-off card. Variants of
Pinochle sometimes require the first player to the left of the dealer that holds a
dix () to lead off. • There may be restrictions on leading certain suits; a common Hearts rule is that a player may not lead a Heart until at least one trick has had a Heart played off-suit to another trick. Spades has a similar but less-common variation regarding its trump suit. • There are trick-taking games played with
Domino tiles instead of playing cards. These include the Chinese
Tien Gow and
Texas 42. Giog is played with
Chinese chess tiles. • Many games are played with one or more
stripped decks (a deck from which certain card values are removed). The most common stripped deck is a
piquet deck, used for
piquet,
Belote,
Skat,
Euchre,
Bête,
Écarté,
Bezique and (with two piquet decks)
Pinochle, among others.
Rook's main variant, Kentucky Discard, uses the equivalent of a 52-card deck with all card values 2–4 removed. Most regional
Tarot variants, especially Central European and Italian variants like Tarock and Tarocco, use some subset of the "full" 78-card Tarot deck. • In Bridge the partner of the contractor or
declarer is called
dummy and does not actively participate in the play; dummy's hand is instead laid on the table face-up after the opening lead, and declarer chooses the cards from dummy's hand to play during dummy's turns. • In
Hachinin-meri and Truf, trumps are played face down. When the trick is finished, the trumps are revealed to see who won the trick. • In many trumpless games that do not require following suit, sloughing is done face down. This is done in
Madiao,
Tien Gow,
Tam cúc,
Six Tigers,
Ganjifa,
Kaiserspiel, and Brazilian
Truco. • Some cards lose their trick-taking power if they are not led or played in a specific trick as in
Karnöffel,
Tien Gow, and
Ganjifa. • In
tarot games played outside of Central Europe,
the Fool is a special card that excuses the player from following suit. Except in rare circumstances in some games, it can neither capture nor be captured. Usually a non-counting card is given as compensation to the trick's winner by the Fool's owner.
Rules in Austrian and German games In games derived from Austria and Germany, trick-taking is governed by the rules called
Zwänge. The three main ones are
Farbzwang,
Stichzwang and
Trumpfzwang. Although they broadly equate to rules in English-speaking countries, there are no single-word equivalents. For many games of this type, applying these rules correctly is crucial to the type of contract being played.
Farbzwang Farbzwang (or
Bedienzwang) literally means "suit compulsion" and is the rule that players must follow the suit of the first card to be led to the trick, provided that they have a card of that suit. If a player does not have a card of the led suit, rules vary depending on whether the other
Zwänge apply.
Stichzwang Stichzwang means "trick compulsion" and is the rule that players must attempt to win the trick if they are able, either by playing a higher card of the led suit or by playing a trump card to a
side suit lead.
Farbzwang with Stichzwang Some games apply
Farbzwang and
Stichzwang together, which means that a player, when it is his or her turn, must: • take the trick with a higher card of the led suit. If unable to do so, the player must • discard a lower card of the led suit. If that is not possible, the player must • take the trick with a trump card, but if that is also not feasible, the player may • discard any card.
Farbzwang, the requirement to follow suit, almost always takes precedence over
Stichzwang. A player is not allowed to take the trick with a trump if able to follow suit. There are rare instances where e.g.
All Fours rules apply i.e. a player with a card of the led suit may either follow suit or trump, but only if unable to follow may a player discard.
Trumpfzwang Trumpfzwang means "trump compulsion" and requires that a player
must play a trump if unable to follow suit. In other words, the player may not simply discard, if unable to follow.
Example: Acorns are trumps. Peter is forehand and plays the 8 of Bells, middlehand trumps with a 10 of Acorns; Anna is rearhand and has no Bells, but does have a trump card, the 8 of Acorns. She must play this and cannot discard another non-trump card in order to keep the trump for a subsequent trick.
Tarockzwang Tarockzwang is used in
tarock games such as
Königrufen and
Tapp-Tarock and means "Tarock compulsion" or the requirement to play a Tarock card if one is led to the trick or if a player is unable to follow suit. It is a form of
Trumpfzwang. == Examples ==