Early era (1983–1994) The first
James Bond game,
Shaken but Not Stirred, was released in 1982. In 1983,
Parker Brothers published
James Bond 007 for multiple platforms. Since 1983, there have been numerous video games based on the films,
Ian Fleming's novels, and original scripts created by the
developer or
publisher of the game.
Mindscape,
Domark,
Interplay, and
THQ all created James Bond games. The video games were somewhat profitable in the 1980s and early 1990s, featuring a mixture of styles including
side-scrolling action and
text adventure.
Nintendo era (1995–1998) The popularity of the James Bond video game series did not rise quickly until 1997's
GoldenEye 007 by
Rare for the
Nintendo 64.
GoldenEye 007 expanded on the plot of the film
GoldenEye and is a
first-person shooter with a
multiplayer mode. The game received very positive reviews and sold over eight million copies. In 1998,
Nintendo released
James Bond 007 for the
Game Boy developed by
Saffire. The game features a story including characters from multiple James Bond films, such as
Oddjob and
Jaws. It also incorporates gambling
minigames, such as
Baccarat and
Blackjack.
Electronic Arts era (1999–2005) Electronic Arts (EA) took over the license from MGM Interactive when a video game based on
Tomorrow Never Dies was in development in 1998. Taking the initial concepts for the
video game adaptation, developer
Black Ops Entertainment handled the final form of the title and the game saw the light of day in 1999 on
PlayStation and met mixed reviews from critics, albeit becoming a financial success. The following entry was to be based on
The World Is Not Enough, consisting of several versions released on multiple platforms, including one on
Nintendo 64 developed by
Eurocom, a version for
PlayStation developed by Black Ops Entertainment, and
Game Boy Color by 2n Productions, with all three meeting different results in spite of being commercially successful. Unlike the former two versions – first-person shooters – the Game Boy Color version is played from a top-down perspective. In 2001, EA released
Agent Under Fire for
PlayStation 2,
GameCube, and
Xbox, featuring an original storyline and lacking the likeness of then Bond actor
Pierce Brosnan. among others. It was written by the scriptwriter of
GoldenEye and
Tomorrow Never Dies, screenwriter
Bruce Feirstein, with a plot connected to the
Roger Moore Bond film
A View to a Kill. It was released to mostly positive reviews. A different version of
Everything or Nothing was also developed by
Griptonite Games for the
Game Boy Advance. Later that year,
GoldenEye: Rogue Agent was released on the same platforms with the exception of the Game Boy Advance version. A first-person shooter loosely connected to the Bond franchise a spin-off, it stars a former MI6 spy but it ended up being cancelled, because it would not be ready by the film's release in November. This fact, which would lead
MGM to lose millions in licensing fees, along with EA's commitment to move away from movie franchise games and focus more on internal intellectual properties, led the company to abandon the Bond franchise in May 2006.
Activision era (2006–2013) Shortly after Electronic Arts abandoned the license, in May 2006,
Activision acquired non-exclusive rights to develop and publish James Bond games, which were to become exclusive in 2007. Activision's first game was
Quantum of Solace, which was based on the 2008
film of the same name as well as the previous film
Casino Royale. It was developed by
Treyarch for
PlayStation 3,
Xbox 360,
Wii and PC;
Eurocom for PlayStation 2 and
Vicarious Visions for the Nintendo DS. The game was released on 31 October 2008 and received mixed reviews, with the PlayStation 2 version receiving the best reviews. At
E3 2010,
Nintendo revealed
GoldenEye 007, a remake of the 1997 game that was released on Nintendo 64. The remake initially targeted and was released for the Wii and Nintendo DS with a more modernized plot based on a script by
Bruce Feirstein, with then-Bond actor
Daniel Craig portraying 007. The Wii version was developed by
Eurocom and ran on EngineX, a
game engine previously used for the rail shooter
Dead Space: Extraction, while the Nintendo DS version was developed by
n-Space. It was released in November 2010 in all regions to positive reviews from critics. Approximately a year later, an enhanced port of the game entitled
GoldenEye 007: Reloaded was released for PlayStation 3 and Xbox 360. The port featured HD graphics, new missions and
PlayStation Move support on the PS3 version. Activision's third Bond game,
Blood Stone was released on the same day as
GoldenEye 007 in November 2010. Developed by
Bizarre Creations, the game returned to being a third person shooter, featured an original story and starred Daniel Craig, Judi Dench It was released for PlayStation 3, Xbox 360, PC and DS and received mixed reviews from critics. Developer Bizarre Creations was closed down by Activision in early 2011 just a few months after the game's release. On 19 April 2012,
Activision announced plans for a game titled
007 Legends to coincide with the fiftieth anniversary of
the James Bond film franchise. The game was described as a "greatest hits compilation", On 4 January 2013, Activision and Steam's online stores removed online availability and pages for
Quantum of Solace,
Blood Stone, and
007 Legends without explanation or warning, only to confirm three days later that the James Bond game license was revoked. A month later, Activision themselves declared that they would be backing away from licensed games in a formal statement.
Hiatus (2014–2019) On 7 January 2014, president and co-founder of
Telltale Games, Kevin Bruner had expressed an interest in making a future James Bond game if he were afforded the chance. He stated that "I'm a giant James Bond fan and I'm always frustrated by games that make him a mass murderer." When he was asked which license he would adapt next if money and licensing hurdles were not a factor. "He's a super-spy, and that's a different skillset. The films make him less of a mass murderer, and there's not much killing in the books – more spying and intrigue." A rumour surfaced in June 2017 that Telltale was working on a video game entitled
007 Solstice. However, its status proved unlikely when Telltale filed for bankruptcy and closed down in November 2018. On 21 January 2016, president of
Curve Digital Dominic Wheatley expressed his interest alongside the company in the series, saying "I'd be very happy to have a James Bond licence. We could do a cracking game around that," adding that these opportunities are overlooked by the bigger firms, since
Electronic Arts and
Activision have their own
IPs and no longer want to "promote someone else's brand." In 2016,
Traveller's Tales attempted to pitch a
Lego video game adapting the film series to
The Lego Group, who ultimately passed on the project feeling as if the mature tone and explicit depictions of violence and sexuality in the series, did not suit the comparatively younger audience for Lego games. An internally produced trailer for the game under the codename "Gold", which showed a sizzle reel of recreated moments from the
Bond films, was leaked in December 2024 and corroborated by former TT Games tech director Paul Hughes.
IO Interactive era (2020–present) In September 2020 released a smartphone app game
Cypher 007 on a subscription service
Apple Arcade, which was met with some positive attention from James Bond fandom. In November 2020,
IO Interactive announced
Project 007, a brand new
James Bond video game, working closely with licensors
MGM and
Eon Productions. IO described the game as a "wholly original Bond story" where "players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first Bond origin story." The game was officially unveiled as
007 First Light in June 2025, and is scheduled for release in May 2026 for
Nintendo Switch 2,
PlayStation 5,
Windows and
Xbox Series X/S. ==Cancelled games==