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Final Fantasy VII

Final Fantasy VII is a 1997 role-playing video game developed and published by Square for the PlayStation. The seventh main installment in the Final Fantasy series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first game in the main series to have a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Ensuing events send Cloud and his allies in pursuit of Sephiroth, a superhuman who seeks to wound the planet and harness its healing power in order to be reborn as a god. Throughout their journey, Cloud bonds with his party members, including Aerith Gainsborough, who holds the secret to saving their world.

Gameplay
The gameplay of Final Fantasy VII is similar to earlier Final Fantasy titles and Japanese role-playing games. The game features three modes of play: the world map, the field, and the battle screen. At its grandest scale, players explore the world of Final Fantasy VII on a 3D world map. The world map contains representations of areas for the player to enter, including towns, environments, and ruins. Materia level up through their own experience point system and can be combined to create different effects. ==Synopsis==
Synopsis
Setting and characters Final Fantasy VII takes place on a world referred to in-game as the "Planet" and retroactively named "Gaia". On a societal and technological level, the game has been defined as an industrial or post-industrial science fiction setting. During Final Fantasy VII, the Shinra Electric Power Company, a world-dominating megacorporation headquartered in the city of Midgar, is draining the Planet's Lifestream for energy, weakening the Planet and threatening its existence and all life. Significant factions within the game include AVALANCHE, an eco-terrorist group seeking Shinra's downfall so the Planet can recover; SOLDIER, an elite Shinra fighting force created by enhancing humans with Mako; and the Cetra (also known as the Ancients), a near-extinct human tribe which maintains a strong connection to the Planet and the Lifestream. The main protagonist is Cloud Strife, an aloof mercenary who claims to be a former 1st Class SOLDIER. Early on, he works with two members of AVALANCHE: Barret Wallace, its brazen but fatherly leader; and Tifa Lockhart, a shy yet nurturing martial artist and his childhood friend. During their journey, they meet Aerith Gainsborough, a carefree flower merchant and one of the last surviving Cetra; Red XIII, an intelligent feline from a tribe that protects the planet; Cait Sith, a fortune-telling robotic cat controlled by repentant Shinra staff member Reeve; and Cid Highwind, a pilot whose dream of being the first human in outer space was unrealized. The group can also recruit Yuffie Kisaragi, a young ninja and skilled Materia thief; and Vincent Valentine, a former Turk and victim of Shinra's experiments. The game's main antagonists are Rufus Shinra, the son of President Shinra and the later leader of the Shinra Corporation; Sephiroth, a former SOLDIER who reappears several years after being presumed dead; A key character in Cloud's backstory is Zack Fair, a member of SOLDIER and Aerith's first love. Meanwhile, Shinra finds AVALANCHE's base of operations and intentionally collapses part of the upper city level in retaliation for the Mako reactor being destroyed, killing many AVALANCHE members and innocent bystanders as collateral damage. Aerith is also captured since Shinra believes that as a Cetra, she can potentially reveal the "Promised Land", which they believe is overflowing with Lifestream energy they can exploit. Cloud, Barret, and Tifa rescue Aerith, and during their escape from Midgar, discover that Sephiroth murdered President Shinra despite being presumed dead five years earlier. The party pursues Sephiroth across the Planet, with now-President Rufus on their trail; they are soon joined by the rest of the playable characters. At a Cetra temple, Sephiroth reveals he intends to use a powerful magical artifact known as "Black Materia" to cast the spell "Meteor", which would have a devastating impact on the Planet. Sephiroth claims he will absorb the Lifestream as it attempts to heal the wound caused by Meteor, and become a god-like being in the process. The party retrieves the Black Materia, but Sephiroth manipulates Cloud into surrendering it. Aerith departs alone to stop Sephiroth and follows him to an abandoned Cetra city. While Aerith prays to the Planet for help, Sephiroth attempts to force Cloud to kill her; after this fails, he kills her himself before fleeing, leaving the White Materia behind. The party then learns of Jenova, a hostile alien lifeform who landed on the Planet two thousand years prior to the game's events. Upon arrival on the Planet, Jenova began infecting the Cetra with a virus, and they were nearly wiped out. However, a small group managed to seal away Jenova in a tomb, which Shinra later unearthed. At Nibelheim, Jenova's cells were used in experiments which led to the creation of Sephiroth. Sephiroth summons Meteor and seals the Crater as Cloud falls into the Lifestream and Rufus captures the party. After escaping Shinra, the party discovers Cloud at an island hospital in a catatonic state from Mako poisoning, and Tifa decides to stay as his caretaker. When a planetary defense force called Weapon attacks the island, the two fall into the Lifestream, where Tifa helps Cloud reconstruct his memories. Cloud was a mere infantryman who was never accepted into SOLDIER; the SOLDIER in his memories was his friend Zack. At Nibelheim, Cloud ambushed and wounded Sephiroth after the latter's mental breakdown, but Jenova preserved Sephiroth's life. Hojo experimented on Cloud and Zack for four years, injecting them with Jenova's cells and Mako. They managed to escape, but Zack was killed in the process. The trauma of these events triggered an identity crisis in Cloud, and he constructed a false persona based around Zack's stories and his own fantasies. Cloud accepts his past and reunites with the party, who learn that Aerith's prayer to the Planet had been successful: the Planet had attempted to summon Holy to prevent Meteor's impact, but Sephiroth prevented it from having any effect. Shinra fails to destroy Meteor, but manages to defeat a Weapon and puncture the Northern Crater as Rufus seemingly dies in the process. After killing Hojo, who is revealed to be Sephiroth's biological father, Five hundred years later, Red XIII is seen with two cubs looking out over the ruins of Midgar, which are now covered in greenery, showing that the planet has healed. ==Development==
Development
Initial concept talks for Final Fantasy VII began in 1994 at Square studio, following the completion of Final Fantasy VI (1994). As with the previous installment, series creator Hironobu Sakaguchi reduced his role to producer and granted others a more active role in development: these included Yoshinori Kitase, one of the directors of FFVI. The next installment was planned as a 2D game for Nintendo's Super Nintendo Entertainment System (Super NES). After creating an early 2D prototype of it, the team postponed development to help finish Chrono Trigger (1995). The team discussed continuing the 2D strategy, which would have been the safe and immediate path just prior to the imminent industry shift toward 3D gaming; such a change would require radical new development models. Their decision was influenced by two factors: a highly successful tech demo based on Final Fantasy VI using the new Softimage 3D software, and the escalating price of cartridge-based games, which was limiting Square's audience. Development of the final version took a staff of between 100 and 150 people just over a year to complete. As video game development teams were usually only 20 people, the game had what was described as the largest development team of any game up to that point. Art design ; Final Fantasy VII was his first role as character designer. The Shinra logo, which incorporated a kanji symbol, was drawn by Naora personally. Promotional artwork, in addition to the logo artwork, was created by Yoshitaka Amano, an artist whose association with the series went back to its inception. While he had taken a prominent role in earlier entries, Amano was unable to do so for Final Fantasy VII, due to commitments at overseas exhibitions. The green coloring represents the predominant lighting in Midgar and the color of the Lifestream, while the blue reflected the ecological themes present in the story. Its coloring directly influenced the general coloring of the game's environments. Something that could not be carried over from earlier titles was the chibi sprite art, as that would not fit with the new graphical direction. Naora, in his role as an assistant character designer and art director, helped adjust each character's appearance so the actions they performed were believable. When designing Cloud and Sephiroth, Nomura was influenced by his view of their rivalry mirroring the legendary animosity between Miyamoto Musashi and Sasaki Kojirō, with Cloud and Sephiroth being Musashi and Kojirō respectively. Sephiroth's look was defined as "kakkoii", a Japanese term combining good looks with coolness. In this draft for the planned SNES version, the game's setting was envisioned as New York City in 1999. Similar to the final story, the main characters were part of an organization trying to destroy Mako reactors, but they were pursued by a hot-blooded detective named Joe. The main characters would eventually blow up the city. An early version of the Lifestream concept was present at this stage. Square eventually used the New York setting in Parasite Eve (1998). While the planned concept was dropped, Final Fantasy VII still marked a drastic shift in setting from previous entries, dropping the Medieval fantasy elements in favor of a world that was "ambiguously futuristic". Consequently, Nomura proposed killing off the heroine. The developers decided to kill Aerith, as her death would be the most devastating and consequential. Masato Kato wrote several late-game scenes, including the Lifestream sequence and Cloud and Tifa's conversation before the final battle. Initially unaffiliated with the project, Kato was called on to help flesh out less important story scenes. He wrote his scenes to his own tastes without outside consultation, something he later regretted. Graphics With the shift from the SNES to the next generation consoles, Final Fantasy VII became the first project in the series to use 3D computer graphics. While sprites proved more popular with the staff, the polygon models were chosen as they could better express emotion. This decision was influenced by the team's exposure to the 3D character models used in Alone in the Dark (1992). Sakaguchi decided to use deformed models for field navigation and real-time event scenes, for better expression of emotion, while realistically proportioned models would be used in battles. The team purchased SGI Onyx supercomputers and related workstations, and accompanying software including Softimage 3D, PowerAnimator, and N-World for an estimated total of $21 million. Many team members had never seen the technology before. The team tried to create additional optional CGI content which would bring optional characters Vincent and Yuffie into the ending. As this would have further increased the number of discs the game needed, the idea was discarded. Kazuyuki Ikumori, a future key figure at Visual Works, helped with the creation of the CGI cutscenes, in addition to general background design. The CGI FMV sequences total around 40 minutes of footage, something only possible with the PlayStation's extra memory space and graphical power. This innovation brought with it the added difficulty of ensuring that the inferiority of the in-game graphics in comparison to the FMV sequences was not too obvious. Kitase has described the process of making the in-game environments as detailed as possible to be "a daunting task". While the Super NES only had eight sound channels to work with, the PlayStation had twenty-four. Eight were reserved for sound effects, leaving sixteen available for the music. Uematsu's approach to composing the game's music was to treat it like a film soundtrack and compose music that reflected the mood of the scenes, rather than trying to make strong melodies to "define the game", as he felt that approach would come across too strong when placed alongside the game's new 3D visuals. As an example, he composed the track intended for the scene in the game where Aerith Gainsborough is killed to be "sad but beautiful", rather than more overtly emotional, creating what he felt was a more understated feeling. Uematsu additionally said that the soundtrack had a feel of "realism", which also prevented him from using "exorbitant, crazy music". The first piece that Uematsu composed for the game was the opening theme; game director Yoshinori Kitase showed him the opening cinematic and asked him to begin the project there. The track was well received in the company, which gave Uematsu "a sense that it was going to be a really good project". Final Fantasy VII was the first game in the series to include a track with high-quality digitized vocals, "One-Winged Angel", which accompanies a section of the final battle of the game. The track has been called Uematsu's "most recognizable contribution" to the music of the Final Fantasy series, which Uematsu agrees with. Inspired by The Rite of Spring by Igor Stravinsky to make a more "classical" track, and by rock and roll music from the late 1960s and early 1970s to make an orchestral track with a "destructive impact", he spent two weeks composing short unconnected musical phrases, and then arranged them together into "One-Winged Angel", an approach he had never used before. Overall, the album had sold nearly 150,000 copies by January 2010. A single-disc album of selected tracks from the original soundtrack, along with three arranged pieces, titled Final Fantasy VII Reunion Tracks, was also released by DigiCube in 1997, reaching #20 on the Japan Oricon charts. A third album, Piano Collections Final Fantasy VII, was released by DigiCube in 2003, and contains one disc of piano arrangements of tracks from the game. It was arranged by Shirō Hamaguchi and performed by Seiji Honda, and reached #228 on the Oricon charts. ==Release==
Release
Final Fantasy VII was announced in February 1996. Square president and chief executive officer Tomoyuki Takechi were fairly confident about Japanese players making the game a commercial success despite it being on a new platform. The initial release date was at some point in 1996, but to properly realize their vision, Square postponed the release date almost a full year. Final Fantasy VII was released on January 31, 1997. It was published in Japan by Square. A re-release of the game based on its Western version, titled Final Fantasy VII International, was released on October 2 the same year. This improved International version would kickstart the trend for Square to create an updated version for the Japanese release, based on the enhanced Western versions. While its success in Japan had been taken for granted by Square executives, North America and Europe were another matter, as up to that time the Japanese role-playing genre was still a niche market in Western territories. Sony, due to the PlayStation's struggles against Nintendo and Sega's home consoles, lobbied for the publishing rights in North America and Europe following Final Fantasy VIIs transfer to PlayStation—to further persuade Square, Sony offered a lucrative royalties deal with profits potentially equaling those Square would get by self-publishing the game. Square accepted Sony's offer as Square itself lacked Western publishing experience. Square was uncertain about the game's success, as other JRPGs including Final Fantasy VI had met with poor sales outside Japan. To help with promoting the title overseas, Square dissolved their original Washington offices and hired new staff for fresh offices in Costa Mesa. To promote the game overseas, Square and Sony launched a widespread three-month advertising campaign in August 1997. Beginning with a television commercial that ran alongside popular shows such as Saturday Night Live and The Simpsons by TBWA\Chiat\Day, the campaign included numerous articles in both gaming and general interest magazines, advertisements in comics from publishers such as DC Comics and Marvel Comics, a special collaboration with Pepsi, media events, sample discs, and merchandise. According to estimations by Takechi, the total worldwide marketing budget came to 40 million; $10 million had been spent in Japan, $10 million in Europe, and $20 million in North America. It was released in North America on September 7, 1997. The game was released in Europe on November 17, becoming the first Final Fantasy game to be released in Europe. The Western version included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past. PC version A version for PC was developed by Square's Costa Mesa offices. Square invested in a PC version to reach as wide a player base as possible; many Western consumers did not own a PlayStation, and Square's deal with Sony did not prohibit such a port. Having never released a title for PC, Square decided to treat the port as a sales experiment. The port was handled by a team of 15 to 20 people, mostly from Costa Mesa but with help from Tokyo. The team needed to rewrite an estimated 80% of the game's code, due to the need to unify what had been a custom build for a console written by multiple staff members. Consequently, programmers faced problems such as having to unify the original PlayStation version's five different game engines, leading to delays. though the port was rumored to happen as early as December 1996, prior to the PlayStation version's release. To help the product stand out in stores, Eidos chose a trapezoidal shape for the cover and box. They agreed on a contract price of $1.8 million, making initial sales forecasts of 100,000 units based on that outlay. Within one month, sales of the port exceeded the initial forecasts. Michael Basket was the sole translator for the project, though he received the help of native Japanese speakers from the Tokyo office. The localization was taxing for the team due to their inexperience, lack of professional editors, and poor communication between the North American and Japanese offices. A result of this disconnect was the original localization of Aerith's name—which was intended as a conflation of "air" and "earth"—as "Aeris" due to a lack of communication between localization staff and the QA team. According to Honeywood, the success of Final Fantasy VII in the West encouraged Square to focus more on localization quality; on future games, Square hired additional translators and editors, while also streamlining communication between the development and localization teams. In addition to translating the text, the North American localization team made tweaks to the gameplay, including reducing the enemy encounter rate, simplifying the Materia menu, and adding new boss fights. Later releases The International version of Final Fantasy VII was released on PlayStation Network (PSN) as a PSOne Classic in Japan on April 10, 2009. This version was compatible with both PlayStation 3 and PlayStation Portable with support for PlayStation Vita and PlayStation TV coming later. The PC version was updated by DotEmu for use on modern operating systems and released via Square Enix's North American and European online stores on August 14, 2012. It included high-resolution support, cloud saves, achievements, and a character booster. It would later be released via Steam on July 4, 2013, replacing the version available on Square Enix's North American and European online stores. The PC version would be released in Japan for the first time on May 16, 2013, exclusively via Square Enix's Japanese online store with the International version title. It has features unavailable in the western version including high-speed mode, no random encounters mode, and a max stats command. A release for iOS, based on the PC version and adjusted for mobile devices by D4 Enterprise, was released on August 19, 2015, with an auto-save feature. The PC version was released for PlayStation 4 on December 5, 2015. DotEmu developed the PS4 version, which included the E3 2015 reveal trailer for Final Fantasy VII Remake. The game was also released for Android on July 7, 2016, for the PlayStation Classic on December 3, 2018, and for the Nintendo Switch and Xbox One, also developed by DotEmu, worldwide on March 26, 2019. ==Reception==
Reception
Commercial Within three days of its release in Japan, Final Fantasy VII sold over two million copies. This popularity inspired thousands of retailers in North America to break street dates in September to meet public demand for the title. In the game's debut weekend in North America, it sold 330,000 copies, and had reached sales of 500,000 copies in less than three weeks. The momentum established in the game's opening weeks continued for several months; Sony announced the game had sold one million copies in North America by early December, prompting business analyst Edward Williams from Monness, Crespi, Hardt & Co. to comment that "Sony redefined the role-playing game (RPG) category and expanded the conventional audience with the launch of Final Fantasy VII". By the end of 2005, the PlayStation version had sold 9.8 million copies including 4 million sales in Japan, making it the highest-selling game in the Final Fantasy series. By the end of 2006, The Best, the bargain reissue of the game, had sold over 158,000 copies in Japan. By May 2010, it had sold over 10 million copies worldwide, making it the most popular title in the series in terms of units sold. The original PC version surpassed Eidos' expectations: while initially forecast to sell 100,000 units, it quickly exceeded sales of one million units, garnering royalties of over $2 million for Square. Steam Spy estimated the game to have sold over 1.2 million downloads on Steam as of April 2018, with a later Steam leak estimating it had 1.14 million players on the platform as of July 2018. As of June 2020, the game has sold more than 13.3 million units worldwide. As of September 2025, the original version of the game has sold over 15.3 million units worldwide. Critical Final Fantasy VII received universal acclaim from critics upon release, receiving perfect scores from 1Up.com, a quote selected for the back cover of the game's jewel case. GameSpot commented that "never before have technology, playability, and narrative combined as well as in Final Fantasy VII", expressing particular favor toward the game's graphics, audio, and story. Both GamePro and Official U.S. PlayStation Magazine (OPM) said the ATB system gives battles a tension and urgency not usually seen in RPGs, and OPM called the summon animations "absolutely awe-inspiring". RPGamer praised the game's soundtrack, both in variety and sheer volume, stating that "Uematsu has done his work exceptionally well" and saying that it was potentially his best work. Final Fantasy VII has received some negative criticism. OPM and GameSpot questioned the game's linear progression. OPM considered the game's translation "a bit muddy". GamePro also considered the Japanese-to-English translation a significant weakness in the game, and IGN regarded the ability to use only three characters at a time as "the game's only shortcoming". Computer Games Magazine said that no other recent game had the same "tendency to fail to work in any capacity on multiple [computers]". Computer Gaming World complained that the music quality suffered on PC sound cards, During the Academy of Interactive Arts & Sciences' inaugural Interactive Achievement Awards, Final Fantasy VII won in the categories of "Console Adventure Game of the Year" and "Console Role-Playing Game of the Year"; it also received nominations for "Interactive Title of the Year", "Console Game of the Year", "Outstanding Achievement in Art/Graphics", and "Outstanding Achievement in Interactive Design". In the Origins Awards, it won in the category "Best Roleplaying Computer Game of 1997". Final Fantasy VII was awarded Game of the Year by magazines including Game Informer, GamePro, and Hyper. It was also awarded the "Readers' Choice All Systems Game of the Year", "Readers' Choice PlayStation Game of the Year", and "Readers' Choice Role-Playing Game of the Year" by EGM, which gave it Editors' Choice Awards for "Role-Playing Game of the Year" and "Best Graphics" (plus a runner-up slot for "Game of the Year"), and also gave it awards for "Hottest Video Game Babe" (for Tifa Lockhart), "Most Hype for a Game", "Best Ending", and "Best Print Ad". Since 1997, it has been selected by many game magazines as one of the top video games of all time, listed as 91st in EGMs 2001 "100 Best Games of All Time", and as fourth in Retro Gamers "Top 100 Games" in 2004. In 2018, it was ranked 99th in IGNs "Top 100 Games of All Time" and as third in PALGNs "The Greatest 100 Games Ever". Final Fantasy VII was included in "The Greatest Games of All Time" list by GameSpot in 2006, as third in Stuffs "100 Greatest Games" in 2008 and as 15th in Game Informers 2009 "Top 200 Games of All Time" (down five places from its previous best games of all-time list). GameSpot placed it as the second most influential game ever made in 2002; in 2007, GamePro ranked it 14th on the list of the most important games of all time, and in 2009 it finished in the same place on their list of the most innovative games of all time. In 2012, Time named it one of their "All-Time 100 Video Games". In March 2018, Game Informers "Readers Choice Top 300 Games of All Time", Final Fantasy VII ranked in seventh place. In March 2018, GamesRadar+ rated "The 25 best PS1 games of all time", Final Fantasy VII was ranked in 12th place. It has also appeared in numerous other greatest game lists. In 2007, Dengeki PlayStation gave it the "Best Story", "Best RPG", and "Best Overall Game" retrospective awards for games on the original PlayStation. The same year, Play magazine ranked it first place on its list of top 25 best role-playing games of all time. GamePro named it the best RPG title of all time in 2008, and featured it in their 2010 article "The 30 Best PSN Games". In 2012, GamesRadar also ranked it as the sixth saddest game ever. On the other hand, GameSpy ranked it seventh on their 2003 list of the most overrated games. Final Fantasy VII has often placed at or near the top of many reader polls of all-time best games. It was voted the "Reader's Choice Game of the Century" in an IGN poll in 2000, and placed second in the "Top 100 Favorite Games of All Time" by Japanese magazine Famitsu in 2006 (it was also voted as ninth in Famitsus 2011 poll of most tear-inducing games of all time). Users of GameFAQs voted it the "Best Game Ever" in 2004 and in 2005, and placed it second in 2009. In 2008, readers of Dengeki magazine voted it the best game ever made, as well as the ninth most tear-inducing game of all time. ==Legacy==
Legacy
event in 2009.|alt=An orchestra performs a concert in a musical theatre, featuring music from the video game; in front of a screen showing people dressed as characters from the game. The game inspired an unofficial version for the NES by Chinese company Shenzhen Nanjing Technology. This port features the Final Fantasy VII game scaled back to 2D, with some of the side quests removed. The game also inspired a LittleBigPlanet fan remake by Jamie Colliver. Colliver's adaptation reimagines the entire original game as a platformer and was awarded two Guinness World Records in 2014, for the first complete Final Fantasy remake made in another video game and the first role-playing game remade in LittleBigPlanet. The game's popularity and open-ended nature also led director Kitase and scenario writer Nojima to establish a plot-related connection between Final Fantasy VII and Final Fantasy X-2 (2003). The character Shinra from X-2 proposes the concept of extracting the life energy from within the planet Spira. Nojima has stated that Shinra and his proposal are a deliberate nod to the Shinra Company and that he envisioned the events of Final Fantasy X-2 as a prequel to those in VII. The advances in technology used to create the FMV sequences and computer graphics for Final Fantasy VII allowed Sakaguchi to begin production on the first Final Fantasy film, Final Fantasy: The Spirits Within (2001). The game introduced a particular aesthetic to the series—fantasy suffused with modern-to-advanced technology—which was explored further in Final Fantasy VIII (1999), The Spirits Within, and XV (2016). Re-releases of Square games in Japan with bonus features would occur frequently after the release of Final Fantasy VII International. Later titles that would be re-released as international versions include Final Fantasy X and other follow-ups from the franchise, as well as the Kingdom Hearts series. Final Fantasy VII is credited as having the largest impact of the Final Fantasy series, and with allowing console role-playing games to gain mass-market appeal outside of Japan. Aerith's death in the game has often been referred to as one of the most significant moments from any video game. In addition, Final Fantasy VII is also noted for its use of the unreliable narrator literary concept, drawing comparisons to films such as Fight Club (1999), The Sixth Sense (1999), American Psycho (2000), and Memento (2000). Patrick Holleman and Jeremy Parish argue that the game takes the unreliable narrator concept a step further, with its interactivity establishing a connection between the player and the protagonist Cloud, setting Final Fantasy VII apart from films as well as other video games. According to Holleman, "no RPG has ever deliberately betrayed the connection between protagonist and player like FFVII does". Harry Mackin writing for Paste called the game "a subversion that deconstructs and comments meaningfully on how we think about heroism, masculinity, and identity, in videogame storytelling". Ric Manning of The Courier-Journal noted elements of psychoanalysis in the game. The game is also noted for its cyberpunk themes; GamesRadar+ called it one of the best games of the genre, and Paste compared its cyberpunk city of Midgar to Akira and Blade Runner. Several characters from Final Fantasy VII have made cameo appearances in other Square Enix titles, most notably the fighting game Ehrgeiz (1998) and the popular Final-Fantasy-to-Disney crossover series Kingdom Hearts. Additionally, fighting video game Dissidia Final Fantasy (2008) includes Final Fantasy VII characters such as Cloud and Sephiroth, and allows players to fight with characters from throughout the Final Fantasy series, and its follow-up, Dissidia 012 (2011), included Tifa as well. Cloud is also a playable character in Final Fantasy Tactics. In December 2015, Cloud was released as a downloadable content character for the Nintendo crossover fighting game Super Smash Bros. for Nintendo 3DS and Wii U (2014), along with a stage based on Midgar. He returned in the 2018 sequel, Super Smash Bros. Ultimate, with Sephiroth being added as downloadable content in December 2020. Related media and merchandise The world of Final Fantasy VII is explored further in the Compilation of Final Fantasy VII, a series of games, animated features, and short stories. The first title in the Compilation is the mobile game Before Crisis, a prequel focusing on the Turks' activities six years before the original game. The CGI film sequel Advent Children, set two years after the game, was the first title announced but the second to be released. Special DVD editions of the film included Last Order, an original video animation that recounts the destruction of Nibelheim. Dirge of Cerberus and its mobile phone counterpart, Dirge of Cerberus Lost Episode: Final Fantasy VII, are third-person shooters set one year after Advent Children. Dirge focuses on the backstory of Vincent Valentine, whose history was left mostly untold in Final Fantasy VII. The most recent title is the PlayStation Portable game Crisis Core, an action role-playing game that centers on Zack's past. Releases not under the Compilation label include Maiden Who Travels the Planet, which follows Aerith's journey in the Lifestream after her death, taking place concurrently with the second half of the original game. In 1998, the Official Final Fantasy VII Strategy Guide was licensed by SquareSoft and published by Brady Games. Final Fantasy VII Snowboarding is a mobile port of the snowboard minigame featured in the original game, featuring different courses for the player to tackle. The game is downloadable on V Cast-compatible mobile phones and was first made available in 2005 in Japan and North America. Final Fantasy VII G-Bike is a mobile game released for iOS and Android in December 2014, based on the motorbike minigame featured in the original game. In September 2007, Square Enix published Final Fantasy VII 10th Anniversary Ultimania. This book is an in-depth compilation of FFVII story-line and artwork. The Universal Studios Theme Park in Japan is developing a Final Fantasy VII themed virtual reality attraction. Remakes With the announcement and development of the Compilation of Final Fantasy VII, speculation spread that a remake of the original Final Fantasy VII would be released for the PlayStation 3. This conjecture was sparked by the release of a video featuring the opening sequence of FFVII recreated using the PlayStation 3's graphical capabilities at E3 2005. After a decade of speculation, a remake was announced at E3 2015. The game saw changes made to its story and combat system. The game is planned to be released over three installments, with the first part being released for the PlayStation 4 in April 2020. The unnamed final entry is currently in development for Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S. Crisis Core: Final Fantasy VII Reunion, a remaster of Crisis Core: Final Fantasy VII, which was released in December 2022, is also considered a prequel to the larger Final Fantasy VII Remake project. ==Notes==
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