As a method of
applied mathematics, game theory has been used to study a wide variety of human and animal behaviors. It was initially developed in
economics to understand a large collection of economic behaviors, including behaviors of firms, markets, and consumers. The first use of game-theoretic analysis was by
Antoine Augustin Cournot in 1838 with his solution of the
Cournot duopoly. The use of game theory in the social sciences has expanded, and game theory has been applied to political, sociological, and psychological behaviors as well. Although pre-twentieth-century
naturalists such as
Charles Darwin made game-theoretic kinds of statements, the use of game-theoretic analysis in biology began with
Ronald Fisher's studies of animal behavior during the 1930s. This work predates the name "game theory", but it shares many important features with this field. The developments in economics were later applied to biology largely by John Maynard Smith in his 1982 book
Evolution and the Theory of Games. In addition to being used to describe, predict, and explain behavior, game theory has also been used to develop theories of ethical or normative behavior and to
prescribe such behavior. In
economics and philosophy, scholars have applied game theory to help in the understanding of good or proper behavior. Game-theoretic approaches have also been suggested in the
philosophy of language and
philosophy of science. Game-theoretic arguments of this type can be found as far back as
Plato. An alternative version of game theory, called chemical game theory, represents the player's choices as metaphorical chemical reactant molecules called "knowlecules". Chemical game theory then calculates the outcomes as equilibrium solutions to a system of chemical reactions.
Description and modeling The primary use of game theory is to describe and
model how human populations behave. Some scholars believe that by finding the equilibria of games they can predict how actual human populations will behave when confronted with situations analogous to the game being studied. This particular view of game theory has been criticized . It is argued that the assumptions made by game theorists are often violated when applied to real-world situations. Game theorists usually assume players act rationally, but in practice, human rationality and/or behavior often deviates from the model of rationality as used in game theory. Game theorists respond by comparing their assumptions to those used in
physics. Thus while their assumptions do not always hold, they can treat game theory as a reasonable scientific
ideal akin to the models used by
physicists. However, empirical work has shown that in some classic games, such as the
centipede game,
guess 2/3 of the average game, and the
dictator game, people regularly do not play Nash equilibria. There is an ongoing debate regarding the importance of these experiments and whether the analysis of the experiments fully captures all aspects of the relevant situation. Some game theorists, following the work of John Maynard Smith and
George R. Price, have turned to evolutionary game theory in order to resolve these issues. These models presume either no rationality or
bounded rationality on the part of players. Despite the name, evolutionary game theory does not necessarily presume
natural selection in the biological sense. Evolutionary game theory includes both biological as well as cultural evolution and also models of individual learning (for example,
fictitious play dynamics).
Prescriptive or normative analysis Some scholars see game theory not as a predictive tool for the behavior of human beings, but as a suggestion for how people ought to behave. Since a strategy, corresponding to a Nash equilibrium of a game constitutes one's
best response to the actions of the other players – provided they are in (the same) Nash equilibrium – playing a strategy that is part of a Nash equilibrium seems appropriate. This normative use of game theory has also come under criticism.
Economics Game theory is a major method used in mathematical economics and business for
modeling competing behaviors of interacting
agents. Applications include a wide array of economic phenomena and approaches, such as
auctions,
bargaining,
mergers and acquisitions pricing,
fair division,
duopolies,
oligopolies,
social network formation,
agent-based computational economics,
general equilibrium, mechanism design, and
voting systems; and across such broad areas as experimental economics,
behavioral economics,
information economics,
industrial organization, and
political economy. The payoffs of the game are generally taken to represent the
utility of individual players. A prototypical paper on game theory in economics begins by presenting a game that is an abstraction of a particular economic situation. One or more solution concepts are chosen, and the author demonstrates which strategy sets in the presented game are equilibria of the appropriate type. Economists and business professors suggest two primary uses (noted above):
descriptive and
prescriptive. For example, firms may be competing in a market with limited resources, and game theory can help managers understand how their decisions impact their competitors and the overall market outcomes. Game theory can also be used to analyze cooperation between firms, such as in forming strategic alliances or joint ventures. Another use of game theory in managerial economics is in analyzing pricing strategies. For example, firms may use game theory to determine the optimal
pricing strategy based on how they expect their competitors to respond to their pricing decisions. Overall, game theory serves as a useful tool for analyzing strategic interactions and decision making in the context of managerial economics.
Business The
Chartered Institute of Procurement & Supply (CIPS) promotes knowledge and use of game theory within the context of business
procurement. CIPS and TWS Partners have conducted a series of surveys designed to explore the understanding, awareness and application of game theory among
procurement professionals. Some of the main findings in their third annual survey (2019) include: • application of game theory to procurement activity has increased – at the time it was at 19% across all survey respondents • 65% of participants predict that use of game theory applications will grow • 70% of respondents say that they have "only a basic or a below basic understanding" of game theory • 20% of participants had undertaken
on-the-job training in game theory • 50% of respondents said that new or improved software solutions were desirable • 90% of respondents said that they do not have the software they need for their work.
Project management Sensible decision-making is critical for the success of projects. In project management, game theory is used to model the decision-making process of players, such as investors, project managers, contractors, sub-contractors, governments and customers. Quite often, these players have competing interests, and sometimes their interests are directly detrimental to other players, making project management scenarios well-suited to be modeled by game theory. Piraveenan (2019) in his review provides several examples where game theory is used to model project management scenarios. For instance, an investor typically has several investment options, and each option will likely result in a different project, and thus one of the investment options has to be chosen before the project charter can be produced. Similarly, any large project involving subcontractors, for instance, a construction project, has a complex interplay between the main contractor (the project manager) and subcontractors, or among the subcontractors themselves, which typically has several decision points. For example, if there is an ambiguity in the contract between the contractor and subcontractor, each must decide how hard to push their case without jeopardizing the whole project, and thus their own stake in it. Similarly, when projects from competing organizations are launched, the marketing personnel have to decide what is the best timing and strategy to market the project, or its resultant product or service, so that it can gain maximum traction in the face of competition. In each of these scenarios, the required decisions depend on the decisions of other players who, in some way, have competing interests to the interests of the decision-maker, and thus can ideally be modeled using game theory. Piraveenan Early examples of game theory applied to political science are provided by
Anthony Downs. In his 1957 book
An Economic Theory of Democracy, he applies the
Hotelling firm location model to the political process. In the Downsian model, political candidates commit to ideologies on a one-dimensional policy space. Downs first shows how the political candidates will converge to the ideology preferred by the median voter if voters are fully informed, but then argues that voters choose to remain rationally ignorant which allows for candidate divergence. Game theory was applied in 1962 to the
Cuban Missile Crisis during the presidency of John F. Kennedy. It has also been proposed that game theory explains the stability of any form of political government. Taking the simplest case of a monarchy, for example, the king, being only one person, does not and cannot maintain his authority by personally exercising physical control over all or even any significant number of his subjects. Sovereign control is instead explained by the recognition by each citizen that all other citizens expect each other to view the king (or other established government) as the person whose orders will be followed. Coordinating communication among citizens to replace the sovereign is effectively barred, since conspiracy to replace the sovereign is generally punishable as a crime. Thus, in a process that can be modeled by variants of the prisoner's dilemma, during periods of stability no citizen will find it rational to move to replace the sovereign, even if all the citizens know they would be better off if they were all to act collectively. A game-theoretic explanation for
democratic peace is that public and open debate in democracies sends clear and reliable information regarding their intentions to other states. In contrast, it is difficult to know the intentions of nondemocratic leaders, what effect concessions will have, and if promises will be kept. Thus there will be mistrust and unwillingness to make concessions if at least one of the parties in a dispute is a non-democracy. However, game theory predicts that two countries may still go to war even if their leaders are cognizant of the costs of fighting. War may result from asymmetric information; two countries may have incentives to mis-represent the amount of military resources they have on hand, rendering them unable to settle disputes agreeably without resorting to fighting. Moreover, war may arise because of commitment problems: if two countries wish to settle a dispute via peaceful means, but each wishes to go back on the terms of that settlement, they may have no choice but to resort to warfare. Finally, war may result from issue indivisibilities. Game theory could also help predict a nation's responses when there is a new rule or law to be applied to that nation. One example is Peter John Wood's (2013) research looking into what nations could do to help reduce climate change. Wood thought this could be accomplished by making treaties with other nations to reduce
greenhouse gas emissions. However, he concluded that this idea could not work because it would create a prisoner's dilemma for the nations.
Defence science and technology Game theory has been used extensively to model decision-making scenarios relevant to defence applications. Most studies that has applied game theory in defence settings are concerned with Command and Control Warfare, and can be further classified into studies dealing with (i) Resource Allocation Warfare (ii) Information Warfare (iii) Weapons Control Warfare, and (iv) Adversary Monitoring Warfare. for example, automates the transformation of public vulnerability data into models, allowing defenders to synthesize optimal defence strategies through Stackelberg equilibrium analysis. This approach enhances cyber resilience by enabling defenders to anticipate and counteract attackers’ best responses, making game theory increasingly relevant in adversarial cybersecurity environments. Ho et al. provide a broad summary of game theory applications in defence, highlighting its advantages and limitations across both physical and cyber domains.
Biology Unlike those in economics, the payoffs for games in
biology are often interpreted as corresponding to
fitness. In addition, the focus has been less on equilibria that correspond to a notion of rationality and more on ones that would be maintained by evolutionary forces. The best-known equilibrium in biology is known as the
evolutionarily stable strategy (ESS), first introduced in . Although its initial motivation did not involve any of the mental requirements of the Nash equilibrium, every ESS is a Nash equilibrium. In biology, game theory has been used as a model to understand many different phenomena. It was first used to explain the evolution (and stability) of the approximate 1:1
sex ratios. suggested that the 1:1 sex ratios are a result of evolutionary forces acting on individuals who could be seen as trying to maximize their number of grandchildren. Additionally, biologists have used evolutionary game theory and the ESS to explain the emergence of
animal communication. The analysis of
signaling games and
other communication games has provided insight into the evolution of communication among animals. For example, the
mobbing behavior of many species, in which a large number of prey animals attack a larger predator, seems to be an example of spontaneous emergent organization. Ants have also been shown to exhibit feed-forward behavior akin to fashion (see
Paul Ormerod's
Butterfly Economics). Biologists have used the
game of chicken to analyze fighting behavior and territoriality. According to Maynard Smith, in the preface to
Evolution and the Theory of Games, "paradoxically, it has turned out that game theory is more readily applied to biology than to the field of economic behaviour for which it was originally designed". Evolutionary game theory has been used to explain many seemingly incongruous phenomena in nature. One such phenomenon is known as
biological altruism. This is a situation in which an organism appears to act in a way that benefits other organisms and is detrimental to itself. This is distinct from traditional notions of altruism because such actions are not conscious, but appear to be evolutionary adaptations to increase overall fitness. Examples can be found in species ranging from vampire bats that regurgitate blood they have obtained from a night's hunting and give it to group members who have failed to feed, to worker bees that care for the queen bee for their entire lives and never mate, to
vervet monkeys that warn group members of a predator's approach, even when it endangers that individual's chance of survival. All of these actions increase the overall fitness of a group, but occur at a cost to the individual. Evolutionary game theory explains this altruism with the idea of
kin selection. Altruists discriminate between the individuals they help and favor relatives.
Hamilton's rule explains the evolutionary rationale behind this selection with the equation , where the cost to the altruist must be less than the benefit to the recipient multiplied by the coefficient of relatedness . The more closely related two organisms are causes the incidences of altruism to increase because they share many of the same alleles. This means that the altruistic individual, by ensuring that the alleles of its close relative are passed on through survival of its offspring, can forgo the option of having offspring itself because the same number of alleles are passed on. For example, helping a sibling (in diploid animals) has a coefficient of , because (on average) an individual shares half of the alleles in its sibling's offspring. Ensuring that enough of a sibling's offspring survive to adulthood precludes the necessity of the altruistic individual producing offspring. Separately, game theory has played a role in
online algorithms; in particular, the
-server problem, which has in the past been referred to as
games with moving costs and
request-answer games.
Yao's principle is a game-theoretic technique for proving
lower bounds on the
computational complexity of
randomized algorithms, especially online algorithms. The emergence of the Internet has motivated the development of algorithms for finding equilibria in games, markets, computational auctions, peer-to-peer systems, and security and information markets.
Algorithmic game theory Game theory has multiple applications in the field of artificial intelligence and machine learning. It is often used in developing autonomous systems that can make complex decisions in uncertain environment. Some other areas of application of game theory in AI/ML context are as follows - multi-agent system formation, reinforcement learning, mechanism design etc. By using game theory to model the behavior of other agents and anticipate their actions, AI/ML systems can make better decisions and operate more effectively.
Philosophy Game theory has been put to several uses in
philosophy. Responding to two papers by , used game theory to develop a philosophical account of
convention. In so doing, he provided the first analysis of
common knowledge and employed it in analyzing play in
coordination games. In addition, he first suggested that one can understand
meaning in terms of
signaling games. This later suggestion has been pursued by several philosophers since Lewis. Following game-theoretic account of conventions,
Edna Ullmann-Margalit (1977) and
Bicchieri (2006) have developed theories of
social norms that define them as Nash equilibria that result from transforming a mixed-motive game into a coordination game. Game theory has also challenged philosophers to think in terms of interactive
epistemology: what it means for a collective to have common beliefs or knowledge, and what are the consequences of this knowledge for the social outcomes resulting from the interactions of agents. Philosophers who have worked in this area include Bicchieri (1989, 1993),
Skyrms (1990), and
Stalnaker (1999). The synthesis of game theory with
ethics was championed by
R. B. Braithwaite. The hope was that rigorous mathematical analysis of game theory might help formalize the more imprecise philosophical discussions. However, this expectation was only materialized to a limited extent. In
ethics, some (most notably David Gauthier, Gregory Kavka, and Jean Hampton) authors have attempted to pursue
Thomas Hobbes' project of deriving morality from self-interest. Since games like the
prisoner's dilemma present an apparent conflict between morality and self-interest, explaining why cooperation is required by self-interest is an important component of this project. This general strategy is a component of the general
social contract view in
political philosophy (for examples, see and ). Other authors have attempted to use evolutionary game theory in order to explain the emergence of human attitudes about morality and corresponding animal behaviors. These authors look at several games including the prisoner's dilemma,
stag hunt, and the
Nash bargaining game as providing an explanation for the emergence of attitudes about morality (see, e.g., and ).
Epidemiology Since the decision to take a vaccine for a particular disease is often made by individuals, who may consider a range of factors and parameters in making this decision (such as the incidence and prevalence of the disease, perceived and real risks associated with contracting the disease, mortality rate, perceived and real risks associated with vaccination, and financial cost of vaccination), game theory has been used to model and predict vaccination uptake in a society. ==Well known examples of games==