MarketHalo 3: ODST
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Halo 3: ODST

Halo 3: ODST is a 2009 first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The fifth installment in the Halo franchise, it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command Marines, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2 and before the events of Halo 3. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" cooperative multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible. The game also contains the entirety of Halo 3's multiplayer on a separate disc.

Gameplay
Halo 3: ODST is a shooter video game with most gameplay taking place from a first-person perspective. The game features an open world environment in the updated Kenyan city of Mombasa, referred to as New Mombasa. Although the gameplay of ODST bears a strong resemblance to that of previous Halo titles, the player does not assume the role of the enhanced human supersoldier Master Chief, protagonist of Halo 3. Instead, the player controls human soldiers known as "Orbital Drop Shock Troopers" or ODSTs. Since ODSTs do not possess the Master Chief's advanced armor and reflexes, they cannot jump as high, move as fast, or survive large falls. Instead of the Master Chief's damage-absorbing energy shield, the game uses a recharging stamina mechanic. After the player sustains damage, the screen flashes red and the stamina score decreases. If the player receives additional damage before the stamina can recover, the player's health is reduced. Loss of all health causes the player character to die and restart at the last saved checkpoint. Medical packs scattered around the game environment can restore the player's health. The player's head-up display (HUD) includes a "VISR" mode that outlines enemies in red, allies in green, and items of interest in either blue or yellow. the player's goal is to discover what happened to his missing teammates. After finding a piece of evidence left behind, such as a sniper rifle hanging from a power line, the player will enter a flashback mission, where they assume the role of the missing soldier six hours earlier. In the multiplayer matchmaking, ODST includes Halo 3s multiplayer game modes contained on a separate disc. Along with the Halo 3 maps, ODST includes a version of the Forge map editor—a utility that allows player customizations of multiplayer levels. ODST contains a cooperative game mode called Firefight, where players take on increasingly difficult waves of enemies in a timed survival game. Firefight can be played cooperatively with up to three other players via networked consoles (System Link) or Microsoft multiplayer service Xbox Live, or up to two players on the same console in splitscreen mode. Players start Firefight with only the Rookie as a playable character; completing the campaign mode unlocks other characters and maps. Players are awarded medals for making special kills, and individual and team scores are tracked throughout the games. Inside Firefight, players have a shared pool of seven lives, which are replenished after completing five rounds. Adding to the difficulty are modifiers called "skulls", which give enemies new abilities or a handicap to the player – the "Catch" skull, for example, causes enemies to throw greater numbers of grenades. Each of the first three rounds in a set activates a different skull. On the fourth set, all skulls are activated and the players must survive 60 seconds. == Campaign ==
Campaign
Setting and characters ODST takes place in the 26th century, when humans under the command of the United Nations Space Command (UNSC) are locked in a war with a theocratic alliance of alien races known as the Covenant. During the events of the 2004 video game Halo 2, the Covenant discover the location of Earth and launch an assault on the city of New Mombasa in Africa. Though the UNSC manages to repel most of the fleet, a large ship hovers over the city, depositing an invasion force. The ship eventually retreats via a slipspace jump, creating a massive shockwave. While the rest of Halo 2s storyline follows the ship to an ancient installation similar to the first Halo, ODST focuses on the aftermath of the shockwave, while the Covenant still occupy the city. The Rookie is assisted in finding his teammates by Mombasa's city maintenance AI, called the Superintendent or Vergil. The Rookie's teammates are Buck, Dutch, Romeo, Mickey, and Dare. The lattermost is a UNSC Office of Naval Intelligence (ONI) agent in charge of the squad's operation. Plot The game begins with Dutch (Adam Baldwin), Romeo (Nolan North), and Mickey (Alan Tudyk) discussing the Covenant Supercarrier above New Mombasa, with the Rookie asleep nearby. Buck (Nathan Fillion) arrives and introduces Dare (Tricia Helfer). Romeo wakes the Rookie and the team enter their HEVs and drop through the atmosphere; at the last minute, Dare changes their trajectory to miss the ship due to a classified mission she has for the team. The Covenant ship enters slipspace with a UNSC ship that can be seen pulling alongside it, sending a shockwave toward the ODSTs; the Rookie's pod collides with Mickey's and crashes into a building on the ground, knocking him unconscious for six hours. He awakens and proceeds to find clues as to what happened to his squadmates. Buck makes a rough landing after the drop and fights through Covenant forces to find Dare. However, Dare has vanished without a trace when he arrives at her drop pod, leaving behind only her helmet which is later found by the Rookie. Buck finds Romeo instead and the two resolve to find the others and leave the city. Dutch drops near a nature preserve and helps Marines fighting there. Mickey commandeers a tank and fights his way along a Mombasa boulevard. Meeting up with Dutch, the two defend an ONI base from the Covenant, destroying the facility to keep it from being captured. They are evacuated by a police dropship and make contact with Buck, arranging a rendezvous at police headquarters, but are shot down. Buck and Romeo rescue Dutch and Mickey, but Romeo is seriously wounded. The squad hijacks a Covenant dropship, but instead of leaving the city, Buck decides to have them turn back and find Dare, having realized that Dare has continued her classified mission on her own. Back in the city, the Rookie is assisted by the Superintendent Vergil, the city's maintenance AI. The Rookie receives a distress call from Dare and locates her in the city's underground tunnels. The two reach the Superintendent's data core, which possesses information on something the Covenant is looking for underneath the city. Inside the core, they discover a Covenant Engineer that has combined the Superintendent into itself. Dare explains that the Engineers are "biological supercomputers" that have been enslaved by the Covenant, and the one they found wishes to defect to the humans; with the Engineer's information on the Covenant combined with the Superintendent's data, Dare's mission changes from downloading the Superintendent's data to escorting the alien to safety. The Rookie, Dare, and the Engineer reunite with Buck and fight their way out of the city where they reunite with the rest of the squad. As they fly away in the hijacked dropship, the squad watches as Covenant ships destroy New Mombasa and excavate a massive alien artifact. In the epilogue, one month after the events of the campaign, the ODST squad has been keeping guard over the Engineer. Sergeant Major Avery Johnson arrives, informing the Engineer that he intends to ask it everything it knows about the Covenant—and what they are looking for. Hating the Covenant as much as the humans do, the Engineer lights Johnson's cigar in a sign of agreement. If the campaign is completed on the Legendary difficulty level, a scene shows the Prophet of Truth overseeing the excavation of the Forerunner artifact buried beneath the Superintendent's data core. == Development ==
Development
Design Much of ODSTs development team started work on director Peter Jackson's Halo Chronicles video game during the production of Halo 3. However, the failure of a Halo film adaptation and the subsequent cancellation of Chronicles meant a sizable team no longer had a project. Around the same time, production for Halo: Reach began, and Bungie realized that there was a window of time for the studio to create a new product, After looking at the proposal and the budget, studio head Harold Ryan gave the go-ahead. With a game engine already assembled, the team began honing the concept. Having players control previous protagonists such as the Master Chief or Arbiter would have brought with it story baggage and expectations. "Fans wanted to know what happened back on Earth, how humanity was defending it." New Mombasa's urban environments fit the intended feel of the game, as Bungie felt that the change of protagonists required a change in location: "We know the kinds of problems Master Chief solves," Staten explained. "He goes to ancient, alien ring artifacts, fights galaxy-consuming parasitic alien monsters and destroys alien empires [...] The ODST, they maybe take small parts in that larger struggle. But the kind of fights they usually get into are usually the kind of fights they can tackle in a day." as production lasted 14 months.—had such a small window for development, they had to prioritize features; for example, rather than completely redesigning the enemies, only a small new subset of artificial intelligence behaviors were added. Because the game featured an open world different from most Halo missions, certain gameplay tweaks, such as the revamped weapons and an overhead map, were necessary. Though the game engine remained unchanged, graphical enhancements such as fullscreen shader system and parallax mapping added greater detail and realism. Sadie's Story was created by Fourth Wall Studios in partnership with Staten and artist Ashley Wood. Fourth Wall Studios was formed by former members of 42 Entertainment, who produced the highly successful I Love Bees alternate reality game to promote Halo 2. Recalled Staten, "we realized that in Halo we do a pretty good job of describing the clash of these military industrial complexes, but it really is the soldiers' story," and Halo 3: ODST offered a chance to take a look at the unexplored civilian story. By December 2008, the game was "representational", meaning that players could experience the game from start to finish, albeit in an unfinished state. The entire Bungie staff was pulled from other duties to play through the game and offer feedback. Among the unfinished elements was the lack of finished dialogue delivered by voice actors, in which Staten filled in placeholder audio. The entire game was completed just before its presentation at the Electronic Entertainment Expo 2009. Audio Bungie's audio director Martin O'Donnell and his partner Michael Salvatori composed the music for ODST. In contrast to Halos signature Gregorian chant, there is no choral music in ODST, Due to ODST's shift to a new protagonist, O'Donnell wanted to create new music that was evocative of Halo but branched in a different direction. Because the game tells a "human story, not a cyborg story", O'Donnell said, the score was more "intimate and personal". Salvatori joined the project in February 2009 and helped complete the music chores in two months. Once O'Donnell felt they had enough material, the Chicago-based Salvatori flew to Seattle, Washington, finishing arrangements and recording live musicians. Most of the music was recorded during early 2009. Additional composition duties were handled by Bungie sound designer C. Paul Johnson and orchestrator Stan LePard. The Northwest Sinfonia, which recorded the music for Halo 3, performed orchestral sections at Studio X in Washington. Adam Baldwin, and Alan Tudyk. Tricia Helfer provided the voice for the ONI agent Dare; Helfer and Fillion recorded their cinematic dialog together in the same room, a rarity in voice acting. Staten said that "their performances were stronger having them together at the same time". Adding Sadie's Story to the game doubled the amount of voice work in the game. After the voice roles were filled, Bungie licensed Fillion and Helfer's likenesses for their respective characters. Microsoft stated that it wanted the game to have its own event. On September 25, 2008, a year after the release of Halo 3, Bungie debuted a teaser for the new project on their web site. A full trailer was released during the Tokyo Game Show on October 9, 2008, officially unveiling the game's name as Halo 3: Recon and a release date of Autumn 2009. In an unusual approach for Bungie, the trailer used pre-rendered graphics instead of the game engine or existing assets. Staten explained that it was too early in the game's development to spend a large amount of time on the trailer, and it would not have allowed Bungie to add touches for fans to discuss. Though Bungie did not consider Recon a full game, with writer Luke Smith comparing it to WarCraft III expansion The Frozen Throne, the game shipped with all Halo 3 multiplayer maps and did not require Halo 3 to play. Smith asserted the game would not be a crossover into stealth and squad-based genres, noting, "this isn't Brothers in Arms: Halo or ''Tom Clancy's Splinter Cell: Halo''." Bungie and Microsoft first showed ODST in a playable form at E3 2009, where the game's release date and retail versions were finalized. Bungie initially marketed ODST as a title smaller in scope than previous numbered entries in the series. When the game's retail versions were announced, however, the game received a standard price of US$60, which Bungie and Microsoft attributed to the game growing beyond the planned scope. "Over the course of development it got a lot bigger than we were anticipating," said Bungie's Lars Bakken. "We thought of it more as an expansion and then it grew well beyond that." The game's length increased from original estimates of 3–5 hours to 8–10. The discrepancy was not discussed until E3 2009 when Microsoft decided it was a full game. Unlike the post-launch support for Halo 3, ODST does not have downloadable content. == Release ==
Release
Halo 3: ODST ships as a two-disc set. The first disc contains the campaign mode as well as the Firefight co-op mode, while the second disc contains the multiplayer mode with the complete set of Halo 3 maps. Owners of the game received an invitation to participate in the Halo: Reach multiplayer beta, which went live on May 3, 2010. Pre-orders included a token to unlock Avery Johnson as a playable character in the Firefight multiplayer mode. This code was included only by certain retailers. A special edition "Collector's Pack" contained the game and a special ODST-branded wireless Xbox 360 controller. Toys "R" Us offered an ODST action figure and a US$20 gift card as a buying incentive. By April 2009, market research firm OTX reported that ODST was the most highly anticipated video game, a spot it continued to hold in late August. Before its release the title was the top-selling game on Amazon.com based on preorders alone, spending 107 days atop the merchant's top 100 video games and software list. Copies of ODST were sold early in France. Microsoft responded by launching an investigation and threatening to ban any players on Xbox Live playing ODST before its official release; Xbox lead manager Stephen Toulouse later clarified that they would not ban legitimate buyers. Microsoft prepared what was described as a "mammoth" advertising campaign for the game, with Entertainment Director Stephen McGill affirming that the game "is absolutely a key title to us ... this is the first time we've ever done anything like this, and Halo 3: ODST is a great way to kick it off." Numerous promotional materials were released through Xbox Live, and many more via online and television advertising. Marvel Comics published a limited comic series, Helljumper, featuring ODSTs main characters. A live-action trailer titled The Life was posted on the Internet in September and later used in television spots as part of the promotional material released for the game. Legacy Effects designed and fabricated props, weapons, armor, and a Covenant Brute costume within two weeks. Bungie supplied 3D geometry that allowed the company to quickly create accurate representations of in-game items, and provided input on the UNSC dress uniforms. The initial cemetery scene was filmed inside the cooling tower of an active nuclear power plant in Budapest, and outside the tower the production team created a mud pit and obstacle course to simulate basic training. Members of the Hungarian special forces served as drill instructors in the training sequence, firing blanks. Finally, filming moved to an abandoned Soviet-era aluminum refinery for the short's final memorial scene. An additional scene was shot there, but did not appear in the final product. ODST launch events were held around the United States. Bungie and Microsoft sponsored an official launch event at the Experience Music Project and Science Fiction Museum and Hall of Fame in Seattle, Washington. Featured at the event were discussion panels about the series and advance looks at other Halo content such as the anime collection Halo Legends. About 800 fans attended from around 6–11 pm before heading to nearby game stores to buy their copy of the game. GameStop held almost 3,700 launch parties across the United States. On release Halo 3: ODST became the top-selling Xbox 360 game worldwide. More than 2.5 million copies of the game were sold within two weeks of release, totaling more than US$125 million in sales. ODST claimed the overall top spot in UK game sales, becoming the 12th highest sell-through for a single platform title in the market. ODST took the top spot on Australian game charts on release and, after being outsold by FIFA 10 in early October, reclaimed the best seller position. In Japan, where first-person shooters have generally fared poorly, ODST sold 30,000 copies by September 27. ODST sold 1.5 million units during September in the United States, the best-selling title for that month. In October, the game sold 271,000 units in North America (taking sixth place for game sales); Microsoft reported that ODST sold 3 million units worldwide by November. Overall, it was the ninth bestselling game of 2009 in the United States, one of only two Xbox 360 games to chart. Expecting sales of the game to increase as players wanted to access the Reach beta, UK retailers slashed its price in April 2010. The remastered campaign of Halo 3: ODST was released as downloadable content for Halo: The Master Chief Collection on May 30, 2015, and was free to all owners of said game that played from launch to December 19, 2014. It is available to purchase separately to those who are not eligible for a free code for the add-on. ODST later launched on Windows as the penultimate installment of The Master Chief Collection on September 21, 2020, alongside the addition of the Firefight multiplayer component for both Xbox One and PC. == Reception ==
Reception
Halo 3: ODST garnered generally positive reviews, and holds an average of 83/100 on aggregate web site Metacritic. Times Lev Grossman wrote ODST was a "milestone" as it proved "Bungie can use the same instrument to play in totally different key," adding to the longevity of the Halo franchise. In contrast, Pete Metzger of the Los Angeles Times wrote that although ODST was a good game with a compelling story, action, and graphics, "the same can be said for nearly every first-person shooter that is released these days" and that ODST failed to raise the bar set by previous Halo games. 1UP.coms Jeremy Parish noted that while ODST had its flaws, its greatest success was bringing together players who preferred either the multiplayer or campaign portions with a game that would satisfy both camps. Critics were split on whether ODST was worth its price. Official Xbox Magazine critic Ryan McCaffrey confidently wrote that given the campaign, multiplayer mode, and second Halo 3 multiplayer disc, "no one should have any qualms about ODSTs value as a [US]$60 offering!" Other critics who judged the title a full game included the staff of Edge, Parish, Erik Brudvig of IGN did not consider ODST a "true sequel", but more than an expansion, and recommended that those hesitant about buying the game do so. Those who disagreed included Ars Technicas Ben Kuchera, Eurogamers Tom Bramwell, and IGN Australias Narayan Pattison. In The New York Times Seth Schiesel wrote that "Microsoft Game Studios has overreached in trying to charge the typical retail price for a full game, around [US]$60, for a product that either should cost [US]$40 or have a lot more content for the single-player aspect of the product." Critics also disagreed sharply regarding whether the game was a large step forward for the series. Parish said that less enemy variety was balanced by changes he considered the most experimental things Bungie had done for years. ODSTs visuals and atmosphere were praised. McShea wrote that while the Halo 3 engine was showing its age, the game could still "wow" because of the art design. Parish wrote that the feel of Mombasa changed dramatically when played cooperatively; Travis Moses of GamePro wrote that while the game's graphics were consistently outclassed by other shooters, the game's frame rate remained consistently high as expected from Halo games. Technology company Digital Foundry said that, despite welcome improvements in AI, the main flaws from Halo 3s graphics engine—namely a sub-720p native resolution and lower-quality human faces—remained. The game's audio and sound were lauded. McCaffrey wrote that while the music of Halo 3 was "too familiar", ODST had freed O'Donnell to "craft his best work yet", which the critic considered good enough for a standalone purchase. and GameSpys Anthony Gallegos, who felt that the music did not mesh when extended into combat segments. Firefight was praised as "addictive", especially for showcasing the excellent artificial intelligence of enemies. The staff of Official Xbox Magazine UK wrote that the gametype's depth and options made Gears of Wars comparable mode look "simple" in comparison, and that Firefight extended the life of the game. Halo manager 343 Industries director Frank O'Connor said that he was glad ODST "didn't take off", in his view, because it allowed people to focus on Reach and its launch and marketing. Awards Lev Grossman and Peter Ha ranked ODST as the eighth best game of the year for Time, lauding the game as "a dark, slow, jazzy, hard-boiled take on the Halo world". Softpedia branded ODST the best first-person shooter of the year; games editor Andrei Dumitrescu wrote that while the game occasionally felt formulaic, it was bolstered by a good plot, great music, and supporting characters that players could care about. Chris Kohler from Wired ranked ODST as the third best Xbox 360 title of the year, writing that the game "injected a fresh breath into the staid corridors of Bungie's shooter franchise". Halo 3: ODST won "Best Original Score" at the 2009 Spike Video Game Awards. "The Life" was awarded "Outstanding Visual Effects in a Video Game Trailer" by the Visual Effects Society at the group's 8th annual awards. == Notes ==
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