LaserDisc games A LaserDisc game is a video game that uses pre-recorded video (either live-action or animation) played from a
LaserDisc, either as the entirety of the graphics or as part of the graphics. The first major arcade laserdisc video game was
Sega's
Astron Belt, a
third-person space combat rail shooter featuring live-action
full-motion video footage (largely borrowed from a
Japanese science fiction film) over which the player/enemy ships and laser fire are superimposed. Developed in 1982, it was unveiled at the September 1982
Amusement Machine Show (AM Show) in Tokyo and the November 1982 AMOA show in Chicago, and was then released in Japan in March 1983. However, its release in the United States was delayed due to several hardware and software bugs, by which time other laserdisc games had beaten it to public release there. with the game released internationally in June 1983. It introduced a new approach to video game storytelling: using brief full-motion video
cutscenes to develop a story between the game's
shooting stages; years later, this would become the standard approach to video game storytelling. ''Bega's Battle'' also featured a
branching storyline. it was the first laserdisc game released in the US. It contained animated scenes, much like a
cartoon. The scenes would be played back and at certain points during playback the player would have to press a specific direction on the
joystick or the button to advance the game to the next scene, like a
quick time event. For instance, a scene begins with the hero, a knight named Dirk, falling through a hole in a drawbridge and being attacked by tentacles. If the player presses the button at this point, Dirk fends off the tentacles with his sword and pulls himself back up out of the hole. If the player fails to press the sword button at the right time, or instead presses a direction on the joystick, Dirk is attacked by the tentacles and crushed. Each unsuccessful move, however, would produce a few moments of black screen, when the LaserDisc switched to the scene showing the death of the character, which interrupted the continuous flow of gameplay found in other video game graphic systems of the time; this was a common criticism of some players and critics. There were generally two styles of laserdisc games that emerged. Those that followed the lead of
Astron Belt integrated pre-recorded laserdisc video with
real-time computer graphics and gameplay, making them more like traditional interactive video games. Those that followed the lead of ''Dragon's Lair'' integrated
animated cartoon laserdisc video with quick time events, making them more like interactive cartoons. The latter style of laserdisc games were generally more successful than the former.
Real-time gameplay Among those that followed the lead of
Astron Belt, combining pre-recorded video with
real-time computer graphics and gameplay, several were introduced at Tokyo's AM Show in September 1983, with its successor
Star Blazer unanimously hailed as the "strongest" laserdisc game of the show. Other games at the show included
Funai's
Interstellar, a forward-scrolling
third-person rail shooter that used
pre-rendered 3D computer graphics for the laserdisc video backgrounds and real-time
2D computer graphics for the ships.
Cube Quest, introduced at the same AM Show in Tokyo, Later that year,
Gottlieb's
M.A.C.H. 3 was a
vertical scrolling shooter game that combined live-action laserdisc video backgrounds with 2D computer graphics for the ships. The
Firefox (1984) arcade game included a Philips LaserDisc player to combine live action video and sound from the
Firefox film with computer generated graphics and sound. The game - a
rail shooter - used a LaserDisc containing multiple clips stored in very short, interleaved segments on the disc. The player would seek the short distance to the next segment of a clip during the
vertical retrace interval by adjusting the tracking mirror, allowing perfectly continuous video even as the player switched clips under control of the game's computer. This clip-switching method was used to allow the game to randomise the placement and timing of the enemy aircraft - which were part of the LaserDisc footage - as well as to show them exploding seamlessly wherever the player managed to hit them, as opposed to other LaserDisc games, which would have enemies appear at the same predetermined place and moment every time. However, this method was notorious for being extremely strenuous on the player and frequently led to the machines breaking, slightly hindering the appeal of LaserDisc arcade games. In the 1990s,
American Laser Games produced a wide variety of live-action
light gun LaserDisc video games, which played much like the early LaserDisc games, but used a
light gun instead of a joystick to affect the action.
Quick-time events Among those that followed the lead of ''Dragon's Lair
, progressing pre-recorded video with quick time events, was its successor Space Ace'', another Don Bluth animated game released by Cinematronics later the same year. It featured "
branching paths" in which there were multiple "correct moves" at certain points in the animation, and the move the player chose would affect the order of later scenes. The success of ''Dragon's Lair'' spawned a number of sequels and similar laserdisc cartoon games incorporating quick time events. However, original animation production was expensive. To cut costs, several companies simply hacked together scenes from Japanese
anime that were obscure to American audiences of the day. One such example was
Stern's
Cliff Hanger (1983), which used footage from the
Lupin III movies
Castle of Cagliostro (directed by
Hayao Miyazaki) and
Mystery of Mamo, both originally animated by
TMS Entertainment. Anime-based laserdisc games helped expose many Americans in the 1980s to Japanese anime, particularly
Cliff Hanger which exposed many Americans to
Lupin III and Hayao Miyazaki before any
Lupin or Miyazaki anime productions had officially been released theatrically or on
home video in the United States. In 1984,
Super Don Quix-ote, ''Esh's Aurunmilla
and Ninja Hayate overlaid crude computer graphics on top of the animation to indicate the correct input to the player for quick time event scenes, which the 1985 games Time Gal and Road Blaster also featured. Time Gal
also added a time-stopping feature, where specific moments in the game involve Reika stopping time; during these moments, players are presented with a list of three options and have seven seconds to choose the one which will save the character. Another example of an arcade LaserDisc game using a similar style would be Badlands''.
Decline After laserdisc arcade fever had peaked in 1983, the laserdisc arcade market declined in 1984. While there were some laserdisc arcade hits that year, such as
Space Ace and
Cobra Command, they were not able to achieve the same level of mainstream success as earlier laserdisc games the previous year. Following the end of the
golden age of arcade video games, there were high expectations for laserdisc games to revive the arcade industry, but laserdisc games failed to live up to those expectations. Instead, the arcade market was being reinvigorated by
sports video games such as
Karate Champ,
Track & Field,
Punch-Out and several
Nintendo VS. System titles.
VHS and CD-ROM In 1987, the game
Night Trap, featuring full-motion video, was created for
Hasbro's
Control-Vision video game system (originally codenamed "NEMO"), which used
VHS tapes. When Hasbro discontinued production of Control-Vision, the footage was placed into archive until it was purchased in 1991 by the founders of
Digital Pictures. Digital Pictures ported
Night Trap to the
Sega CD platform, releasing it in 1992. In 1988,
Epyx announced three
VCR games including one based on its video game
California Games. They combined videotape footage with a board game. From the late 1980s,
American Laser Games started to produce a wide variety of live-action
light gun laserdisc games, which played much like the early cartoon games, but used a light gun instead of a joystick to affect the action. Meanwhile,
Digital Pictures started to produce a variety of interactive movies for
home consoles. When
CD-ROMs were embedded in home consoles such as the Sega CD as well as home computers, games with live action and full motion video featuring actors were considered cutting-edge, and some interactive movies were made. Some notable
adventure games from this era are
Under a Killing Moon,
The Pandora Directive (both part of the
Tex Murphy series),
The Beast Within: A Gabriel Knight Mystery,
Voyeur,
Star Trek: Klingon,
Star Trek: Borg,
Ripper,
Snatcher,
Black Dahlia,
The X-Files Game,
Phantasmagoria,
Bad Day on the Midway and
The Dark Eye. Others in the
action genre are
Brain Dead 13 and
Star Wars: Rebel Assault. Due to the limitation of memory and disk space, as well as the lengthy timeframes and high costs required for the production, not many variations and alternative scenes for possible player moves were filmed, so the games tended not to allow much freedom and variety of gameplay. Thus, interactive movie games were not usually very replayable after being completed once.
DVD games A DVD game (sometimes called
DVDi, "DVD interactive") is a standalone game that can be played on a set-top
DVD player. The game takes advantage of technology built into the
DVD format to create an interactive gaming environment compatible with most DVD players without requiring additional hardware. DVD TV games were first developed in the late 1990s. They were poorly received and understood as an entertainment medium. However, DVD-based game consoles like the
PlayStation 2 popularized DVD-based gaming and also functioned as a DVD video player. In addition, the format has been used to import some video games to the DVD format, allowing them to be played with a standard DVD player rather than requiring a PC. Examples include ''Dragon's Lair
and Who Shot Johnny Rock?. The PC/console game Tomb Raider: The Angel of Darkness was released in 2006 as a DVD game entitled Tomb Raider: The Action Adventure''. Japanese games such as
visual novels and
eroge that were originally made for PC are commonly ported to DVDPG (a term that stands for
DVD Players Game). Instead of standard save methods, DVDPGs use
password save systems. Similar game types include BDPG (
Blu-ray Disc Players Game) and UMDPG (
Universal Media Disc Players Game). From the time of its original introduction, the DVD format specification has included the ability to use an ordinary DVD player to play interactive games, such as ''Dragon's Lair
(which was reissued on DVD), the Scene It? and other series of DVD games, or games that are included as bonus material on movie DVDs. Aftermath Media (founded by Rob Landeros of Trilobyte) released the interactive movies Tender Loving Care and Point of View
(P.O.V) for the DVD platform. Such games have appeared on DVDs aimed at younger target audiences, such as the special features discs of the Harry Potter'' film series.
Live interactive movies The world's first live interactive movie was
My One Demand filmed and premiered on 25 June 2015. Created by Blast Theory, the film was streamed live to the TIFF Lightbox on three successive nights. The cast of eight included Julian Richings and Clare Coulter. Audiences in the cinema used mobile phones to answer questions from the narrator, played by Maggie Huculak and their answers were included in the voiceover as well as in the closing credits. == Modern developments ==