Critical response Red Dead Redemption 2 received "universal acclaim" from critics, according to review aggregator
Metacritic. It is one of the highest-rated games on Metacritic, and the highest-rated PlayStation 4 and Xbox One game alongside Rockstar's
Grand Theft Auto V. Reviewers praised the story, characters, open world, graphics, music, and level of detail. Matt Bertz of
Game Informer described the game as "the biggest and most cohesive adventure Rockstar Games has ever created", and
GamesRadars David Meikleham felt it "represents the current pinnacle of video game design". Keza MacDonald of
The Guardian declared it "a landmark game" and "a new high water-mark for lifelike video game worlds";
IGNs Luke Reilly named it "one of the greatest games of the modern age". Peter Suderman, writing for
The New York Times, considered
Red Dead Redemption 2 an example of
video games as works of art, comparing its abilities to "[tell] individual stories against the backdrop of national and cultural identity, deconstructing their genres while advancing the form", to the modern state of film and television with similar works like
The Godfather and
The Sopranos. Regarding its narrative, Meikleham of
GamesRadar called
Red Dead Redemption 2 "perhaps the boldest
triple-A game ever made", praising the unpredictability of the narrative and comparing its epilogue to
The Last of Us (2013).
The Guardians MacDonald praised the story's twists, applauding the writers' ability to feed smaller stories into the overall narrative. Nick Plessas of
Electronic Gaming Monthly (
EGM) noted the best stories "are to be found in the margins", discovered and written by the player.
Game Informers Bertz felt the narrative rarely suffered from repetition, an impressive feat considering the game's scope, though expressed desire for more passive, quiet moments. Conversely,
GameSpots Kallie Plagge was frustrated by the predictability later in the narrative though acknowledged its importance to Arthur's story. Alex Navarro of
Giant Bomb felt the narrative suffered in its clichéd Native American portrayal and side missions. Some reviewers commented on the game's slow opening hours and its lengthy epilogue.
EGMs Plessas found the journey of redemption for Arthur "far more redeeming" than John's in
Red Dead Redemption, noting his sins heightened his sympathy for the character. Conversely,
Eurogamers Martin Robinson considered Arthur less compelling than Marston, resulting in a confusing narrative.
GameSpots Plagge felt the new characters contributed to the story's quality and Mike Williams of
USgamer wrote they "feel like actual people" due to their varied personalities.
IGNs Reilly praised the cultural variety and avoidance of caricatures, and
Giant Bombs Navarro noted the characters possess humanity often lacking in other Rockstar games, particularly in the thoughtful portrayal of Arthur's internal conflicts. MacDonald of
The Guardian found the performances led to more believable characters.
Polygons Chris Plante found the political commentary shone when focusing on the Braithwaite and Gray families but considered the portrayal of Native American characters insensitive and confusing. Eirik Gumeny, writing for
Polygon, praised the realistic and unfiltered depiction of tuberculosis, including the misguided and hostile reactions from others. was praised as one of the greatest in video games. Several critics considered
Red Dead Redemption 2s open world among the greatest in video games;
EGMs Plessas said it "pushes industry boundaries in both size and detail", and
The Guardians MacDonald praised the imitation of real American landscapes.
IGNs Reilly considered the world "broader, more beautiful, and more varied" than its predecessor's, due in part to how each environment feels alive.
GameSpots Plagge felt compelled to explore the open world due to its variety, reactivity, and surprises.
GamesRadars Meikleham called
Red Dead Redemption 2 "the best looking video game of all time" with some of the most impressive lighting and weather systems, and
USgamers Williams considered it one of the best-looking on PlayStation 4 and Xbox One.
IGNs Reilly praised the lighting engine, facial animation, and level of granular detail.
Game Informers Bertz lauded the attention to detail and found the world felt more alive due to "an unrivaled dynamic weather system, ambient sound effects, and the most ambitious ecology of flora and fauna ever seen in games". Several reviewers lauded the level of detail in all aspects of gameplay—
EGMs Plessas felt the attention to detail led to deeper immersion—though some found the sheer amount of realism restricted opportunities and unnecessarily prolonged some animations.
IGNs Reilly felt Arthur's movement did not feel cumbersome despite being "heavier" than
Grand Theft Auto Vs protagonists, and found the intimate battles more exciting.
Polygons Plante considered the conversation options limited but still an improvement over the violence of other action games.
Eurogamers Robinson voiced frustration at the lack of freedom in some story missions. Some reviewers criticized the controls and found its button layout and user interface inconsistent and confusing. A
YouTube channel was briefly suspended in November 2018 after posting several videos of his player character murdering a female
suffragette NPC, including feeding her to an alligator and dropping her down a
mineshaft; the majority of the videos'
comments were misogynistic. Some critics questioned if Rockstar was partly to blame for the behavior, as the game does not limit attacks on the suffragette as it does other characters, such as children; in
Games and Culture, Kristine Jørgensen and Torill Elvira Mortensen acknowledged this concern but recognized the responsibility ultimately lay with the player, and limiting attacks could be interpreted as a political statement from Rockstar and a restriction on the player's
freedom of expression. Writing for
The Journal of the Gilded Age and Progressive Era, Hilary Jane Locke and Thomas Mackay wrote it "points to a sharp contrast between the game's portrayal of
Progressive Era politics ... and how some players have responded to its depictions thereof". In
Public History Weekly, Moritz Hoffman noted the incident reflected a newer issue of open world games: granting freedom without penalties promotes
disinhibition.
Red Dead Redemption 2s Windows release received "universal acclaim" according to Metacritic; it is one of the highest-rated PC games.
PCGamesNs Sam White thought the graphics improvements made the open world "[look] the best it ever has".
Destructoids Carter praised the addition of the Photo Mode. Sam Machkovech of
Ars Technica felt the cutscene animations did not scale well to higher frame rates but considered the gameplay far superior to console.
Rock, Paper, Shotguns Matthew Castle lauded the adapted controls, particularly when painting targets in Dead Eye, though felt they took longer to familiarize oneself with.
PC Gamers James Davenport found the first-person perspective superior on the Windows version due to the responsiveness of the
mouse but noted the game
crashed several times;
Jeuxvideo.coms Jean-Kléber Lauret echoed similar criticisms, observing the graphical and technical enhancements required advanced hardware.
Polygons Samit Sarkar criticized the port's technical issues and declared it unplayable at the time. One week after release,
PCMags Tony Polanco said the technical issues had been mostly solved.
Accolades Red Dead Redemption 2 won over 175
Game of the Year awards, receiving wins at the Australian Games Awards, Brazil Game Awards,
Fun & Serious Game Festival, and
Italian Video Game Awards, and from outlets such as
4Players,
AusGamers,
Complex,
Digital Trends,
Edge,
Electronic Gaming Monthly,
Gamereactor,
GameSpot,
The Guardian,
Hot Press,
news.com.au,
The Telegraph,
USgamer, and
Vulture. On Metacritic,
Red Dead Redemption 2 was the highest-rated game of 2018. The game was named among the best games of the 2010s by
Entertainment.ie,
The Hollywood Reporter, Metacritic,
National Post,
NME,
Stuff,
Thrillist,
VG247, and
Wired UK. At
the Game Awards 2018, the game received eight nominations and won four awards: Best Audio Design, Best Narrative, Best Score/Music, and Best Performance for Clark as Arthur. At the 6th
SXSW Gaming Awards,
Red Dead Redemption 2 was named Trending Game of the Year and won Excellence in SFX and Technical Achievement. The game earned eight nominations at the
22nd Annual D.I.C.E. Awards, seven at the
19th Game Developers Choice Awards, and six at the
15th British Academy Games Awards. == Sales ==