recruitment poster, used at
GDC 2012 In February 2012, a site owned by Konami, "Development Without Borders", promoted development for a new
Metal Gear title, for "The 'next' MGS". The site was recruiting staff for the 2012
GDC pavilion in March, and requested applications for several positions for the latest
Metal Gear Solid targeted for "high-end consoles" and a "next-gen Fox engine". As the year went on, screenshots and videos of the newly announced
Fox Engine were unveiled by the team. This media demonstrated many random settings and characters, although none related to the
Metal Gear series. Certain screenshots, however, were noted to feature a character who resembled the Big Boss character of
Metal Gear, walking up to a
Stryker AFV previously seen in
Metal Gear Solid 4. Konami unveiled
Ground Zeroes at a private function celebrating the twenty-fifth anniversary of the
Metal Gear series on August 30, 2012. The game made its public debut two days later at the 2012
Penny Arcade Expo. Kojima revealed very little detail about the project at the time other than that it was a prologue to
Metal Gear Solid V, and that it would be the first game to use the
Fox Engine, a
game engine developed by Kojima Productions. In January 2013, Kojima revealed that
Ground Zeroes would be the first title in the series to be subtitled in
Arabic, a feature the team had planned for previous games. He also confirmed that the length of the
cutscenes was reduced, as he believed that long cutscenes had become outdated. In an interview with
VG247, Kojima expressed concerns over whether or not
Ground Zeroes would be released. He claimed that his aim was to target taboos and mature themes, which he considered to be "quite risky", adding that his roles as creator and producer were in conflict with one another; as creator, Kojima wanted to take the risk of exploring themes that might alienate audiences, but as producer, he had to be able to tone down the content in order to sell as many copies of the game as possible. Ultimately, the role of creator won out, and Kojima described his approach as "prioritizing creativity over sales". , with visual effects by
Kyle Cooper At the
Spike Video Game Awards in December 2012, a teaser trailer for a game known as
The Phantom Pain was shown, credited to a new Swedish developer known as Moby Dick Studio, and was described as being "100% gameplay". Allegedly led by Joakim Mogren, the studio's mission statement read that it aimed to "deliver an uncompromising, exciting, and touching game experience to people all around the globe". After the presentation, commentators speculated that
The Phantom Pain was actually a
Metal Gear game, noting the protagonist's resemblance to
Big Boss, graphics similar to those produced by the Fox Engine, the quote "V has come to" at the end of the trailer, and that the title
Metal Gear Solid V fits in the
negative space and indentations of the game's logo when using the same font. The name "Joakim" was an anagram of "Kojima", the
domain name for the studio's website had only been registered about two weeks prior to the announcement, and that several people wearing Moby Dick Studio shirts were sitting in a VIP area intended for Konami staff. Kojima stated he was impressed by the trailer and how Mogren was inspired by
Metal Gear. An actor playing a heavily bandaged Mogren appeared in an interview on the March 14, 2013 episode of
GameTrailers TV; while stating that he could not reveal many details, he confirmed that more details about
The Phantom Pain would be revealed at the upcoming Game Developers Conference, and showed a series of screenshots on an
iPad to the show's host
Geoff Keighley. After Keighley pointed out the Fox Engine logo in the screenshots, Mogren appeared nervous and the segment abruptly ended. On March 27, 2013, at GDC 2013, Kojima confirmed that his studio was behind the trailer, and announced that
Metal Gear Solid V would be two separate games;
Ground Zeroes would now serve as a prologue for the main game, which was officially announced as
Metal Gear Solid V: The Phantom Pain. He subsequently presented a trailer for the game and showcased the
Fox Engine. The trailer featured the song "Not Your Kind of People" from
Garbage's 2012
album of the same name. In an interview with
GameTrailers on March 29, 2013, Kojima revealed that
The Phantom Pain was initially presented as an independent game so as to assess the public and industry response to the
Fox Engine, as he felt that announcing the game as part of
Metal Gear Solid V would bias reactions to the engine. He stated the idea had been conceived and planned with Keighley over the course of two years and was designed to encourage social media activity from fans. While the official trailer announcing the game was running on a PC, the game was released for the seventh and eighth generations of video game consoles. In an interview during
E3 2013, when asked about a PC release, Kojima stated: "We are making it, and it will be on par with the PlayStation 4 and Xbox One versions." However, he made it clear that the PC port was not their priority. Kojima confirmed that the visuals seen in the trailer would look close to those in the final game. He also stated that he would like
Metal Gear Solid V to be his final
Metal Gear game, noting that unlike previous titles where he had announced that he had finished making games in the series, only to return for subsequent games, his involvement with the franchise would be over this time around. Although the trailer had Snake suffering from hallucinations in the form of a flaming whale, Kojima assured that there would be a balance in realism. At
E3 2013, a fourth trailer was shown at the
Microsoft press conference, demonstrating the new
gameplay mechanics, as well as the cast of characters. The development of an
Xbox One version was also announced at the conference. The
PlayStation 4 version was announced the following day when Konami uploaded the red band version of the trailer on their YouTube channel in addition to the standard green band version. The trailers for
Metal Gear Solid V showed the game running on a PC hardware, but according to Kojima with textures and character models somewhat based on
seventh generation hardware. The developers aimed to improve the technical quality for the versions released for the
eighth generation of consoles. Kojima alluded to the game possibly being "too big to clear", adding that the game is "200 [times larger] than
Ground Zeroes". He spoke about the restrictive nature of previous
Metal Gear Solid titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In stark contrast,
The Phantom Pain offers players new ways of traversal and sneaking methods, such as taking a helicopter to the mission area. Players are able to traverse the game world or deploy directly to landing zones that allow for different approaches. A video published after the E3 2015 convention showcased this, with the same mission played four times in a number of different ways: with the player opting for stealth, launching a direct assault via helicopter gunship, attempting to assassinate a target with a sniper rifle, and smuggling an explosive device into an enemy base by way of an unsuspecting patrol vehicle crew. Weapons are unlicensed and fictional in
The Phantom Pain, just as they were in
Ground Zeroes. It was confirmed that players who have previously played
Ground Zeroes are able to import save data into
The Phantom Pain and gain special perks. Kojima wanted the player to connect with Snake in
The Phantom Pain. To accomplish this, the loss of Mother Base, which the player developed throughout
Peace Walker, would serve as motivation for revenge for both Snake and the player. Kojima also tried making Snake more relatable to newcomers of the series by making him unaware of what happened in the nine years during which he was in a coma. At
E3 2014, a fifth trailer featuring
Mike Oldfield's song "
Nuclear" was shown, unveiling more plot details surrounding the Diamond Dogs and Snake's antagonistic descent. It was leaked a day earlier via an accidental post from Konami's
YouTube channel. Alongside the new trailer, the website for
Metal Gear Solid V was updated and included new information and images such as the developmental progress of the in-game map and the evolution of Snake's design across all games in the series. On August 25, 2015, Kojima released a launch trailer showing "Metal Gear's Evolution and Harmony" with clips from the previous games along with the reveal of the new "Metal Gear Sahelanthropus". The first footage for
The Phantom Pains multiplayer was revealed in December 2014. While originally set for launch alongside the release of the game,
Metal Gear Online was postponed to October 6 for consoles and January 2016 for Windows. During development, Kojima Productions and Konami attracted criticism for their decision to include
microtransactions; a system that allows players to pay for access to in-game content. However, a spokesperson for Kojima Productions confirmed that the system was included to benefit players who may not have the time to complete the game, given its scale, and that no content would be available exclusively through microtransactions. Further controversy emerged following the publication of an article claiming that the Forward Operating Base mode was behind a paywall, which Konami refuted, saying that microtransactions acted as an
accelerator rather than a paywall. Over $80 million was spent on the development of the game.
Music The music of
The Phantom Pain was produced by
Harry Gregson-Williams, making it his fourth
Metal Gear title, and composed by Ludvig Forssell,
Justin Burnett, and Daniel James. Also featured in
The Phantom Pain are collectable music tapes the player can listen to in-game, with a mixture of licensed music from the era and music from past
Metal Gear titles.
Metal Gear Solid V Original Soundtrack was released on September 2, 2015, containing 50 tracks selected from both
Ground Zeroes and
The Phantom Pain. Following this on December 23, 2015, was
Metal Gear Solid V Extended Soundtrack, containing 114 tracks again selected from both
Metal Gear Solid V games.
Metal Gear Solid V Original Soundtrack The Lost Tapes was released on March 30, 2016, primarily consisting of tracks written by Ludvig Forssell for the in-game cassette tapes. The latter two releases also include music that went unused in the game, with
Metal Gear Solid V Extended Soundtrack in particular containing two tracks from the cut "Mission 51: Kingdom of the Flies". The game's soundtrack later won the award for Best Score/Soundtrack at
The Game Awards 2015. A Konami spokesperson stated that Kojima would still be involved with Konami and the
Metal Gear franchise. In July 2015, series composer
Rika Muranaka told
Metal Gear Central in an interview that over 30 commissioned songs for the series were never used, with Muranaka believing that Kojima had a lack of business sense that played a part in his split from Konami. In August 2015, a marketing executive with Konami described the series as a key franchise for the company and said they intended to produce additional games. == Release ==