LambdaMOO has its roots in the 1978–1980 work by
Roy Trubshaw and
Richard Bartle to create and expand the concept of
Multi-User Dungeon (MUD) – virtual communities. Around 1987–1988, the expansion of the global
Internet allowed more users to experience the MUD. Pavel Curtis at Xerox PARC noted that they were "almost exclusively for recreational purposes." Curtis determined to explore whether the MUD could be non-recreational. He developed
LambdaMOO software to run on the LambdaMOO server, which implements the
MOO programming language. This software was subsequently made available to the public. Several starter databases, known as cores, are available for MOOs;
LambdaMOO itself uses the LambdaCore database. The "
Lambda" name is from Curtis's own username on earlier MUD systems. LambdaMOO can refer to the software, the server, or the community of users. == Governance ==