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LambdaMOO

LambdaMOO is an online community of the variety called a MOO. It is the oldest active MOO.

Usage
As is typical for the genre, LambdaMOO is accessed with the Telnet protocol which allows users to send commands and receive text in response from the server. It sends a written description of the virtual area or room where the user is located. From there, the user can specify a direction to travel in the virtual world. Users may page one another for distance communication. Users also interact with the virtual environment; for example, in the presence of a cookie platter, the server will reply to eat cookies with a message indicating that the user has taken and eaten a cookie, including a description of what it tastes like. Other commands like take or give would also be applicable to objects like cookies. == Setting ==
Setting
LambdaMOO virtual world is centered on a digital recreation of Pavel Curtis's California home. A coat closet serves as the spawn point leading to the living room, an important social organ of the house. The neighborhood immediately surrounding the house can also be explored, though the hazardous edge of the world is a short distance away. In addition, certain ornaments throughout the house can be entered to visit entirely different areas, such as an Alpine village in a snow globe The world is user-generated. After visiting the real-world house, LambdaMOO user Julian Dibbell described it as "rearranged, as when a memory from waking life becomes a parody of itself when you’re asleep." Judy Anderson, who lived in the real house, "felt at home" in the digital version. == Development ==
Development
LambdaMOO has its roots in the 1978–1980 work by Roy Trubshaw and Richard Bartle to create and expand the concept of Multi-User Dungeon (MUD) – virtual communities. Around 1987–1988, the expansion of the global Internet allowed more users to experience the MUD. Pavel Curtis at Xerox PARC noted that they were "almost exclusively for recreational purposes." Curtis determined to explore whether the MUD could be non-recreational. He developed LambdaMOO software to run on the LambdaMOO server, which implements the MOO programming language. This software was subsequently made available to the public. Several starter databases, known as cores, are available for MOOs; LambdaMOO itself uses the LambdaCore database. The "Lambda" name is from Curtis's own username on earlier MUD systems. LambdaMOO can refer to the software, the server, or the community of users. == Governance ==
Governance
The manner in which LambdaMOO has been governed, and how its governance has changed over time, has attracted academic attention. Typically, MOOs (and MUDs broadly) are governed by administrators called "wizards" (or "janitors"). Wizards have elevated permissions in the virtual world including the authority to block others from continuing to access it. In MUDs including LambdaMOO, the act of banning a user is called "newting" or "toading", and includes the character's transformation into a helpless amphibian as a final act of public humiliation. The Bungle affair Responding to a March 1993 sexual misconduct incident was a crisis for the newly self-governing LambdaMOO community. Through a user-generated object, a user named "Mr. Bungle" was able to describe actions on behalf of others. In a public space, he used this capability to force two women to perform various sexual and masochistic acts with him and each other, distressing and humiliating them. == Community ==
Community
The population of LambdaMOO numbered close to 10,000 around 1994, with over 300 actively connected at any time. == See also ==
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