Most approaches to treatment over the past two decades have not shown consistent symptom improvement. Treatment approaches have included
medication such as
antidepressants,
spinal cord stimulation,
vibration therapy,
acupuncture,
hypnosis,
biofeedback, and
virtual reality(VR) treatments. Reliable evidence is lacking on whether any treatment is more effective than the others. Most traditional treatments are not very effective.
Ketamine or
morphine may be useful around the time of surgery.
Perineural catheters that provide
local anesthetic agents have poor evidence of success when placed after surgery in an effort to prevent phantom limb pain. One approach that has received public interest is the use of a
mirror box. The mirror box provides a reflection of the intact hand or limb that allows the patient to "move" the phantom limb, and to unclench it from potentially painful positions. to reduce phantom limb pain for the patient. Although mirror therapy was introduced by
VS Ramachandran in the early 1990s, little research was done on it before 2009, and much of the subsequent research has been of poor quality, according to a 2016 review. A 2018 review, which also criticized the scientific quality of many reports on mirror therapy (MT), found 15 good-quality studies conducted between 2012 and 2017 (out of a pool of 115 publications), and concluded that "MT seems to be effective in relieving PLP, reducing the intensity and duration of daily pain episodes. It is a valid, simple, and inexpensive treatment for PLP." Nevertheless, the debate in the field remains open. A 2025 scoping review reported 'significant heterogeneity of practice' and 'a lack of consensus on treatment frameworks' in the literature, indicating that the effectiveness of the treatment remains hard to assess. In recent years, VR technology has emerged as a novel treatment against PLP. By rendering a virtual representation of the missing limb, VR enables patients to observe and interact with a virtual limb that responds in real time to residual-limb movements captured via sensors. Multiple case reports across the globe have reported that various VR-based treatments have successfully obtained significant reductions in the pain, according to the patients.
Types of VR treatments Targeted Brain Rehabilitation (TBR) is a novel VR-based treatment designed for targeting the central neurological mechanisms underlying PLP. Instead of directly managing symptoms, TBR aims to prevent and reverse
cortical reorganization through a structured, four-phase protocol delivered via a professional VR headset. The four phases are as follows:
laterality recognition, guided motor imagery, virtual mirror feedback, and guided motor execution. They are being administered in order, with each phase targeting progressively higher order cortical processes involved in PLP.
Case reports: Lendaro et al. conducted a multicenter and double-blind trial across 9 outpatient clinics in seven countries, including 81 participants with chronic PLP. The trial was designed as a superiority study, hypothesizing that the active motor engagement in PME would produce greater pain relief than imagery alone. The primary outcome was the change in PLP measured by the Pain Rating Index (PRI) from the Short-Form McGill Pain Questionnaire between baseline and end of treatment. PLP decreased by 64.5% in the PME group and 68.2% in the PMI group, indicating good efficacy of both treatments. Clinically meaningful pain reductions (decrease ≥50% in PRI) were achieved by 71% of PME participants and 68% of PMI participants. Both groups also showed improvements across secondary outcomes, including pain catastrophizing, mood, disability, and pain interference with sleep and daily activities, and again with no between-group differences.
Case reports: A research done by Rierola-Fochs et al included 36 participants with upper or lower limb amputations followed the GMI protocol or continued their existing treatment for 9 weeks.
Statistically significant between-group differences in PLP were observed at the end of the treatment, while the within-group analysis also showed clinically significant reductions that persisted at 12 weeks of follow-up. However, no significant differences were found in secondary outcomes including quality of life, functionality, or
depressive symptoms, and the
sample size remained rather small. Another group of researchers, El-Gabalawy et al., have taken the GMI concept further by integrating it into an immersive VR platform, named PIVOT, which was targeting specifically the acute
postoperative period immediately after the amputation. This is notable because PLP has been shown to be most prevalent and severe immediately after surgery, yet very few interventions have been evaluated in this early window. The PIVOT program includes four parts: collaboration with patient partners, feedback from individuals with lived experience of amputation, a descriptive case series conducted in hospital, and the ongoing final feasibility phase. As of early 2025, the feasibility phase was underway with 15 participants recruited, and the authors plan to proceed to a full
randomized control trial (RCT) pending acceptable feasibility outcomes. The PIVOT program shifts the focus toward a preemptive PLP treatment rather than the traditional treatment which treat the symptom once they are fully established, thus making it a more promising approach. ==See also==