Some of the earliest video games were two-player games, including early
sports games (such as 1958's
Tennis For Two and 1972's
Pong), early
shooter games such as
Spacewar! (1962) and early
racing video games such as
Astro Race (1973). The first examples of multiplayer real-time games were developed on the
PLATO system about 1973. Multi-user games developed on this system included 1973's
Empire and 1974's
Spasim; the latter was an early
first-person shooter. Other early video games included turn-based multiplayer modes, popular in
tabletop arcade machines. In such games, play is alternated at some point (often after the loss of a
life). All players' scores are often displayed onscreen so players can see their relative standing.
Danielle Bunten Berry created some of the first multiplayer video games, such as her debut,
Wheeler Dealers (1978) and her most notable work,
M.U.L.E. (1983).
Gauntlet (1985) and
Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to allow for four sets of controls.
Networked Ken Wasserman and
Tim Stryker identified three factors which make networked computer games appealing: • Multiple humans competing with each other instead of a computer •
Incomplete information resulting in suspense and risk-taking • Real-time play requiring quick reaction
John G. Kemeny wrote in 1972 that software running on the
Dartmouth Time-Sharing System (DTSS) had recently gained the ability to support multiple simultaneous users, and that games were the first use of the functionality. DTSS's popular American football game, he said, now supported head-to-head play by two humans. The first large-scale serial sessions using a single computer were STAR (based on
Star Trek), OCEAN (a battle using ships, submarines and helicopters, with players divided between two combating cities) and 1975's CAVE (based on
Dungeons & Dragons), created by Christopher Caldwell (with artwork and suggestions by Roger Long and assembly coding by Robert Kenney) on the
University of New Hampshire's
DECsystem-1090. The university's computer system had hundreds of terminals, connected (via serial lines) through cluster
PDP-11s for student, teacher, and staff access. The games had a program running on each terminal (for each player), sharing a segment of
shared memory (known as the "high segment" in the OS TOPS-10). The games became popular, and the university often banned them because of their
RAM use. STAR was based on 1974's single-user, turn-oriented
BASIC program STAR, written by Michael O'Shaughnessy at UNH. Wasserman and Stryker in 1980 described in
BYTE how to network two
Commodore PET computers with a cable. Their article includes a
type-in, two-player
Hangman, and describes the authors' more-sophisticated
Flash Attack.
SuperSet Software's
Snipes (1981) uses networking technology that would become
Novell NetWare.
Digital Equipment Corporation distributed another multi-user version of
Star Trek,
Decwar, without real-time screen updating; it was widely distributed to universities with DECsystem-10s. In 1981 Cliff Zimmerman wrote an homage to
Star Trek in
MACRO-10 for DECsystem-10s and
-20s using VT100-series graphics. "VTtrek" pitted four
Federation players against four
Klingons in a three-dimensional universe.
Flight Simulator II, released in 1986 for the Atari ST and Commodore Amiga, allowed two players to connect via modem or serial cable and fly together in a shared environment.
MIDI Maze, an early first-person shooter released in 1987 for the
Atari ST, featured network multiplay through a
MIDI interface before
Ethernet and Internet play became common. It is considered the first multiplayer 3D shooter on a mainstream system, and the first network multiplayer action-game (with support for up to 16 players). There followed
ports to a number of platforms (including
Game Boy and
Super NES) in 1991 under the title
Faceball 2000, making it one of the first handheld, multi-platform first-person shooters and an early console example of the genre. Networked multiplayer gaming modes are known as "netplay". The first popular video-game title with a
Local Area Network(LAN) version, 1991's
Spectre for the Apple Macintosh, featured
AppleTalk support for up to eight players. Spectre's popularity was partially attributed to the display of a player's name above their cybertank. There followed 1993's
Doom, whose first network version allowed four simultaneous players.
Play-by-email multiplayer games use email to communicate between computers. Other turn-based variations not requiring players to be online simultaneously are
Play-by-post gaming and
Play-by-Internet. Some
online games are "
massively multiplayer", with many players participating simultaneously. Two massively multiplayer genres are
MMORPG (such as
World of Warcraft or
EverQuest) and
MMORTS. First-person shooters have become popular multiplayer games;
Battlefield 1942 and
Counter-Strike have little (or no) single-player gameplay. Developer and gaming site
OMGPOP's library included multiplayer
Flash games for the casual player until it was shut down in 2013. Some networked multiplayer games, including
MUDs and massively multiplayer online games (MMOs) such as
RuneScape, omit a single-player mode. The largest MMO in 2008 was
World of Warcraft, with over 10 million registered players worldwide.
World of Warcraft would hit its peak at 12 million players two years later in 2010, and in 2023 earned the
Guinness World Record for best selling MMO video game. This category of games requires multiple machines to connect via the Internet; before the Internet became popular, MUDs were played on time-sharing computer systems and games like
Doom were played on a LAN. Beginning with the
Sega NetLink in 1996,
Game.com in 1997 and
Dreamcast in 2000, game consoles support network gaming over LANs and the Internet. Many
mobile phones and
handheld consoles also offer wireless gaming with
Bluetooth (or similar) technology. By the early 2010s
online gaming had become a mainstay of console platforms such as
Xbox and
PlayStation. During the 2010s, as the number of Internet users increased, two new video game genres rapidly gained worldwide popularity
multiplayer online battle arena and
battle royale game, both designed exclusively for multiplayer gameplay over the Internet. Over time the number of people playing video games has increased. In 2020, the majority of households in the United States have an occupant that plays video games, and 65% of gamers play multiplayer games with others either online or in person. ==Local multiplayer==