MarketRidge Racer (1993 video game)
Company Profile

Ridge Racer (1993 video game)

Ridge Racer is a 1993 racing video game developed and published by Namco for arcades. It is the first installment in Namco's Ridge Racer series. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation home console in 1994. Ridge Racer was notable for being the first arcade video game with 3D texture-mapped graphics, with its System 22 hardware capable of texture mapping and Gouraud shading.

Gameplay
Players choose a course, a car, a transmission (automatic or six-speed manual), and a song. The cars' specifications vary: some have a high top speed, others have better acceleration or handling, and some present a balance of the three. Certain cars are named after other Namco games such as Solvalou, Mappy, Bosconian, Nebulasray, and Xevious. The racetrack can be observed from a first-person perspective or, for the PlayStation version, from a third-person perspective. Because Ridge Racer is an arcade-style racing game, collisions cause no damage, and merely slow the player down. There is a time limit, which ends the race if counted down to zero. A single course is featured comprising four configurations of increasing difficulty: Novice, Intermediate, Advanced and Time Trial (the latter two are extended). The player races eleven opponents except in Time Trial, where there is only one. The greater the difficulty, the faster the cars run; Time Trial is the fastest. Each race consists of three laps (two on the beginner course). Checkpoints that grant additional time when passed through are present throughout. In the PlayStation version, after every race is won, reversed ones become available, and an additional opponent is encountered in Time Trial: the 13th Racing (also known as the "Devil" car), the fastest car. On winning, the car is unlocked. The PlayStation version features a hidden "mirror" version of the tracks. It becomes a "mirror image" of itself; left turns become right turns and vice versa, and the surroundings switch sides of the road. In the arcade version, the winning player's score is saved in action-replay highlights after finishing the game. Once the game has loaded, the CD is only needed to play six music tracks. The disc can be replaced during gameplay, although the game does not update; regardless of what disc is inserted, there will always be six tracks, corresponding to the starting points of the tracks on the game disc. == Development and release ==
Development and release
At the Japan Amusement Machinery Manufacturers Association (JAMMA) 1992 Amusement Machine Show (AM Show) in Japan, held during 17–19 August, Namco debuted a racing game called SimRoad for the Namco System 22 arcade system board. Its 3D polygon graphics stood out for the use of Gouraud shading and texture mapping. After a location test at the show, The development team was under pressure to complete it before their rivals, and designer Fumihiro Tanaka commented that "the other company" (Sega) was in the same position. During the release for arcade system board, Namco described Ridge Racer as "the most realistic driving game ever". It featured three-dimensional polygon graphics with texture mapping. Ridge Racer Full Scale The Ridge Racer Full Scale arcade version was released along with the standard arcade version in 1993. This version was designed to give the player a more realistic driving experience. Players (a passenger could sit in the car next to the driver) sat inside an adapted red Eunos Roadster, the Japanese right-hand drive version of the Mazda MX-5 Miata and controlled the same car on-screen. The game was played in front of a wide, front-projected triple screen (which benefited from dimmed ambient lighting), with the wheel, gear stick and pedals functioning as the controls. The ignition key was used to start, the speed and RPM gauges were functional, and fans blew wind on the player from inside the air vents. Speakers concealed inside the car provided realistic engine and tire sounds; overhead speakers provided surround music. This version was developed by the same team. Because of technical limitations, it was difficult to program and run at a lower resolution, lower framerate (30 frames per second for NTSC, 25 for PAL), and was less detailed. Specialised graphics libraries were developed because it was felt the standard ones provided by Sony were too limited. Visual director Yozo Sakagami remarked that the hardest element to port was the experience of driving a car. It was felt that the NeGcon controller would provide a more analogue feel than the standard PlayStation controller. which Namco denied. Ridge Racer was released in Japan on 3 December 1994, in North America on 9 September 1995, and in Europe on 29 September 1995 as a launch title for the PlayStation. It was re-released in Japan for the PlayStation The Best range in 1997, and for the Greatest Hits and Platinum ranges in North America and PAL regions respectively the same year. Music The soundtrack was produced at the same time as the game by Shinji Hosoe, with contributions from Nobuyoshi Sano and Ayako Saso, as the development team did not have enough time to produce them separately. Initially, the team did not plan to have music, but ended up producing techno, hardcore and gabber, which Tanaka believed helped players to enjoy a fun feeling while playing. This was commemorated by the release of Namco Game Sound Express Vol. 11 by Victor Entertainment on 21 January 1994 in Japan, which features remixed versions of the themes. == Reception ==
Reception
Arcade In Japan, Game Machine listed Ridge Racer as the most successful upright/cockpit arcade game of November 1993. It went on to be the highest-grossing dedicated arcade game of 1994 in Japan. In North America, Play Meter listed Ridge Racer as the third most popular arcade game in February 1994. In the United Kingdom, it was London's top-grossing arcade game in early 1994. In March, Computer and Video Games writer Paul Rand gave high marks, remarking that it was "far and away the most realistic arcade game ever seen" on reviewing the arcade machine (based on the full-scale unit). Compared to Virtua Racing, he considered Ridge Racer to have the better "drop-dread stunning" graphics and Virtua Racing to have the better gameplay. In the United States, it sold 609,422 units, including 60,958 bundled units and 548,464 standalone units. This adds up to units sold in Japan and the United States. The PlayStation port also received positive reviews from critics. In a review of its Japanese console release, GamePro called the PlayStation version "a near carbon copy of the original" and praised the graphics, soundtrack, and the entire game being loaded into the PlayStation's RAM, eliminating mid-game loading and giving the option of removing the game disc and using the PlayStation as a music CD player during gameplay. Although they criticised the graphical glitches and slowdown, the game was recommended. Next Generation applauded the conversion's faithful recreation of the arcade version, smooth graphics, and additional cars. Although they noted the lack of variety in the different cars' performance and the absence of a multiplayer mode as downsides, they found the game remarkable overall and commented that Ridge Racer was an early game for the PlayStation, and a rushed project at that, making it "an excellent harbinger of what's to come". GamePros review of the later North American release judged that the game surpassed competitor Daytona USA in graphics, audio, and control responsiveness, and called it the best racing game to date for home systems. Commenting on the realism, Game Informer remarked that Ridge Racer better captures the feel of high performance car racing than any existing driving game. Maximum commented that Ridge Racer has only one track and the game lacks the attractive crash sequences of Daytona USA, but they commented positively on the feeling of smoothness and speed, the "distinctly European" dance music, the engine sounds, and the unrealistically exaggerated driving manoeuvres. In 1996, two years after its release, IGN commented that the game has stood the test of time, but complained of lacking two-player mode and that the cars don't really vary in performances. AllGame's Shawn Sackenheim praised the game, particularly the graphics and audio. Coming Soon Magazine praised its "ultra fluid and very realistic" graphics, but criticised the game for being too short. The Electric Playgrounds Victor Lucas gave top marks, remarking: "The experience of playing RR supersedes the thrills generally attributed to playing other racing video games. I really can't stress enough how deserving of your video game dollars Ridge Racer is". Ridge Racer was awarded Best Driving Game of 1995 by Electronic Gaming Monthly. In 1996, GamesMaster ranked the game 23rd on their "Top 100 Games of All Time." Legacy Ridge Racer was listed as one of the best games of all time by Game Informer in 2001, Yahoo in 2005, Electronic Gaming Monthly in 2006, Guinness World Records in 2008 and 2009, NowGamer in 2010, and FHM in 2012. According to RePlay and Play Meter magazines, Ridge Racer was the first arcade game with texture-mapped 3D graphics. Greg Reeves in Play Meter said the game's texture mapping combined "the depth, perspective, and distance" of Virtua Racing with the enhanced "scenery details" of OutRunners (1992), resulting in "scenery such as rocks, trees, and roads" that looked realistic. Ridge Racer influenced the development of rival Sega's arcade game Daytona USA. Sega mandated that Daytona USA had to be better than Ridge Racer. Whereas Ridge Racer focused on simulation, Daytona USA instead aimed for "funky entertainment". Daytona USA shares some features with Ridge Racer, including a drifting mechanic. Ridge Racer has been followed by many sequels and helped establish the PlayStation's popularity. IGN stated that Ridge Racer was "one of PlayStation's first big system pushers" and an excellent port of the arcade version that showed the true potential of Sony's 32-bit wonder. UGO Networks's Michael Hess and Chris Plante said that it set the stage for Sony Computer Entertainment Japan's Gran Turismo by adding an option to choose between automatic and manual transmission. == Other releases ==
Other releases
The PlayStation version was re-released for The Best, Greatest Hits, and Platinum ranges in 1997. Ridge Racer received a number of ports and spin-offs: Ridge Racer: 3 Screen Edition A version with three screens was released for arcades to give a peripheral vision effect. The machine used multiple System 22 arcade boards to drive the additional monitors and was only available in the sit down version. A similar game is included in Ridge Racer Revolution using the same cars under the name Pretty Racer (also known as buggy mode), the inspiration for this game. Ridge Racer Turbo R4: Ridge Racer Type 4 (released on 3 December 1998 in Japan, 1 May 1999 in North America, and on 1 September in Europe) includes a bonus disc containing a new version of the original Ridge Racer, called Ridge Racer Turbo in North America, Ridge Racer Hi-Spec Demo in Europe, and in Japan. It features improved graphics, runs at 60 frames per second (50 for PAL), as opposed to the original 30, and supports vibration feedback and the Jogcon controller. There is only one opponent (two in time trial boss races), and the White Angel from Ridge Racer Revolution appears in addition to the 13th Racing as a boss and unlockable car. A Time Attack mode is added, in which the player attempts to beat the time record with no opponent cars. This is distinct from Time Trial, where there are opponent cars. Mobile versions A version for mobile phones (J2ME platform) was released on 31 December 2005. It received mixed reviews. GameSpot's Jeff Gerstmann gave the game 6.1/10. He praised graphics as "somewhat impressive for a mobile game", but criticised the steering. Levi Buchanan of IGN gave Ridge Racer 6.2/10, complaining about the problematic controls and saying that the game without the analogue control "feels really lacking". (not to be confused with the later Ridge Racer 3D for the Nintendo 3DS). This version was ported to the Zeebo in August 2009. Arcade Archives and Arcade Archives 2 releases With the Nintendo Switch 2 announced for release on June 5, 2025, during a Nintendo Direct, Hamster Corporation released the original arcade version for the first time as part of the Arcade Archives 2 series the same day the Nintendo Switch 2 was released. In addition, the game was also made available as part of the same series for the PlayStation 5 and Xbox Series X/S, as well as the original Arcade Archives for the PlayStation 4 and Nintendo Switch. == References ==
tickerdossier.comtickerdossier.substack.com