Arcade In Japan,
Game Machine listed
Ridge Racer as the most successful upright/cockpit arcade game of November 1993. It went on to be the highest-grossing dedicated arcade game of 1994 in Japan. In North America,
Play Meter listed
Ridge Racer as the third most popular arcade game in February 1994. In the United Kingdom, it was
London's top-grossing arcade game in early 1994. In March,
Computer and Video Games writer Paul Rand gave high marks, remarking that it was "far and away the most realistic arcade game ever seen" on reviewing the arcade machine (based on the full-scale unit). Compared to
Virtua Racing, he considered
Ridge Racer to have the better "drop-dread stunning" graphics and
Virtua Racing to have the better gameplay. In the United States, it sold 609,422 units, including 60,958 bundled units and 548,464 standalone units. This adds up to units sold in Japan and the United States. The PlayStation port also received positive reviews from critics. In a review of its Japanese console release,
GamePro called the PlayStation version "a near carbon copy of the original" and praised the graphics, soundtrack, and the entire game being loaded into the PlayStation's
RAM, eliminating mid-game loading and giving the option of removing the game disc and using the PlayStation as a music
CD player during gameplay. Although they criticised the graphical
glitches and slowdown, the game was recommended.
Next Generation applauded the conversion's faithful recreation of the arcade version, smooth graphics, and additional cars. Although they noted the lack of variety in the different cars' performance and the absence of a multiplayer mode as downsides, they found the game remarkable overall and commented that
Ridge Racer was an early game for the PlayStation, and a rushed project at that, making it "an excellent harbinger of what's to come".
GamePros review of the later North American release judged that the game surpassed competitor
Daytona USA in graphics, audio, and control responsiveness, and called it the best racing game to date for home systems. Commenting on the realism,
Game Informer remarked that
Ridge Racer better captures the feel of high performance car racing than any existing driving game.
Maximum commented that
Ridge Racer has only one track and the game lacks the attractive crash sequences of
Daytona USA, but they commented positively on the feeling of smoothness and speed, the "distinctly European" dance music, the engine sounds, and the unrealistically exaggerated driving manoeuvres. In 1996, two years after its release,
IGN commented that the game has stood the test of time, but complained of lacking two-player mode and that the cars don't really vary in performances.
AllGame's Shawn Sackenheim praised the game, particularly the graphics and audio.
Coming Soon Magazine praised its "ultra fluid and very realistic" graphics, but criticised the game for being too short.
The Electric Playgrounds Victor Lucas gave top marks, remarking: "The experience of playing RR supersedes the thrills generally attributed to playing other racing video games. I really can't stress enough how deserving of your video game dollars
Ridge Racer is".
Ridge Racer was awarded Best Driving Game of 1995 by
Electronic Gaming Monthly. In 1996,
GamesMaster ranked the game 23rd on their "Top 100 Games of All Time."
Legacy Ridge Racer was listed as one of the
best games of all time by
Game Informer in 2001,
Yahoo in 2005,
Electronic Gaming Monthly in 2006,
Guinness World Records in 2008 and 2009,
NowGamer in 2010, and
FHM in 2012. According to
RePlay and
Play Meter magazines,
Ridge Racer was the first arcade game with texture-mapped 3D graphics. Greg Reeves in
Play Meter said the game's texture mapping combined "the depth, perspective, and distance" of
Virtua Racing with the enhanced "scenery details" of
OutRunners (1992), resulting in "scenery such as rocks, trees, and roads" that looked realistic.
Ridge Racer influenced the development of rival Sega's arcade game
Daytona USA. Sega mandated that
Daytona USA had to be better than
Ridge Racer. Whereas
Ridge Racer focused on
simulation,
Daytona USA instead aimed for "funky entertainment".
Daytona USA shares some features with
Ridge Racer, including a
drifting mechanic.
Ridge Racer has been followed by many sequels and helped establish the PlayStation's popularity. IGN stated that
Ridge Racer was "one of PlayStation's first big system pushers" and an excellent port of the arcade version that showed the true potential of Sony's 32-bit wonder.
UGO Networks's Michael Hess and Chris Plante said that it set the stage for
Sony Computer Entertainment Japan's
Gran Turismo by adding an option to choose between automatic and manual transmission. == Other releases ==