RollerCoaster Tycoon RollerCoaster Tycoon was released for
Microsoft Windows on 21 March 1999.
RollerCoaster Tycoon was later ported to the
Xbox Video game console in 2003. The game was developed by
Chris Sawyer and published by
Hasbro Interactive under the
MicroProse brand.
RollerCoaster Tycoon received two expansion packs:
Added Attractions (released in North America as
Corkscrew Follies) in 1999, and
Loopy Landscapes in 2000. Two special editions were released:
RollerCoaster Tycoon Gold/
Totally RollerCoaster in 2002, which contained the original game,
Corkscrew Follies, and
Loopy Landscapes; and
RollerCoaster Tycoon Deluxe in 2003, which contained the content in
Gold plus more designs for the different customizable rides. A port for the Xbox was released on 23 March 2003, handled by
Frontier Developments and published by
Infogrames Interactive. This version featured both expansion packs as well.
RollerCoaster Tycoon 2 RollerCoaster Tycoon 2 was released on 15 October 2002. The game was developed by
Chris Sawyer and published by
Infogrames Interactive.
RollerCoaster Tycoon 2 has two official expansion packs:
Wacky Worlds and
Time Twister, both released in 2003 and had no involvement from Chris Sawyer, instead being handled by Frontier Developments. The
Combo Park Pack edition contains the original game and the
Wacky Worlds expansion. The
Triple Thrill Pack contains the original game and both expansions. In April 2014, an
open-source project, known as
OpenRCT2, was launched to enhance the gameplay of RollerCoaster Tycoon 2, including fixing bugs and allowing the game to run natively on macOS, Linux and modern Windows. The game is completely rewritten in the
C++ programming language, but still relies on assets from the original game. OpenRCT2 reduces limitations in the original, and adds other completely new features such as
multiplayer.
RollerCoaster Tycoon 3 RollerCoaster Tycoon 3 was released on 2 November 2004, in North America. Although the core features of
RollerCoaster Tycoon 3 are based on the previous games,
Chris Sawyer, the developer of the first two games, acted only as a consultant. The game was developed by
Frontier Developments instead, and published and advertised by
Atari Interactive featuring a completely different structure. Two expansion packs for
RollerCoaster Tycoon 3 were released -
Soaked! and
Wild!. A bundle,
RollerCoaster Tycoon 3 Gold, was also released, including the original game and the
Soaked! expansion pack; this was followed by
RollerCoaster Tycoon 3 Platinum (Deluxe for the EU version of the game), including both expansion packs and the original game.
RollerCoaster Tycoon 3 Platinum was released for
Microsoft Windows and
MacOS X. A remastered version of the game titled
RollerCoaster Tycoon 3 Complete Edition, developed and published by
Frontier Foundry, was released for
Windows,
macOS, and
Nintendo Switch, featuring widescreen support and revamped controls to accommodate for Switch features.
RollerCoaster Tycoon World RollerCoaster Tycoon World was developed by Nvizzio Creations for Atari Interactive and RCTO Productions and released on 16 November 2016. The instalment is different from previous games in that players build coasters with a spline-based system. It also introduced a new "Architect mode" and "safety-rating" options when building coasters. The game is also the first to incorporate the Steam Workshop. The game received largely negative reviews, both from critics and fans of the franchise, particularly compared to
Planet Coaster, which was released the day after and received largely positive reviews. ==Spinoffs==