Comic books Sam and Max debuted in the 1987 comic book series
Sam & Max: Freelance Police, published by Fishwrap Productions, also the publisher of
Fish Police. The first comic, "Monkeys Violating the Heavenly Temple", was Steve Purcell's first full story. The comic came about after Purcell agreed to create a full
Sam & Max story for publication alongside Steve Moncuse's
Fish Police series. "Monkeys Violating the Heavenly Temple" established many of the key features in the series; the main story of the comic saw the Freelance Police journey to the
Philippines to stop a volcano god
cult. and
Epic Comics. "
Fair Wind to Java" was originally published in 1988 as a Munden's Bar story in the pages of
First Comics'
Grimjack, featuring the Freelance Police fighting pyramid-building aliens in
Ancient Egypt, and was followed in 1989 by "On the Road", a three chapter story showing what Sam and Max do on vacation. In 1990,
Christmas-themed story "The Damned Don't Dance" was released. 1992 saw the release of two further comics: "Bad Day On The Moon" took the Freelance Police to deal with a
roach infestation bothering giant
rats on the
Moon, and was later adapted as a story for the animated TV series, whilst "Beast From The Cereal Aisle" focused on the duo conducting an exorcism at the local supermarket. Two more comics were produced in 1997, "The Kids Take Over" and "Belly Of The Beast". The former has Sam and Max wake up from cryogenic sleep to discover that the entire world is now ruled by children while the latter sees the Freelance Police confronting a vampire abducting children at
Halloween. Purcell joined
LucasArts in 1988 as an artist and
game designer, where he was approached about contributing to LucasArts' new quarterly newsletter,
The Adventurer, a publication designed to inform customers about upcoming LucasArts games and company news. From its debut issue in 1990 to 1996, Purcell created twelve comic strips for the newsletter. The strips portrayed a variety of stories, from similar plots as in the comic books to parodies of LucasArts games such as
Monkey Island and
Full Throttle and the
Lucasfilm franchises
Star Wars and
Indiana Jones. In 1995, all of the comics and
The Adventurer strips published to that date were released in a compilation, ''Sam & Max: Surfin' the Highway
. Published by Marlowe & Company, the 154 page book was updated and republished in 1996. This original version of Surfin' the Highway'' went out of print in 1997, becoming a high-priced collector's item sold through services such as
eBay. In 2007, a 197-page twenty-year anniversary edition, containing all printed comics and strips as well as a variety of other artwork, was co-designed by Steve Purcell and
Jake Rodkin and published by
Telltale Games. In December 2005, Purcell started a
Sam & Max webcomic, hosted on the website of Telltale Games. Entitled "The Big Sleep", the webcomic began with Sam and Max bursting out of their graves at
Kilpeck Church in
England, symbolizing the Freelance Police's return after nearly a decade. In the twelve page story, Max has to save Sam after
earwigs start a colony in Sam's brain. The webcomic concluded in April 2007, and was later awarded the Eisner Award for "
Best Digital Comic" of 2007.
Video games Following LucasArts' employment of Purcell in 1988, the characters of Sam and Max appeared in internal testing material for new
SCUMM engine programmers; Purcell created animated versions of the characters and an office backdrop for the programmers to practice on. and after a positive reaction from fans to the
Sam & Max comic strips featured in LucasArts'
The Adventurer newsletter. Sam was voiced in the game by comedian
Bill Farmer, while actor
Nick Jameson voiced Max. Soon after
Sam & Max Hit the Road, another
Sam & Max game using SCUMM entered planning under Purcell and
Dave Grossman, but was abandoned. In a later interview Grossman described this sequel's highlight as "a giant spaceship shaped like Max's head". In September 2001, development began on a new project,
Sam & Max Plunge Through Space. The game was to be an
Xbox exclusive title, developed by Infinite Machine, a small company consisting of a number of former LucasArts employees. The story of the game was developed by Purcell and fellow designer
Chuck Jordan and involved the Freelance Police travelling the galaxy to find a stolen
Statue of Liberty. Infinite Machine went bankrupt within a year, partially due to the failure of their first game,
New Legends, and the project was abandoned. At the 2002
Electronic Entertainment Expo convention, nearly a decade after the release of
Sam & Max Hit the Road, LucasArts announced the production of a PC sequel, entitled
Sam & Max: Freelance Police.
Freelance Police, like
Hit the Road, was to be a point-and-click graphic adventure game, using a new
3D game engine. Development of
Freelance Police was led by Michael Stemmle. Steve Purcell contributed to the project by writing the story and producing
concept art. The fan reaction to the cancellation was strong; a petition of 32,000 signatures stating the disappointment of fans was later presented to LucasArts. Like both
Sam & Max Hit the Road and
Freelance Police,
Sam & Max Save the World was in a point-and-click graphic adventure game format. The game used a new 3D game engine, different from the one used in
Freelance Police. The first season ran for six episodes, each with a self-contained storyline but with an overall story arc involving
hypnotism running through the series. The first episode was released on
GameTap in October 2006, with episodes following regularly until April 2007. Sam is voiced by David Nowlin, while Max is voiced by William Kasten in all episodes except the first one, where
Andrew Chaikin voices the character. In addition, Telltale Games produced fifteen
machinima shorts to accompany the main episodes. These shorts were released in groups of three in between the release of each episode, showing the activities of the Freelance Police in between each story. A second season of episodic video games was developed by Telltale Games.
Sam & Max Beyond Time and Space followed the same overall format as
Save the World, with each episode having an overarching storyline involving time travel and laundering of the
souls of the dead. As with
Save the World, episodes were originally published on GameTap before being made available for general release. The season consisted of five episodes and ran from November 2007 to April 2008. Nowlin and Kasten both returned to reprise their voice roles. In addition to the main games, a twenty-minute machinima video was produced, taking the form of a
Sam & Max Christmas special. A third game entitled ''
Sam & Max: The Devil's Playhouse'' was scheduled for release in 2009; the title was later pushed back to 2010, with concept art emerging after Telltale's completion of
Tales of Monkey Island. The season again ran for five episodes, released monthly from April to August 2010. ''The Devil's Playhouse
followed a structure similar to Tales of Monkey Island'', with each episode forming a part of an ongoing narrative, involving psychic powers and forces that used them for world domination. A two-minute
Flash cartoon also accompanied the game, dealing with the
origin story of General Skun-ka'pe, one of the game's antagonists. Max also appears in Telltale's 2010 casual game
Poker Night at the Inventory alongside
Tycho Brahe from
Penny Arcade, the Heavy from
Team Fortress 2 and
Strong Bad from
Homestar Runner. Sam and Max (now voiced by
Dave Boat) also appear in the
game's sequel alongside Claptrap from
Borderlands,
Brock Samson from
The Venture Bros.,
Ash Williams from
Evil Dead and
GLaDOS from
Portal. A
Sam & Max virtual reality game, ''Sam & Max: This Time It's Virtual'', was developed by HappyGiant. Purcell served as a consultant for game design, Stemmle returned as designer and writer,
Jared Emerson-Johnson returned as composer, and Nowlin and Boat returned to voice Sam and Max, respectively. The game was released in July 2021 for
Oculus Quest, with releases for
SteamVR and
Viveport Infinity to follow in late 2021, and for
PlayStation VR in 2022.
Remasters of all three Telltale seasons were released between 2020 and 2024. The remasters were developed by Skunkape Games, a studio made up of former members of the original development team and named in reference to the General Skun-ka'pe character from ''The Devil's Playhouse
. Skunkape later released a remaster of Poker Night at the Inventory'' in 2026.
Television series Sam & Max was adapted into a
cartoon series for
Fox in 1997. Produced by Canadian studio
Nelvana, the series ran for 24 episodes. Each episode was approximately ten minutes, and were often aired in pairs, with the exception of the first and last episodes, which were 20 minutes long. Broadcast on
Fox Kids in the United States,
YTV in Canada, and
Channel 4 in the United Kingdom, the first episode was aired on October 4, 1997; the series concluded on April 25, 1998. As opposed to the more adult humor in the rest of the series,
The Adventures of Sam & Max: Freelance Police was aimed more at children, even though some humor in it was often directed at adults. As such, the violence inherent in the franchise is toned down, including removing Sam and Max's guns, and the characters do not use the moderate profanity that they use in their other appearances. As in most
Sam & Max stories, the series revolves around the Freelance Police accepting missions from their mysterious superior, the commissioner, and embarking on cases to a large variety of implausible locations. Despite the series' success, a second season was never commissioned. In October, as part of their marketing for
Sam & Max Save the World, GameTap hosted the series on their website.
Music The
Sam & Max franchise features a variety of soundtracks that accompany its video game products. This music is mostly grounded in
film noir jazz, incorporating various other styles at certain points, such as
Dixieland,
waltz and
mariachi, usually to support the cartoon nature of the series. The first
Sam & Max game,
Sam & Max Hit the Road, was one of the first games to feature a fully scored music soundtrack, written by LucasArts' composers
Clint Bajakian,
Michael Land and
Peter McConnell. The music was incorporated into the game using Land and McConnell's
iMUSE engine, which allowed for audio to be synchronized with the visuals. Although the full soundtrack was never released, audio renders of four of the game's
MIDI tracks were included on the CD version of the game. For
Sam & Max Save the World,
Beyond Time and Space, and ''The Devil's Playhouse
, Telltale Games contracted composer Jared Emerson-Johnson, a musician whose previous work included composition and sound editing for LucasArts, to write the scores. whilst the Season Two Soundtrack'' was released in September 2008. Emerson-Johnson's scores use live performances as opposed to synthesized music often used elsewhere in the video game industry. and
Music4Games stated that the "whimsical nature of [the classical jazz approach] is well suited to the
Sam & Max universe, which approaches American popular culture with a level of irreverence". Purcell later commented that Emerson-Johnson had seamlessly blended a "huge palette of genres and styles", whilst in September 2008, Brendan Q. Ferguson, one of the lead designers on
Save the World and
Beyond Time and Space, said that he believed that it was Emerson-Johnson's scores that created the vital atmosphere in the games, noting that prior to the implementation of the soundtracks, playing the games was an "unrelenting horror". Emerson-Johnson later returned to compose music for the
Remastered releases, as well as ''This Time It's Virtual''. ==Cultural impact and reception==