Sonic Generations was first revealed in August 2009, when Sega accidentally leaked a press release including information about the game, then under the
working title Sonic Anniversary. The company officially revealed the game on April 7, 2011, when they posted a teaser trailer on their
Facebook page. The trailer depicted the two variants of Sonic running through Green Hill. It was initially announced for the PlayStation 3 and Xbox 360; the 3DS and Windows versions were leaked in a
Sega Sammy Holdings financial earnings report. The 3DS version was confirmed in an interview with Iizuka that was published in
Nintendo Power. A second demo, featuring Modern Sonic's Green Hill, was released on October 19, 2011. Demo versions of the game were also playable at
E3 2011 and the
New York Comic Con. The console versions of
Sonic Generations were first released in North America on November 1, 2011, followed by a European release on November 4 and in Japan on December 1. The Windows version was released on November 3. The 3DS version was released on in North America on November 22, 2011, and in Europe on November 25, while it was released in Japan alongside the console version. The console and 3DS versions were made available for digital download in 2012. An official strategy guide for the game was published by
BradyGames. In addition to the standard retail release, a collector's edition for the console version was released in Europe and Australia. It features the game and manual in limited lenticular box art in a steelbook case, a special booklet containing various
Sonic artwork, a documentary disc about the history of Sonic,
Sonic Generations: 20 Years of Sonic Music, a limited and individually numbered gold ring, and a figurine of both Classic and Modern Sonic striking a pose on a ring.
Downloadable and unofficial content A
pinball minigame based upon
Sonic the Hedgehog 2 Casino Night level was released as
downloadable content for the
Steam version of the game on December 26, 2011. The minigame was included in the collector's edition and offered as a
pre-order incentive for the PlayStation 3 and Xbox 360 versions. A variety of community-created
modifications ("mods") have been created for the Windows version of the game. These mods add multiple gameplay changes, such as new player characters and levels. Examples include
Unleashed Project, an effort to re-create
Sonic Unleashed using
Sonic Generations as a base;
Super Mario Generations, a mod that replaces Sonic with
Mario;
Super Sonic Generations, which expands upon the character's super forms;
Sonic Generations First Person Mod, which uses a first-person POV camera during gameplay; and
SM64 Generations, which also features Mario and implements his moves and physics from
Super Mario 64. ==Reception==