The game sold 99,956 copies.
Suspended was well received by critics.
Softline praised the
feelies as "continued breakthroughs in packaging and merchandising", and noted the game's replayability. The magazine concluded that "
Suspended represents another milestone in the continuing evolution of the interactive computer novel."
Computer Gaming World considered each robot to have a unique personality, and praised the use of the library computer as an in-game hint system. The game's parser and time-saving techniques (such as a "follow" command) were similarly praised.
Brian Moriarty of
ANALOG Computing also praised the robots' characterization, stating that "a few hours with these electronic personalities will make them your friends" and comparing the experience to that of "a fine novel". He concluded that
Suspended and other Infocom products "are among the finest examples of a new and entertaining means of self-expression which can now be regarded as 'literature' without apology."
Ahoy! wrote that Berlyn "has lavished a good deal of complexity and eccentricity into his game. I recommend it." ''
Compute!'s Gazette called Suspended'' "an exciting, imaginative adventure game that's likely to keep you glued to your keyboard for hours." Although it also noted how the "response time can be somewhat slow" and "some commands require as long as two or more minutes for a response." But the
Compute! review concluded: "If the small inconvenience of a sometimes slow response does not bother you, then I can highly recommend Suspended."
Hi-Res wrote that
Suspended "is an excellent game" and "a worthy successor to the
Zork series." The game received a Certificate of Merit in the category of "1984 Best Science Fiction/Fantasy Computer Game" at the 5th annual
Arkie Awards. Bill Wallace reviewed
Suspended in
Space Gamer No. 68. Wallace commented that "If you do like text adventures - difficult ones - then this game is a must." ==References==