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Star Wars: Rogue Squadron

Star Wars: Rogue Squadron or Star Wars: Rogue Squadron 3D is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The first of the Rogue Squadron trilogy, it was published by LucasArts and Nintendo and released for Microsoft Windows and Nintendo 64 in December 1998. The game's story was influenced by the Star Wars: X-wing – Rogue Squadron comics and is set in the fictional Star Wars galaxy, taking place primarily between events in the films Star Wars and The Empire Strikes Back. The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in 16 missions across various planets.

Gameplay
Unlike the Star Wars: X-Wing series that emphasizes space combat simulation, Rogue Squadron is a fast-paced, arcade-style flight action game. Each of the game's 16 levels introduces mission objectives that must be completed to progress to the next level. These objectives are divided into four categories: search and destroy, reconnaissance, rescue, and protect. Gameplay is presented from the third-person perspective; a view from a craft's cockpit is available. The heads-up display features a health meter, a radar, and an ammunition count for secondary weapons. The player can control five craft: X-wing, A-wing, Y-wing, snowspeeder and V-wing. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. The game initially restricts the player to a particular craft for each level; however, after a level is completed, it can be replayed with any available craft. Levels set on non-atmospheric moons expose the player's craft to space; thus disallowing the speeder and V-wing (which are repulsorcraft) from being used; but as on other levels, the craft is vertically confined. Unlockable content Rogue Squadron includes many unlockable secrets. The player can unlock three bonus levels: "Beggar's Canyon", "The Death Star Trench Run", and "The Battle of Hoth". These levels are made available when the player obtains all bronze, silver, or gold medals, respectively, on each level. Alternatively, they can be unlocked via passcode. Unlike the game's primary levels, the bonus levels are adaptations of events from the Star Wars films. "Beggar's Canyon" allows the player to reenact the race mentioned in A New Hope, while "The Death Star Trench Run" allows the player to execute an alternate version of the film's climactic battle. In the "Battle of Hoth" bonus level, the player can join the Rebel Alliance's combat against Imperial troops, as depicted in The Empire Strikes Back. Several craft are available when unlocked. Both the Millennium Falcon and a TIE interceptor are initially present in the craft selection screen. However, neither may be selected until the player enters the correct passcodes or achieves all bronze or silver medals, respectively, on the bonus levels. Two other craft can be unlocked, but each is confined to a specific level. One is the T-16 Skyhopper in "Beggar's Canyon", and an AT-ST is playable in a basic demonstration level unlocked only via passcode. A playable model of a 1969 Buick Electra 225 based on a car owned by the game's sound designer, Rudolph Stember, is included in the game as an Easter egg. During Rogue Squadron development, Star Wars: Episode I – The Phantom Menace—the first Star Wars film in more than 15 years—was less than one year from its scheduled release date. To take advantage of this marketing opportunity, Factor 5 included content from the upcoming film in Rogue Squadron. Lucasfilm provided the developers with design art for the Naboo Starfighter, a ship prominently featured in the new film. These designs were used to create an in-game model. Because the game was scheduled to be released six months before the film, Factor 5 was required to keep the ship's inclusion a secret. As a result, most of the game's development team at Factor 5 and LucasArts were not informed of its inclusion. A complex scrambling system was developed to help hide the ship's code from gamers using cheat cartridges such as GameShark or Action Replay. More than six months after the release of Rogue Squadron, LucasArts unveiled the code to unlock the Naboo Starfighter as a playable craft. The code has been named the Nintendo 64's most well-hidden code because of the length of time before its discovery. ==Synopsis==
Synopsis
Setting Star Wars: Rogue Squadron is set in the fictional Star Wars galaxy, where a war is fought between the Galactic Empire and the Rebel Alliance. The game's first fifteen levels occur six months after the Battle of Yavin—as depicted in A New Hope—and before the events of The Empire Strikes Back. As the Empire gathers strength for an all-out assault on the Rebel forces, Luke Skywalker and Wedge Antilles form Rogue Squadron, a group comprising twelve of the most skilled X-wing pilots from the Rebel Alliance. The sixteenth and final level of the game takes place six years after Return of the Jedis Battle of Endor. The Rebel Alliance has established the New Republic, which now controls three-quarters of the galaxy. After the deaths of Emperor Palpatine and Darth Vader, the Galactic Empire collapsed, but was reborn under a mysterious new leader. Rogue Squadron, now under the command of Wedge Antilles, continues to fight the Empire to protect the newly formed Republic. provided voice work for Kasan Moor. The Rebels learn that Imperial officer Crix Madine wishes to defect to the Rebel Alliance. The Empire launches an attack on Corellia, where Madine is stationed, to prevent his departure. Rogue Squadron, with the help of Han Solo and Chewbacca in the Millennium Falcon, fights off the Empire and helps escort Madine safely off the planet. Rogue Squadron is joined by Gold Squadron, a group of Y-wings now led by Crix Madine; they are dispatched to the moon of Gerrard V to aid its quest for independence from the Empire. They encounter the 128th TIE interceptor Squadron and disable Kasan Moor's TIE. When Rogue Squadron tells Moor that she has been taken prisoner, she offers to defect and provide the Rebel Alliance with Imperial intelligence. With the help of Kasan Moor's intelligence, the Alliance launches three consecutive attacks on Imperial bases throughout the galaxy. After an assault on the Imperial Enclave, a facility on Kile II supporting the Empire's Naval operations, Wedge Antilles is ambushed by a group of TIEs and is taken captive. The Rebel Alliance tracks Wedge to an Imperial prison complex on the planet of Kessel. The remaining members of Rogue Squadron travel to Kessel and rescue him and other Rebel prisoners. In retaliation, Seerdon attacks and holds a city on the planet of Chandrila hostage. Rogue Squadron and the Alliance strike back by initiating a Kasan Moor-engineered raid on an Imperial base located inside a volcano on Sullust. While still on Sullust, however, General Rieekan informs the Squadron that Moff Seerdon has used their raid as a diversion and begun his attack on Thyferra. With Seerdon in control of the planet's bacta and their supply threatened, Rogue Squadron quickly reaches Thyferra, kills Seerdon, and frees the planet. Rogue Squadron is deployed, disables all three Devastators and destroys the Imperial presence. ==Development==
Development
After the success of Star Wars: Shadows of the Empire on the Nintendo 64 in 1996, LucasArts began planning a follow-up. After LucasArts signed a three-game exclusivity deal with Nintendo, Factor 5 was allowed to convert their work on the new Fractalus sequel into a Star Wars game instead. Factor 5 and LucasArts divided the game's development load. Factor 5 designed the game engine, the music, and worked closely with Nintendo, while LucasArts produced the game's content and ensured it was faithful to Star Wars canon. Factor 5 initially pitched a concept to allow gamers to play through missions similar to the fans' favorite action sequences from the Star Wars films. This proposal was rejected, however. The designers at LucasArts initially planned to adapt Rogue Squadron and Star Wars: X-wing Rogue Squadron, a series of books and comic books set after the years of the original film trilogy, Instead of using Nintendo's default sound drivers, Factor 5 developed its own tool called MOsys FX Surround. The Factor 5 drivers use Nintendo 64 processors, but tax them less; advanced compression techniques were employed. As a result, the game includes over 80 minutes of high-quality stereo sound. In November 1998, a month before the game's release, LucasArts announced the worldwide agreement with Nintendo concerning three new Star Wars video games. It granted Nintendo the rights to market the games and hold exclusive, worldwide distribution rights for five years following each release. Rogue Squadron was the first game released under this agreement. To promote the release of the game, Mark Hamill, the actor who played Luke Skywalker in the Star Wars films, visited the Mattel Children's Hospital in Los Angeles to play the game with patients in a Starlight Children's Foundation's Fun Center. ==Reception==
Reception
and exhaust flames on the player's X-wing are examples of graphical detail that reviewers praised. Many reviews compared Star Wars: Rogue Squadron to one of its inspirations, the Battle of Hoth flight combat level in Star Wars: Shadows of the Empire, considered one of that game's best elements. GamePro remarked that Rogue Squadron "enhanced the flight model with true pitch, roll, and bank mechanics". IGN praised its inclusion of "upgrades, more enemies, better sound, and stunning second-generation graphics". GamePro named it one of the best games released in 1998. The game's technical aspects were singled out for acclaim. Its visuals were called "respectable" Some reviewers complained about aspects of the game's visuals; critics disliked the heavy reliance on distance fog. and the holiday season. PC Data, which tracked sales in the United States, reported that Rogue Squadron sold 584,337 units and earned $29.3 million in revenue by the end of 1998. This made it the country's ninth-best-selling Nintendo 64 release of the year. Delayed until after Christmas in the United Kingdom, the game was released mid-January and debuted as the second-best-selling game of the month, ahead of Ocarina of Time. In August 1999, Nintendo added the title to its best-selling Player's Choice collection, while the PC version was re-released as a part of the LucasArts Archive Series in May 2001. The PC version was also released via digital distribution in 2015. The Nintendo 64 version sold over one million copies in the United States, and over 44,000 in Japan. Rogue Squadrons retail success was not anticipated by the game's producer Julian Eggebrecht, who said that the game sold "about 100 times better than anybody expected". Two sequels were later developed and released for the GameCubeStar Wars Rogue Squadron II: Rogue Leader and Star Wars Rogue Squadron III: Rebel Strike—as well as Star Wars Episode I: Battle for Naboo, a spiritual successor released for Windows and Nintendo 64. ==Notes==
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