Critical reception Skyrim received critical acclaim upon release. It received a combined 40/40 score from four editors of the Japanese video game magazine
Famitsu, the first Western-developed game to do so. The removal of the
character class system, present in previous
The Elder Scrolls entries, was generally well received by reviewers. Billy Shibley of
Machinimas
Inside Gaming and Charles Onyett of
IGN praised its removal because it allowed players to experiment with different skills without having to make decisions about a class early in the game. John Bedford of
Eurogamer stated that by removing the character class system, the game tailored itself to players who wanted to build an all-around character, while still letting other players specialize in a preferred play-style. Steve Butts of
The Escapist considered the addition of perks to the character advancement system "a great method to make your character feel even more unique and personal". Kevin VanOrd of
GameSpot praised the way perks allowed for the player's preferred skills to become more powerful over time, stating that the perk system "forms around the way you play, but allows for tweaking so that you retain a sense of control". The
user interface was also praised by reviewers for its accessibility; The Staff at
Edge magazine described Cyrodiil as a "patchwork of varying terrains", praising the more consistent design of Skyrim. Shibley praised "the lack of copy-and-paste level design that's plagued Bethesda's previous games, ... giving a lived-in and handcrafted look to the world". Andrew Reiner of
Game Informer cited criticisms that
Oblivion faced for repetitive dungeons, noting that "the composition of each dungeon is largely unique and individualized" in
Skyrim. He also favored the design choice to have a quick route out of a dungeon leading from its last room, eliminating a problem he identified
Oblivion as having, where the player would clear a dungeon and then have to go all the way back to the beginning to exit it. Many reviewers praised the large number of things to do in the world outside of the main story. Reviewers welcomed the ability to dual-wield weapons and magic. Onyett described the melee combat as "flat" and "floaty", and that "many times it feels like you're slicing air instead of a mythical creature's flesh". some game-breaking. Nick Cowen of
The Guardian pointed out that the game's glitches were a trade-off for its ambitious scope, and that he had experienced glitches that forced him to reload earlier saves. crashes, slowdown and frame rate issues on the PlayStation 3 version when save files exceeded 6 MB, commonly occurring due to extended gameplay times; and various crashes and slowdowns on the Windows version. According to
Skyrims director Todd Howard, the notion that bugs were caused by "restrictive RAM" is incorrect. Howard said, "It's literally the things you've done in what order and what's running." Since its release, several patches have been published to address technical issues and improve overall gameplay. Patch 1.2 was released on November 29, 2011, to fix some of the game's issues; however, some players reported new bugs in the game following the patch, including more frequent game crashes. Patch 1.3 was released on December 7, 2011, to improve stability, further address known issues, and fix some problems that were introduced in version 1.2. Patch 1.4 was released on February 1, 2012, for the PC. Another list of issues and bugs were addressed in this patch, and
Skyrim launcher support for Skyrim Workshop (PC) was provided. Patch 1.5 was released on March 20, 2012, for the PC. Numerous bugs were fixed, and new archery/spellcasting kill cams were included. On April 12, 2012, Bethesda announced that
Kinect support would be coming for the Xbox 360 version of
Skyrim, with over 200 voice commands. Patch 1.6 was released on May 24, 2012, for the PC. This includes a new feature: mounted combat. Patch 1.7 was released on July 30, 2012, for the PC, and 1.8 was released on November 1, 2012, for the PC. These two introduced only minor bugfixes. Patch 1.9 was released on March 18, 2013. In addition to providing various bug fixes, this patch also added new features, most prominently the new "Legendary" difficulty, and "Legendary" skills, which effectively remove the level cap. An
unofficial patch attempts to fix the remaining issues unattended by the official patches. It lists hundreds of gameplay, quest, and other bugs that it fixes in the game and its add-ons.
Sales Within two days after the game's launch, 3.4 million physical units were sold. Of those sales, 59% were for the Xbox 360, 27% for the PS3, and 14% for the PC. In the first week of release, Bethesda stated that 7 million units of the game had been shipped to retailers worldwide, and that total sales through the following Wednesday were expected to generate an estimated US$450 million. By December 2011, this had risen to 10 million units shipped to retail and around US$620 million (~$ in ) generated. In June 2013, Bethesda announced that over 20 million units of the game had been sold. According to Todd Howard,
Skyrim had sold over 30 million units by November 2016, and over 60 million units by June 2023. During the first day of release,
Steam showed over 230,000 people playing
Skyrim concurrently. Additionally,
Valve stated that it was the fastest selling game to date on their
Steam platform. Shortly after its release,
Skyrim was the most-played game on Steam by a huge margin, with double the number of players as
Team Fortress 2, the second-placed game. In the United Kingdom,
Skyrim was the 9th best selling title of 2012. Regarding sales on the PC, Todd Howard stated in an interview with
Rock, Paper, Shotgun that, "
Skyrim did better than we've ever done on PC by a large, large number. And that's where the mods are. That feeds the game for a long time."
Awards Skyrim received awards from numerous gaming sites and publications.
IGN and
GameSpot named
Skyrim "PC Game of the Year".
X-Play, and No. 1 in
PC Gamers "The 100 Greatest PC Games of All Time". In
Giant Bombs 2017 Game of the Year Awards, the game was a runner-up for "2017's Old Game of the Year". The VR version was nominated for "Best Virtual Reality Game" at the
Gamescom 2017 Awards; for the Coney Island Dreamland Award for Best Virtual Reality Game and the Tappan Zee Bridge Award for Best Remake (along with the Switch version) at the New York Game Awards 2018; for "Excellence in Technical Achievement" and "VR Game of the Year" at the 2018
SXSW Gaming Awards; and for "Best VR/AR Game" at the 2018
Game Developers Choice Awards. At the 17th Annual National Academy of Video Game Trade Reviewers Awards, the VR version was nominated for "Control Design, VR", "Direction in Virtual Reality", and "Sound Mixing in Virtual Reality", while the Switch version was nominated for "Costume Design". The VR version won the award for "Best VR Game" at the 2018
Golden Joystick Awards.
Legacy Critics often consider
Skyrim among the
best video games of all time.
Skyrim has been credited by developers as an influence on later games, such as
Valheim,
The Legend of Zelda: Breath of the Wild, and
Avowed. The game has received credit for popularizing large-scale open worlds in fantasy role-playing games, influencing the settings of installations in game series including
The Witcher and
Dragon Age.
Skyrim spawned a number of noteworthy
Internet memes that circulated as image macros or video parodies and achieved viral popularity. These include the dragon shout "Fus Ro Dah", and variations or adaptations of the phrase "I used to be an adventurer like you, then I took an
arrow in the knee." During an interview in 2018, Todd Howard attributed
Bethesda's frequent re-releases of the game to the "millions" of people still playing
Skyrim. ==Notes==