Antiquity children's toy. From a tomb dating 950–900 BCE,
Kerameikos Archaeological Museum, Athens Toys and
games have been retrieved from the sites of ancient civilizations, and have been mentioned in ancient literature. Toys excavated from the
Indus Valley Civilization (3010–1500 BCE) include small carts, whistles shaped like birds, and toy monkeys that could slide down a string. One of the earliest examples of children's toys is a set of three stone balls found in the tomb of a four-year-old girl at Xi'an
Banpo Neolithic site. The earliest toys were made from natural materials, such as rocks, sticks, and
clay. Thousands of years ago,
Egyptian children played with
dolls that had wigs and movable limbs, which were made from stone, pottery, and wood. However, evidence of toys in ancient Egypt is exceptionally difficult to identify with certainty in the archaeological record. Small figurines and models found in tombs are usually interpreted as ritual objects; those from settlement sites are more easily labelled as toys. These include spinning tops, balls of spring, and wooden models of animals with movable parts. In
ancient Greece and
ancient Rome, children played with dolls made of
wax or
terracotta: sticks,
bows and arrows, and
yo-yos. When Greek children, especially girls, came of age, it was customary for them to sacrifice the toys of their childhood to the
gods. On the eve of their wedding, young girls around fourteen would offer their dolls in a temple as a
rite of passage into adulthood. The oldest known put-together
mechanical puzzle, the
Ostomachion or loculus of Archimedes, also comes from ancient Greece and appeared in the 3rd century BCE. The game consisted of a square divided into 14 parts, and the aim was to create different shapes from the pieces. In
Iran, "puzzle-locks" were made as early as the 17th century (CE).
Enlightenment Era Toys became more widespread with changing Western attitudes towards children and childhood brought about by the
Enlightenment. Previously, children had often been thought of as small adults, who were expected to work in order to produce the goods that the family needed to survive. As children's culture scholar Stephen Kline has argued,
Medieval children were "more fully integrated into the daily flux of making and consuming, of getting along. They had no autonomy, separate statuses, privileges, special rights, or forms of social comportment that were entirely their own." . Hoops have long been a popular toy across a variety of cultures. As these ideas began changing during the Enlightenment Era, blowing bubbles from leftover washing up soap became a popular pastime, as shown in the painting
The Soap Bubble (1739) by
Jean-Baptiste-Siméon Chardin, and other popular toys included
hoops,
toy wagons,
kites,
spinning wheels and
puppets. Many
board games were produced by
John Jefferys in the 1750s, including
A Journey Through Europe. The game was very similar to modern board games; players moved along a track with the throw of a
die (a
teetotum was actually used) and landing on different spaces would either help or hinder the player. In the nineteenth century, Western values prioritized toys with an educational purpose, such as puzzles, books, cards, and board games. Religion-themed toys were also popular, including a model
Noah's Ark with miniature animals and objects from other
Bible scenes. With growing prosperity among the
middle class, children had more
leisure time on their hands, which led to the application of industrial methods to the manufacture of toys. The modern
zoetrope was invented in 1833 by British mathematician
William George Horner and was popularized in the 1860s. Wood and
porcelain dolls in miniature
doll houses were popular with middle-class girls, while boys played with marbles and toy trains.
Industrial Era and mass-marketed toys s during World War I. The golden age of toy development occurred during the
Industrial Era.
Real wages were rising steadily in the Western world, allowing even working-class families to afford toys for their children, and industrial techniques of precision engineering and mass production were able to provide the supply to meet this rising demand. Intellectual emphasis was also increasingly being placed on the importance of a wholesome and happy childhood for the future development of children.
Franz Kolb, a German pharmacist, invented
plasticine in 1880, and in 1900, commercial production of the material as a children's toy began.
Frank Hornby was a visionary in toy development and manufacture and was responsible for the invention and production of three of the most popular lines of toys based on
engineering principles in the twentieth century:
Meccano,
Hornby Model Railways and
Dinky Toys. Meccano was a
model construction system that consisted of re-usable metal strips, plates,
angle girders, wheels, axles and
gears, with
nuts and
bolts to connect the pieces and enabled the building of working models and mechanical devices.
Dinky Toys pioneered the manufacture of
die-cast toys with the production of toy cars, trains, and ships, and model train sets became popular in the 1920s. The
Britains company revolutionized the production of
toy soldiers with the invention of the process of
hollow casting in lead in 1893the company's products remained the industry standard for many years. Puzzles became popular as well. In 1893, the English lawyer
Angelo John Lewis, writing under the pseudonym of Professor Hoffman, wrote a book called
Puzzles Old and New. It contained, among other things, more than 40 descriptions of puzzles with secret opening mechanisms. This book grew into a reference work for puzzle games and was very popular at the time. The
Tangram puzzle, originally from China, spread to Europe and America in the 19th century. In 1903, a year after publishing
The Tale of Peter Rabbit, English author
Beatrix Potter created the first
Peter Rabbit soft toy and registered him at the
Patent Office in London, making Peter the oldest licensed character. It was followed by other "spin-off" merchandise over the years, including painting books and board games. The
Smithsonian magazine stated, "Potter was also an entrepreneur and a pioneer in licensing and merchandising literary characters. Potter built a retail empire out of her "bunny book" that is worth $500 million today. In the process, she created a system that continues to benefit all licensed characters, from
Mickey Mouse to
Harry Potter." In tandem with the development of mass-produced toys, Enlightenment ideals about children's rights to education and leisure time came to fruition. During the late 18th and early 19th century, many families needed to send their children to work in factories and other sites to make ends meet—just as their predecessors had required their labor producing household goods in the medieval era. Business owners' exploitation and abuse of child laborers during this period differed from how children had been treated as workers within a family unit, though. Thanks to advocacy including photographic documentation of children's exploitation and abuse by business owners, Western nations enacted a series of child labor laws, putting an end to child labor in nations such as the U.S. (1949). This fully entrenched, through law, the Western idea that childhood is a time for
leisure, not work—and with leisure time comes more space for consumer goods such as toys. During the
Second World War, some new types of toys were created through accidental innovation. After trying to create a replacement for
synthetic rubber, the American
Earl L. Warrick inadvertently invented "nutty putty" during
World War II. Later, Peter Hodgson recognized the potential as a childhood plaything and packaged it as
Silly Putty. Similarly,
Play-Doh was originally created as a wallpaper cleaner. In 1943
Richard James was experimenting with springs as part of his military research when he saw one come loose and fall to the floor. He was intrigued by the way it flopped around on the floor. He spent two years fine-tuning the design to find the best gauge of steel and coil; the result was the
Slinky, which went on to sell in stores throughout the United States. After the
Second World War, as Western society became ever more affluent and new technology and materials (plastics) for toy manufacture became available, toys became cheaper and more ubiquitous in households across the Western World. At this point,
name-brand toys became widespread in the U.S.a new phenomenon that helped market mass-produce toys to audiences of children growing up with ample leisure time and during a period of relative prosperity.),
Mr. Potato Head, the
Barbie doll (inspired by the
Bild Lilli doll from Germany), and
Action Man. The
Rubik's Cube became an enormous seller in the 1980s. In modern times, there are computerized dolls that can recognize and identify objects, the voice of their owner, and choose among hundreds of pre-programmed phrases with which to respond. ==Culture==