Initial release Grand Theft Auto V received "universal acclaim" from critics, according to review aggregator
Metacritic, based on 50 reviews for the PlayStation 3 version and 58 reviews for the Xbox 360 version. The game is Metacritic's fifth-highest rated, tied with several others. Reviewers liked the multiple lead character formula, heist mission design and presentation, but some did not agree on the quality of the story and characters.
IGN called
Grand Theft Auto V "one of the very best video games ever made", and
Play considered it "generation-defining" and "exceptional".
Edge wrote that it is a "remarkable achievement" in open-world design and storytelling, while
The Daily Telegraph declared it a "colossal feat of technical engineering". It became the second-ever western-developed game to be awarded a perfect score from the Japanese video game magazine
Famitsu, after
The Elder Scrolls V: Skyrim.
CNET felt that the game encouraged players to engage with all three characters.
Edge found that switching players helped avoid long travel times to mission start points. Because of the switching mechanic,
Game Informer noted that players are kept "in the thick of the action" during shootouts.
Eurogamer wrote that switching added a tactical element to shootouts as characters set up in strategic outposts would cause fewer "shooting gallery" situations than previous instalments.
IGN felt the switching feature gave players more choice in their approach and made missions less predictable.
Giant Bomb considered the heist missions a welcome deviation from series typical mission structure.
Eurogamer likened them to "blockbuster set-pieces", and
GameSpot cited the 1995 film
Heat as a stylistic influence on their design.
Joystiq felt creativity and methodical approaches were encouraged.
Polygon likened rapid character switching during heist missions to "film editing, with the player serving as editor, switching rapidly to the most interesting perspective for any moment".
Computer and Video Games felt that overall mission design was more diverse than and lacked the escort errands of its predecessors.
Edge praised the game's graphical fidelity and absence of
load screens.
Play complimented the draw distances and weather and lighting systems. In
Eurogamers view, the lighting system was the game's most significant advancement.
Official Xbox Magazine (
OXM thought that the game was "probably the Xbox 360's greatest technical achievement", and was surprised that the open world could render on the console. Reviewers lauded the open-world design and its streamlining of Los Angeles's geography into a well-designed city space.
GameTrailers considered the Los Angeles emulation authentic and the open world "full of voice and personality".
IGN and
PlayStation Official Magazine (
OPM made favourable comparisons between Los Santos and
Grand Theft Auto IV Liberty City.
OXM felt Los Santos surpassed the "grey and gritty" Liberty City. Reviewers praised the world's satire of contemporary American culture—
OPM opined that "the scathing social commentary is, of course, present and correct".
Destructoid called the sound design "impeccable" and praised the actors' performances, original soundtrack and licensed music use.
IGN and
Giant Bomb commended the music selection and felt that the original score enhanced dramatic tension during missions.
GameSpot wrote that the score "lends missions more cinematic flavour".
Edge said that the licensed music enhanced the city's "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt about the power of game music in the past decade". Many reviewers found the land-based vehicles more responsive and easier to control than in previous games.
Game Informer explained that "cars have a proper sense of weight, while retaining the agility necessary for navigating through traffic at high speeds". In addition to the vehicle handling, most reviewers noted the shooting mechanics were tighter than they had been in previous games, but
Destructoid felt that in spite of the improvements, auto-aim was "twitchy and unreliable" and cover mechanics "still come off as dated and unwieldy". Some reviewers felt the game solved a persistent problem by adding mid-mission
checkpoints. The story and characters—particularly Trevor—polarised reviewers. Some found the narrative inferior to previous Rockstar games and cited
Grand Theft Auto IV and
Red Dead Redemption plot strengths. Others thought the protagonists' contrasting personalities tightened the narrative's pacing.
GamesRadar thought the game negated the story inconsistencies and muddled morality of previous series entries. Trevor was considered a particularly "horrible, terrifying, psychotic human being—and a terrific character" by
GameSpot.
Eurogamer found Trevor "shallow and unconvincing", and that his eccentricities hurt the narrative and overshadowed Michael and Franklin's character development.
Joystiq faulted the protagonists' perceived lack of likability, as the conflict between Michael and Trevor grew into a "seemingly endless cycle".
The Escapist had difficulty connecting with the characters' emotions since they acted out of greed with no sense of morality and thus gave players little reason to support them.
Re-release Grand Theft Auto V re-release, similarly, received critical acclaim. It is the highest-rated PlayStation 4 and Xbox One game on Metacritic alongside Rockstar's
Red Dead Redemption 2, and the second-highest rated PC game alongside several others.
Game Informer considered the addition of first-person "another significant breakthrough for the series" in the vein of
Grand Theft Auto III shift to third-person from
Grand Theft Auto bird's-eye view.
GameSpot found that playing in first-person heightened the impact of
Grand Theft Auto V violence, which made him reflect on morality and character motivation more than before.
VideoGamer.com opined that players feel like inhabitants of the world, rather than "guns attached to a floating camera". The first-person view, in
IGNs opinion, aided immersion and created a "surprisingly different experience".
VideoGamer.com praised the "finer details" in first-person animations like camera lean when players take corners on motorcycles, or the navigational instruments in plane cockpits. Reviewers found playing the game more difficult in first-person, but
Game Informer preferred the challenge.
GameSpot thought the improved graphics and
spatial anti-aliasing made the open world "even more spectacular". They said that in first-person "everything looks bigger and more imposing".
IGN favoured the PlayStation 4 version's graphics over the Xbox One but thought both consoles rendered the game well and maintained mostly consistent frame rates. They praised the increased frame rate and graphics options offered in the PC version.
VideoGamer.com called the console version's frame rate so consistent it was "scarcely believable", although
GameSpot cited occasional frame rate dips. They opined that the PC version let players "witness the full extent of Rockstar's admirable handiwork", but noted that it "retains evidence of its
last-gen roots ... with simple geometry".
VideoGamer.com praised the Rockstar Editor's accessibility on PC but criticised some of its limitations and camera angle restrictions.
IGN appreciated the PC version's customisable controls, and
GameSpot felt that constant switching between the mouse and keyboard and a gamepad was necessary for "the best experience".
PC Gamer called the game "the most beautiful, expansive and generous" of the series. On the game's multiplayer,
IGN reported low player counts in matches, long wait times in lobbies, server disconnection and occasional crashes. "Because of that," they wrote, "I can't strongly recommend ... the multiplayer experience alone".
VideoGamer.com found online character progression streamlined by comparison with the original version. According to them, the "grind of just doing
PvP until co-op Jobs arrive with regularity" was lost, and newcomers would likely find multiplayer enjoyable and balanced. However, they wrote of frequent server disconnection, especially during load screens.
GameSpot thought the online mode was fun but "still suffers from a lack of direction" for its open-ended and frenetic gameplay.
Game Informer reported "minimal lag or issues in the expanded firefights and races". The PlayStation 5 and Xbox Series releases received tepid responses from critics, who questioned the value proposition of a new version of the ageing title. While the improved visual fidelity and quicker loading times were singled out for praise, reviewers generally found the core gameplay, storytelling and character models dated.
Hardcore Gamer thought the lack of new content made the upgrade difficult to recommend to PlayStation 4 and Xbox One players.
GamingBolt was apathetic towards the visual enhancements but praised the increased accessibility for
Online newcomers.
Jeuxvideo.com thought the release offered the supreme console experience and highlighted the improved graphics and load times.
Push Square faulted the antiquated humour but thought the visual and technical enhancements gave the "sunny sandbox a new lease of life".
Awards Grand Theft Auto V received multiple nominations and awards from
gaming publications. Before release, it won Most Anticipated Game at the
2012 Spike Video Game Awards. The game was review aggregators Metacritic and GameRankings's highest-rated for the year 2013. The game appeared on several year-end lists of 2013's best games, receiving
Game of the Year wins from independent journalist
Tom Chick,
CNET,
Edge, the
31st Golden Joystick Awards, the
5th Annual Inside Gaming Awards, the
Spike VGX 2013 Awards,
Slant Magazine and
Time. It was named the Best Xbox Game by
Canada.com,
GameSpot, and
IGN, and the Best Multiplatform Game by
Destructoid. Rockstar Games and Rockstar North won Best Studio and Best Developer from
Edge, and the
BAFTA Academy Fellowship Award at the
10th British Academy Video Games Awards. Various in-game elements were recognised with awards. Trevor was named Best Character for the
Official Xbox Magazine Game of the Year Awards 2013, while Lamar Davis won the Best New Character award from
Giant Bomb. The music received awards from Spike VGX,
Hardcore Gamer and
The Daily Telegraph.
Grand Theft Auto Online won Best Multiplayer from
GameTrailers, and BAFTA, and Best Xbox 360 Multiplayer from
IGN.
Online was also nominated for Biggest Disappointment by
Game Revolution and
Hardcore Gamer.
Grand Theft Auto V won Best Technical Achievement in the
Telegraph Video Game Awards, and Best Technology at the 14th Annual
Game Developers Choice Awards. The graphical and artistic design received awards from
IGN,
The Daily Telegraph and BAFTA, and a nomination at the Game Developers Choice Awards. The
Academy of Interactive Arts & Sciences awarded the game with
Outstanding Achievement in Gameplay Engineering, signifying "the highest level of achievement for engineering
artificial intelligence and related elements which contribute to a challenging game". The game received numerous other awards. It was awarded the title of Most Immersive Game at the Inside Gaming Awards. The general public voted for the game to win the User Choice Award at the PlayStation Awards 2013 and the Community Choice award from
Destructoid. The game received the Platinum Award at the PlayStation Awards and was named the Best British Game from BAFTA. At
IGN Best of 2013 Awards, it earned multiple wins, including Best Xbox 360 Graphics, Best Xbox 360 Sound, and Best Action Game on Xbox 360, PlayStation 3 and overall. == Controversies ==