Puzzle video games owe their origins to
brain teasers and puzzles throughout human history. The mathematical strategy game
Nim, and other traditional thinking games such as
Hangman and
Bulls and Cows (commercialized as
Mastermind), were popular targets for computer implementation. In
Universal Entertainment's
Space Panic, released in arcades in 1980, the player digs holes in platforms to trap creatures. It is a precursor to
puzzle-platform games such as
Lode Runner (1983),
Door Door (1983), and
Doki Doki Penguin Land (1985).
Blockbuster, by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the
Rubik's Cube puzzle.
Snark Hunt (Atari 8-bit, 1982) is a single-player game of logical deduction, a clone of the 1970s
Black Box board game. Elements of
Konami's tile-sliding
Loco-Motion (1982) were later seen in
Pipe Mania from
LucasArts (1989). In
Boulder Dash (1984), the goal is to collect diamonds while avoiding or exploiting rocks that fall after digging out the dirt beneath them.
Chain Shot! (1985) introduced removing groups of the same color tiles on a grid, causing the remaining tiles to fall into the gap. ''Uncle Henry's Nuclear Waste Dump'' (1986) involves dropping colored shapes into a pit, but the goal is to keep the same color tiles from touching.
Tetris (1985) revolutionized and popularized the puzzle game genre. The game was created by
Soviet game designer Alexey Pajitnov for the
Electronika 60. Pajitnov was inspired by a traditional puzzle game named
Pentominos in which players arrange blocks into lines without any gaps. a series of creatures walk into deadly situations, and a player assigns jobs to specific lemmings to guide the swarm to a safe destination. The 1994 MS-DOS game
Shariki, by Eugene Alemzhin, introduced the mechanic of swapping adjacent elements to tile matching games. It was little known at the time, but later had a major influence on the genre. Interest in
Mahjong video games from
Japan began to grow in 1994.
Modern puzzle games In 2000,
PopCap Games released
Bejeweled, a direct clone of the 1994 tile-matching game
Shariki with improved visuals. It sparked interest in the match-three mechanic which became the foundation for other popular games, including
Puzzle Quest: Challenge of the Warlords (2007),
Candy Crush Saga (2012), and
Puzzle & Dragons (2012). More recently, Block Blast (2020s) exemplifies the continued evolution of the match-three and block-puzzle genre, alongside the emergence of
AI-based solvers and analytical tools capable of automatically solving and optimizing gameplay in such puzzle games. After the release of
Portal in 2007, there has been a rise in popularity of physics-based logic puzzle games. == Sub-genres ==